Pre-requisites (Informatics knowledge, English language ability for this course)
Calendar / time table
People & Roles (Professor, teaching activities etc)
Learning tools / Aids / Books & Bibliography
Space (teaching room)
Evaluation & Testing
Special rules (distance learning & e-learning needs to know the rules)
How do we learn? We Learn by … There is a consistency between Example and Verbalization. What you say and what you do, it should be perfectly aligned. Experience: Pedagogic contract- needs knowledge to describe the world and my desire in order to reach in an interaction. Verbalization: Learning about atoms, neutrons, anatomy etc. Experience: By others Modelling: karate movements, sports, target shooting, play piano, fishing, working with woods, stones, etc. Experience: By Ourselves Example: Look, watch, listen & behave accordingly. Within 6 years we learn a lot by example like watching others Speaking, Dancing, etc.
Communication Model 1/2 Communication is a kind of Interaction which is needed in different levels. Interactive Model by Human Activities Scenario: Drinking a Cup of Coffee in a Bar Knows The World Thinks of a possible State We want it [ Describe World ] [ Describe our desires ] Chain of Activites to Reach The Bar & Order The Coffee
Communication Model 2/2 Scenario: Drinking a Cup of Coffee in a Bar named GIGI Knows The World Thinks of a possible State I want it Knows The World Thinks of a Possible State I want it Interaction (Language to Manage Interaction) Chain of Activities Fight Bargain Collaboration
ASTD and The Masie Center (2001) E-Learning: “If We Build It, Will They Come?”, Alexandria, Va: ASTD.
Eppler, M. J., & Mickeler, F. (2003). The evaluation of New Media education: key questions of an e-Learning measurement strategy. In Cantoni, L. and Schulz, P. (eds.), Studies in Communication Sciences (SComS), 4 [special issue on New media in education]: 39-59.
Lepori, B., Cantoni, L. and Rezzonico, S. (eds.) (2005). EDUM eLearning Manual. NewMinE report 3, University of Lugano.
Masie Center (2003) Making Sense of Learning Specifications & Standards: A Decision Maker's Guide to their Adoption (2nd edition), available online at:http://www.masie.com/standards/s3_2nd_edition.pdf
Schulmeister, R. (2003). Taxonomy of multimedia component interactivity: a contribution to the current metadata debate. In Cantoni, L. and Schulz, P. (eds.), SComS, 4 [special issue on New media in education]: 61-80.
Weinberger, A. & Mandl, H. (2003). Computer-mediated knowledge communication. In Cantoni, L. and Schulz, P. (eds.), SComS, 4 [special issue on New media in education]: 81-105.
All relevant posts on the following blog: http://newmine.blogspot.com/ (during the period of the course).