Exploring “live” Social and Networked Interaction with the Future Media Internet
Upcoming SlideShare
Loading in...5
×
 

Exploring “live” Social and Networked Interaction with the Future Media Internet

on

  • 623 views

This presentation provides an overview of the EXPERIMEDIA facility, its testbed content and approach.

This presentation provides an overview of the EXPERIMEDIA facility, its testbed content and approach.

Statistics

Views

Total Views
623
Views on SlideShare
623
Embed Views
0

Actions

Likes
0
Downloads
3
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment
  • The objective of this presentation is to provide an overview of the EXPERIMEDIA FIRE Facility Building project. A testbed facility aimed at supporting experimentation for the Future Media Internet.
  • The objective of this slide is to set the scene for the motivation for the project by highlighting what we think experimenters are looking for when developing social and networked media systems. The idea is to paint a picture of the environment provided by the facility.Imagine a place where technologists can explore new forms of social interaction and user experience enabled by their innovative Future Media Technologies that brings together online and real-world communities around exciting live eventsImagine a place where technologies can engage with users from culturally diverse communities as part of their research and development activitiesImagine a place where technologists can access multi-displinary expertise that can help them understand the socio-economic impact of their research and routes to market for new products and servies
  • The objective of this slide is to outline the kinds of experiments and technology advances that the facility is looking to support in like with the challenges of the networked media community.The Future Media Internet is largely about facilitating collective experiences by linking people to each other and to locations in ways that capture the popular imagination. The facility is targeting the networked media communities and is seeking experiments that exploit social and network media systems, 3D internet and augmented reality technologies to deliver enhanced experiences. In addition new dynamic services infrastructures can be explored that consider socially distributed, fixed and mobile content. This leads to the next two slides (4,5) that provide examples of how service infrastructrues need to adapt to the environment (but there’s no need to show them in this presentation)
  • The purpose of this slide is to summarise the project and is really the conclusion to the talk.So this is EXPERIMEDIA. A facility for the experimentation of social and networked media systems that combines technology with diverse venues, exciting live events and communities that are incentivised for participation in experiments by existing interests. As with all facilities we will be looking for experiments through open calls and other relationships with STREP projects being submitted to call 8.
  • The purpose of this slide is to summarise the consortium. No need to take longer than 5secs on this oneThe project is coordinated by IT Innovation, it started in Oct-12 and will run for 3 years until Sept-14.
  • For more information please go to experimendia.eu

Exploring “live” Social and Networked Interaction with the Future Media Internet Exploring “live” Social and Networked Interaction with the Future Media Internet Presentation Transcript

  • Exploring “live” Social and Networked Interaction with the Future Media Internet Imagina 2012 Monaco, FranceCompetitive Calls Michael Boniface May 2012 (mjb@it-innovation.soton.ac.uk) May 2013 IT Innovation 8 February 2011
  • Schladming, Austria Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • Impact of Events 400million Euro public/private investment 200,000 visitors over 14 days of the championship 650 million TV viewers accessing remotely 1,200 journalists onsite Building a socio-economic legacy on infrastructure investments Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • ChallengesAccelerate research, development and exploitation of innovativeFuture Media Internet services through testbeds that supportexperimentation of new forms of social interaction andexperience in online and real world communities.  Engage users from culturally diverse communities through R&D cycles  Understand social, economic, legal, and ethical consequences  Consider socially driven systems, complexity and uncertainty of usewww.flickr.com/photos/paolomargari/450873331 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • Future Media Internet Create value by linking people to each other and to locations in ways that capture popular imagination Areas of research and development:  personalised entertainment supporting interaction non-linear story-telling, and immersive experiences  social communities using 3D environments to communicate and interact  capture and reproduction of the real world in 3D  perceptual congruity between real and virtual worlds Service infrastructures adapting to dynamic socially distributed, fixed and mobile content Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • EXPERIMEDIA Testbed Concept A place where people go for experiences, learning and social interaction A place supporting four foundation elements for experiments  Smart Venue  Smart Community  Live Events  Baseline Future Media Internet Technologies A hub for technical innovators Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • EXPERIMEDIA VenuesCAR High Performance Sports Training Centre Schladming Ski Resort Foundation for the Hellenic World Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • EXPERIMEDIA Ecosystems Foundation 3D Innovation Media Schladming CAR Hellenic World Living Lab Testbedsexperience participative community cultural and educational collaborative working Interactive Rich Media 3D Co-Design experiences experiences experiences Experiencesthe social media, content human sensing, 3D Schladming Ski Resorttech multimedia exhibitions, virtual virtual worlds, augmented delivery, augmented reality, open reconstruction, dynamic TBD CAR High Performance Sports Traning Centrethe reconstructions, serious gaming reality, 3D co-creation data metadata synchronisationscale medium scale public and pro medium scale professionalthe large scale public small scale professional small scale public or professional (curators) communityecosystem local authorities, event museums, event broad range of online testbed providers, device managers, network students, permanent athletes, mgmt, students, tourtists, curato communities manufacturers, app developers, operators, service providers, app sports federations, coaches rs industry & enterprise developers, advertisers Foundation for the Hellenic Worldthe Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • The EXPERIMEDIA Approach Experimental Methodology DesignExperiment Lifecycle Management FMI Architectural Vision Experimental Technologies Experimental FMI System insights into the 3D Experiences behaviour of FMI Outcome Compose and Management Augemented Experiences Experiences Coreograph Delivery Content Content systems Social socio-economic impact on target Baseline FMI Technologies ecosystem Infrastructure Services Smart Venue Ecosystems Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • Live Events and Experiences Real-time capture & re-productionImmersive (CAVE) Augmented (Mobile) 3D (virtual worlds) Alexiadis, 2012 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2012
  • Accelerate research, development and exploitation of innovative Future Media Internet products and services through testbeds that support experimentation conducted closer to the real world which explores new forms of social interaction and experience in online and real worldExploring new forms of communities.“live” social interactionand experience enabledby the Future MediaInternetEngaging with users fromculturally diversecommunities throughthe R&D cycleAccessing a multi-disciplinary team ofexperts from sociology,economics, legal, ethicsand the Future Internet Live Spectator Sports Collaborative Sports Training Competitive Calls Cultural and Educational Productions May 2012 May 2013 (1M Euros) Demand stimulated through open calls, world class venues and exciting live events Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • Consortium  Type of Project:  IT Innovation, United Kingdom Integrated Project  Institute Of Communication And Computer Systems, Greece  Project Coordinator:  ATOS, Spain IT Innovation  Joanneum Research, Austria  Project Duration:  Bearingpoint Infonova, Austria Oct-11 to Sept-14 (36 months)  Idrima Meizonos Ellinismou, Greece  Total budget:  Schladming 2030, Austria 6,772,089 Euros  Centre Dalt Rendiment  Maximum EC Contribution: Esportiu, Spain  Katholieke Universiteit 4,984,997 Euros Leuven, Belgium  Consortium:  La F@brique Du Futur, France 11 Partners  The Interactive Institute, Sweden14 Copyright University of Southampton IT Innovation Centre and other members of the EXPERIMEDIA consortium, 2011
  • Thank you Competitive Callswww.experimedia.eu May 2012 May 2013