21-23 November, 2013
Vila Real - Portugal

Online-Gym: a 3D virtual
gymnasium using Kinect
interaction
Fernando Cassola | ...
Topics
• Interactive technologies and physical activity
• Motion Capture Devices
• The Online-Gym project
• System archite...
Interactive technologies and physical activity
• Videogames: high potential to promote
physical exercise

• Exergames: pro...
Interactive technologies and physical activity
• Many elderly refuse to participating in
regular training sessions outside...
Motion Capture Devices

+ cheaper
+ intuitive
The Online-Gym project
• Online-Gym is an exploratory
project prototyping an online 3D
platform based on virtual worlds
th...
The Online-Gym project
RINIONS
Pre-defined movements

No

Integration with Second Life Viewer adaptado
/ OpenSimulator

So...
System architecture
Conclusions
• The Online-Gym project has a lot of potential for users who are isolated,
dispersed geographically or with r...
Future work
• Need to further study the solutions for remote transmission of gestures
made in front of the Kinect.

• How ...
21-23 November, 2013
Vila Real - Portugal

Online-Gym: a 3D virtual
gymnasium using Kinect
interaction
Fernando Cassola | ...
Upcoming SlideShare
Loading in …5
×

Online-Gym: a 3D virtual gymnasium using Kinect interaction

3,785 views
3,533 views

Published on

Synchronized online gymnastics could provide new possibilities for enhancing the physical and social well-being of people with restricted mobility. We propose a prototype platform for this – Online-Gym – which allows users to interact using a Microsoft Kinect and participate in on-line gymnastics sessions.
In this paper we present the Online-Gym concept and a first iteration on the platform architecture that allows interaction in virtual worlds with movement captured by a Kinect device.
The exploratory work done so far makes evidence that this approach opens significant opportunities and these scenarios may be further developed, enhanced and enriched.

Published in: Education, Technology
0 Comments
4 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
3,785
On SlideShare
0
From Embeds
0
Number of Embeds
1,422
Actions
Shares
0
Downloads
26
Comments
0
Likes
4
Embeds 0
No embeds

No notes for slide
  • abstract
  • abstract
  • Online-Gym: a 3D virtual gymnasium using Kinect interaction

    1. 1. 21-23 November, 2013 Vila Real - Portugal Online-Gym: a 3D virtual gymnasium using Kinect interaction Fernando Cassola | Leonel Morgado | Hugo Paredes | Benjamim Fonseca | Paulo Martins INESC TEC / UTAD Fausto de Carvalho - PT Inovação
    2. 2. Topics • Interactive technologies and physical activity • Motion Capture Devices • The Online-Gym project • System architecture • Conclusions • Future work
    3. 3. Interactive technologies and physical activity • Videogames: high potential to promote physical exercise • Exergames: provide to the user the development of sensory and motor skills • “playing exergames could become one of the most popular, engaging, and health-promoting homework assignments of the twenty-first century”- Staiano and Calvert (2011)
    4. 4. Interactive technologies and physical activity • Many elderly refuse to participating in regular training sessions outside their homes • Exergames can help motivate elderly to exercise more • 3D platforms: multi-user, collaborative, shared virtual environments, the “being there” presence
    5. 5. Motion Capture Devices + cheaper + intuitive
    6. 6. The Online-Gym project • Online-Gym is an exploratory project prototyping an online 3D platform based on virtual worlds that allows users to interact with the system through the use of a motion capture device such as Microsoft Kinect
    7. 7. The Online-Gym project RINIONS Pre-defined movements No Integration with Second Life Viewer adaptado / OpenSimulator Source-code Software (pequena extensão) Open Microsoft Kinect SDK / OpenNI FAAST Yes NUILIB Yes É necessário implementar É necessário implementar nos viewers toda a nos viewers toda a reprodução dos gestos reprodução dos gestos Announced but not available OpenNI Open Microsoft Kinect SDK / OpenNI
    8. 8. System architecture
    9. 9. Conclusions • The Online-Gym project has a lot of potential for users who are isolated, dispersed geographically or with reduced mobility. • We should be careful particularly in the synchronization of the movements and their impact on the network for other users. • The integration between virtual 3D platforms and motion capture devices have a huge margin for improvement and there is potential for development and deployment of such services.
    10. 10. Future work • Need to further study the solutions for remote transmission of gestures made in front of the Kinect. • How can we synchronize the movements made by each user physically distant. • The issue of the platform independence
    11. 11. 21-23 November, 2013 Vila Real - Portugal Online-Gym: a 3D virtual gymnasium using Kinect interaction Fernando Cassola | Leonel Morgado | Hugo Paredes | Benjamim Fonseca | Paulo Martins INESC TEC / UTAD Fausto de Carvalho - PT Inovação

    ×