Nintendo and Japan's games industries

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    Nintendo and Japan's games industries - Presentation Transcript

    1. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 This is a free trial version containing only a few selected pages. Download the latest version of the full report here: http://www.eurotechnology.com/store/jgames/ Nintendo and Japan’s games industries Research report by Gerhard Fasol PhD Eurotechnology Japan K. K. www.eurotechnology.com Version 6, October 14, 2008 ©2008 Eurotechnology Japan K. K. All Rights Reserved ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 1 www.eurotechnology.com www.eurotechnology.com
    2. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 License Thank you for purchasing licenses to our reports, and for your cooperation with our licensing conditions. Only through your purchases can we continue to produce high-quality market reports from Japan IN THE CASE OF SINGLE LICENSE: If you have purchased a single copy license of this report, you are not permitted to copy this report except for a single back-up copy IN THE CASE OF CORPORATE LICENSE: in the case that your company has purchased a corporate license, you may distribute this report within your company but not beyond ANNUAL SUBSCRIPTION: we offer annual subscriptions for a particular report, and also for all our reports in one single transaction at a great discount - please contact us for details. Corporations subscribing will receive all updates at the time of publication, so that you can be sure to have the latest up-to-date information   Note.
 This research report comes without any warranty of any kind. The authors and Eurotechnology Japan K. K. do not warrant that the information in this report is without error, nor that the information serves any particular purpose. For legal advice please consult properly licensed legal professionals, for investment advice please consult properly licensed financial advisors. Trademarks mentioned are the property of their owners.
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    3. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Executive Summary   Japan’s game industry’s importance comes from   the large market size: US$ 17 billion excluding Pachinko/ Pachislo and US$ 44 billion including Pachink/Pachislo, and   from the dominating influence Japanese game companies have on the global gaming industries and markets, and on global entertainment culture   Currently several paradigm shifts in the global game industry are underway – all are driven by Japanese innovations:   Nintendo’s Wii and DS expand the user base from traditional “hard core gamers” to the general population: women, the silver generation, old people’s homes, families.   Nintendo broke the PC-style race instead aiming for low cost consoles   With Wii and DS, Nintendo entered an exceptional growth phase and became the undisputed winner in the games industry. Several competitors face losses.   Shift from disk media to online distribution, online games, network games and mobile games.   Networks and internet shifts some power from console platform owners to those software publishers which take advantage of this shift   Increasing development costs cause industry consolidation and mergers. ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 3 www.eurotechnology.com www.eurotechnology.com
    4. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Agenda (List of Contents)   Game industry structure and segmentation   Hardware:   Arcade games   7th generation console platforms: Wii, PS3, Xbox-30   The paradigm shifts   Handheld: DS, PSP   The two remaining Japanese console platform companies   Nintendo   SONY Computer Entertainment   Japan’s game software markets   Game software companies   Overview of Japan’s games software companies   Financials   Recent consolidation   Profile of top ranking Japanese games software and equipment companies   Mobile gaming   Video game generations and history   Pachinko and Pachislo (short overview)   Summary ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 4 www.eurotechnology.com www.eurotechnology.com
    5. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Japan’s game market in the world   Purely from the consumption view US, Japan, EU markets for point (not from the production game hardware, software and PC games viewpoint), Japan’s game market is the third largest national 50 UK US$ 6.7 Bill market.   US and EU game markets are 3-4 40 times larger than Japan’s market c 2008 Eurotechnology Japan KK www.eurotechnology.com EU excl UK US$ 20 Bill   US market currently grows at annual sales US$ 30 40% per year, while Japan’s market grows 10%/year 20   In terms of production, Japan has USA US$ 20 Bill, Growth 43 a much stronger global position both in the games software and 10 game hardware fields Japan US$ 7 Bill, Growth 10   From the consumption viewpoint, 0 2007 the EU game market (hardware + software) is about as large as the USA + Japanese game markets combined. ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 5 www.eurotechnology.com www.eurotechnology.com
    6. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Japan’s Game Industry Structure and Overview ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 6 www.eurotechnology.com www.eurotechnology.com
    7. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Game Platform Segmentation�   Arcade games   PC based games (delivery on CDROM, or download via internet, played off-line)   Dedicated game platforms   SONY Computer Entertainment (SCE)   PS One   PS2   PS3   PSP   Nintendo   Wii   Game Cube   Gameboy Advance   Gameboy Advance SP   DS   Dsi (from end 2008)   Microsoft   Xbox   Xbox 360   Mobile phone games (JAVA applications)   Online games (played online via Web-Browser or dedicated interface - in principle accessible from many devices)   -   Pachinko and Pachislo ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 7 www.eurotechnology.com www.eurotechnology.com
    8. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Hardware: Arcade games and game consoles ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 13 www.eurotechnology.com www.eurotechnology.com
    9. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Console Platforms ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 27 www.eurotechnology.com www.eurotechnology.com
    10. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Wii Nintendo’s internal code name: “Revolution” ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 35 www.eurotechnology.com www.eurotechnology.com
    11. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 PS3 ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 45 www.eurotechnology.com www.eurotechnology.com
    12. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Paradigm shift in Business models: prices vs manufacturing costs ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 52 www.eurotechnology.com www.eurotechnology.com
    13. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Handheld game platforms ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 55 www.eurotechnology.com www.eurotechnology.com
    14. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Japan’s two remaining console platform companies: Nintendo and SONY Computer Entertainment (SCE) ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 60 www.eurotechnology.com www.eurotechnology.com
    15. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Nintendo ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 63 www.eurotechnology.com www.eurotechnology.com
    16. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Nintendo Company History� Year� 1889� Fusajiro Yamauchi starts to manufacture Japanese playing cards in Kyoto� 1933� Fusajiro Yamauchi founded the partnership “Yamauchi Nintendo & Co” to produce, market and expert playing cards� 1962� IPO on the Osaka Stock Exchange and on the Kyoto Stock Exchange� 1970� Started to use opto-electronics, introduces electronics into the toy industry: “Beam gun series”� 1974� Developed image projection system, exports to US and to Europe� 1975� Develops video game system based on microprocessor in cooperation with Mitsubishi Electric� June 15, 1983� Launches “Family Computer” (=“Famicom”) home video console including custom CPU and PPU (=Picture processing unit) in Japan� 1985� Launches Famicom in the USA under the product name “Nintendo Entertainment System” (NES) with the games “Duck Hunt” and “Super Mario Brothers”� 1987� Computer Game “Legend of Zelda” sells more than 1 million copies� April 21, 1989� Launches Game Boy (Total sold globally: 118.69 million, including Game Boy Color)� March 21, 2001� Launches Game Boy Advance (total sold globally: 81.24 million)� No 21, 2004� Launches DS (total sold globally until June 30, 2008: 77.54 million)� Nov 19, 2006� Launches Wii (total sold globally until June 30, 2008: 29.62 million)� ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 64 www.eurotechnology.com www.eurotechnology.com
    17. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Sony Computer Entertainment SCE ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 66 www.eurotechnology.com www.eurotechnology.com
    18. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Japan’s game software markets ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 69 www.eurotechnology.com www.eurotechnology.com
    19. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Game software companies ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 77 www.eurotechnology.com www.eurotechnology.com
    20. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Sega Sammy Holdings ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 85 www.eurotechnology.com www.eurotechnology.com
    21. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Bandai Namco Holdings Bandai acquired Namco e ective with Sept. 29, 2005 ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 94 www.eurotechnology.com www.eurotechnology.com
    22. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Konami ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 103 www.eurotechnology.com www.eurotechnology.com
    23. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Hudson (part of Konami) ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 109 www.eurotechnology.com www.eurotechnology.com
    24. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Takara Tomy ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 112 www.eurotechnology.com www.eurotechnology.com
    25. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Square-Enix ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 114 www.eurotechnology.com www.eurotechnology.com
    26. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Capcom ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 120 www.eurotechnology.com www.eurotechnology.com
    27. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 KOEI ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 123 www.eurotechnology.com www.eurotechnology.com
    28. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Tecmo ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 126 www.eurotechnology.com www.eurotechnology.com
    29. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Electronic Arts (EA) in Japan ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 129 www.eurotechnology.com www.eurotechnology.com
    30. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Games on mobile phones ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 131 www.eurotechnology.com www.eurotechnology.com
    31. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Games on DoCoMo’s i-Mode More about i-mode: h p://www.eurotechnology.com/store/imode/ ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 135 www.eurotechnology.com www.eurotechnology.com
    32. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Games on KDDI/AU More about KDDI/AU: h p://www.eurotechnology.com/store/kddi/ ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 145 www.eurotechnology.com www.eurotechnology.com
    33. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Games on Softbank More about SoftBank: h p://www.eurotechnology.com/store/softbank/ ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 148 www.eurotechnology.com www.eurotechnology.com
    34. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Video Game Generations and History ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 153 www.eurotechnology.com www.eurotechnology.com
    35. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Pachinko and Pachislo ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 163 www.eurotechnology.com www.eurotechnology.com
    36. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Pachinko and Pachislo�   The pachinko + pachislo machine industry in Japan is on the order of US$ 10 billion/year   Pachinko + pachislo industry sales are on the order of US$ 17 billion/ year   Total: pachinko machines + pachislot machines + gaming are on the order of US$ 27 billion/year   About 17 million people play pachinko or pachislo in Japan� ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 164 www.eurotechnology.com www.eurotechnology.com
    37. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Summary ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 165 www.eurotechnology.com www.eurotechnology.com
    38. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Summary   Nintendo’s Wii and DS created paradigm shifts in the global game industry and made Nintendo the undisputed leader of the industry.   Nintendo entered a strong growth phase while several competitors face losses and need to restructure or merge.   Japan’s game industry is important for several reasons:   Because of market size and size of Japanese game companies   Japanese companies, especially Nintendo drive paradigm shifts, and also SONY Computer Entertainment and others set trends in the global game industry   We see a paradigm shift from disk based distribution to online media, network games, network distribution including wireless, and mobile games   Game markets are strongly growing globally, however less in Japan. Increasing game software development costs force consolidation of Japanese game software companies. ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 166 www.eurotechnology.com www.eurotechnology.com
    39. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 More information:  Blogs:  http://fasol.com/blog/  http://eurotechnology.com/blog/  Reports:  http://www.eurotechnology.com/store/ ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 167 www.eurotechnology.com www.eurotechnology.com
    40. JCOMM - Japan’s Telecom industries Nintendo and Japan’s game Markets March 21, 2006 Oct, 14, 2008 Contact   Eurotechnology Japan KK   Shinagawa Intercity Tower A 28F   2-15-1 Konan, Minato-ku   Tokyo 108-6028, Japan   Tel +81-3-6717-4160   FAX +81-3-6717-4141 and +81-3-5477-7044   http://www.eurotechnology.com/   CEO: Gerhard Fasol PHD   Fasol@eurotechnology.com   Mobile: +81-90-8594-6291 ©2006 Eurotechnology Japan KK ©2008 Eurotechnology Japan KK 168 www.eurotechnology.com www.eurotechnology.com

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