Mmo Dubai Game Expo

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    Mmo Dubai Game Expo - Presentation Transcript

    1. Challenges of Online Game Publishing in the Middle East
    2. MMO Status Quo In Arab World
      • Rough estimation: 300k MMO players, and 1.5M browser based players
      • Mostly: WOW, and some FTP MMOs
      • 35M Internet user
      • Percentage: ~1% of Internet Users
      • World Average: 21%
      • The Arab World is an untouched MMO Gaming market.
    3. Theoretically…. The Opposite!!
      • The MMO Gaming should be very popular
        • Percentage of group age 5 - 30 years is the highest in the world (52% vs. 40% world average)
        • Cyber cafes are full with kids and teens:
          • Chat
          • Social activities
          • Multiplayer game play
        • High percentage of Internet usage growth
        • Money is usually not a problem
    4. WHY???
      • No game publishers actively operating in the market
        • Localize and culturalize the games
        • Educate the concept of MMO games
    5. Publishers Operating in the Region
      • Gravity Middle East
        • Started operation 2005
        • Planned to publish Ragnarok II
        • Currently CBT for Ragnarok I
      • Travian Games
        • Published its own browser based game
      • A Chinese company announced their plans to publish several games in the region
      • Game Power 7
        • Started operation November 2007
        • Publishing the first 3D MMO Game by the end of 2008
        • Actively pursuing other online games cooperation opportunities
    6. Challenges for Game Publishers
      • Customer education
        • Less than 20% of kids and teens know what an MMO is and how you play it
        • Most of them know brands (WOW, Silkroad, etc.) not concept
      • Heavy localization and culturalization requirements
        • Arabic language RTL problem
        • Game stories are aliens to the culture
        • Character clothing could trigger major sensitivities in several countries
    7. Challenges for Game Publishers
      • Payment methods
        • Credit cards
          • Not widely used
          • Rarely used online
        • Payment cards
          • Very few payment cards
          • Limited availability
          • Regulations!
        • Mobile payments
          • Operators deduct between 30-75% of the payment!!!
    8. Challenges for Game Publishers
      • Internet Data Centers
        • Reliability
          • Very few IDCs can be considered good enough for MMO Hosting
        • Cost
          • Bandwidth and server collocation costs are very high
    9. Challenges for Game Publishers
      • Absence of official statistics and market studies
        • Major research firms have “blank pages” about MMOs in the region
        • All statistics that we used were “local made” through the help of our offices in the region
    10. Game Publisher Requirements
      • Heavy experience in region culture and taste
      • Media access to educate customers of MMO games concept and promote the published games
      • Strong regional presence and experience
      • Ability to create and distribute needed payment cards
    11. Expectations 10% 5.8M 58M 2010 17.6M 250K MMO Players 20% ~ 0% Percent MMO Players / Internet Users 88M 35M Internet Users 2013 2007
    12. General Profile
    13. Weiss Investment Media Trading Real Estate SpaceToon & Space Power TV & Radio Channels Spacetoon Production, Tiger Production, & Venus Production Spacetoon Magazine, Interactive CDs spacetoon.com - SpaceZee New Boy, Sweet Toon, Spacetoonat, Pedia Tech Gaming Spacetoon Mall, Spacetoon Theme Park Game Power 7
    14. Spacetoon TV
      • Satellite, free-to-air TV channels
          • Arabic
          • English
          • Bahasa
          • Indian
          • Russian
          • Farsi
      • Kids edutainment cartoon channels
      • Owns the largest library of Arabic dubbed animation in the world
      • 85% of surveyed mothers said that they encourage their children to watch Spacetoon because of the "educational children programs"
      • Spacetoon in-house studios produce proprietary cartoon programs
        • Licensed by other media companies
        • Requested by international organizations to convey global development messages to kids
    15. Spacetoon.com
      • Highest ranked Arabic website for kids
      • Largest Arabic website for kids
        • Education, news, Entertainment, interactive, etc.)
      • 85,000 active registered users
      • 7 million hits per day
    16. Other Media
      • Spacetoon Magazine
      • Spacetoon Radio
      • Media Production
        • Spacetoon Production
        • Tiger Production
        • Venus Production
      • Spacetoonat (Department Stores)
      • SweetToon (Kids Nutrition)
      • Pedia Tech (Technology)
      • New Boy (Toys and Leaning Materials)
    17. Space Power
      • A satellite, free-to-air TV channel
      • Dedicated to teens & adolescence in the Arab world
      • A pioneer channel, the first of its kind in the region.
      • Conveys an educational message combined with entertainment.
      • Sports, music, movies, reality programs, news & talk shows, Gaming and robot programs, etc.
      • Accompanied by
        • Monthly Magazine
        • Social Web Site
      • Launched April 2008
    18. Global Partnerships
      • Publishing Rappelz in our region
      • First company to cooperate with us to culturalize and localize an MMO Game
      • Building future cooperation and partnership plans
    19. Global Partnerships
      • Complete cooperation framework
        • Global gaming shows
        • Global gaming events
        • Global game publishing and development
    20. Global Partnerships
      • More global agreements will be disclosed soon!
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