Game features• Single and group fights in real time.• Freedom of action on every game level, there are no preset limits to your movements, every level has many variants of walkthrough.• The social element of the game is very well developed. In order to achieve different goals the players have to unite forces, sign peace treaties, enter into alliances with each other and seek for cooperation.• The economic elements of the game are well-developed. The players may auction different weapons, ammunition, artifacts and ingredients. In this game you may seize control over the market in order to make money.• The Jack-pot, which size is constantly growing, consists of real money and will be received by the best player as a prize for the complete walkthrough.
Gameplay• Develop character’s skills; • Help friends;• Trade with other players; • Create clans;• Upgrade equipment; • Attack enemies;• Take quests and missions; • Set the walkthrough record;• Explore sites of anomaly; • Add your name to the glorious history;• Conquer regions; • Grab the Jackpot
Developing the character Character Time, spent in the Main line of gameplay level game 1—5 3 hours «tutorial» quest line, single fights. 6 — 20 30 hours(15 days) «Storyline» quests, socialization, (PvP, trading). 21 — 50 30 days Group fights (PvE and PvP), (60-90 hours) Boss hunting raids, crafting. 150 days clans, clan battles, 51 — 100 (300-600 hours) zones of influence, end-game equipment. 100+ Battle for the Jackpot.
MonetizationThere are 3 kinds of currency in the game: gold, bills, and credits. Gold and billscan be obtained in the game, credits are purchased for the real money. Gold can be obtained in the fights, for completing quests, you can also plunder other players’ gold storage. Gold is spent on equipment, in-game services and clan development. Bills are rarely paid for some top quests, winners and those, who have proved themselves, are often presented with bills. If you have bills, you can buy everything, better equipment and medicines included. You can also hire trainers and lease facilities. Credits are unique currency for obtaining premium-class client. The latter gives some pleasant bonuses for ten days’ period and some other services, which do not influence the gameplay. Credits can be used as bills.
MonetizationIn-game currency generation Players’ accounts Spending currency Exchanging credits and bills for gold Buying equipment Monster loot Buying in-game services Quest reward Gold on the Upgrading equipment (craft) Selling items to vendors accounts Leasing clan upgrades Achievements rewards Buying presents One time payment for clan upgrade Exchanging bills for gold Rating leadership reward Enlarging the house Daily Quests Reward Bills on the Learning skills New Record Reward accounts Buying elite equipment Territory control Reward Buying in-game services Payment for entering specific fights (attack, help) One time payment for clan upgrade Upgrading equipment (craft) ) Buying credits for Buying presents real money Paying for premium account Buying elite expendables in the fight Credits on the accounts Buying presents Exchanging credits for gold
System RequirementsOperating System:Any popular Internet browser software:Display device: 1280х768Internet connection: 128 kb/sRegistration: FreeSubscription fee: 0 Beta starts on: August, 25
Thank You for Your interest!Contact us:Destiny DevelopmentRussia, Moscow, Kazakowa str, 27E-mail.: firstname.lastname@example.org