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Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
Lean at Yahoo in 2008
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Lean at Yahoo in 2008

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this presentation gives you an indication on how Yahoo translated the 7 wastes/muda to the IT-environment

this presentation gives you an indication on how Yahoo translated the 7 wastes/muda to the IT-environment

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  • 1. Lean Software Development Alexandre Boutin Responsable Stratégie International Développement Logiciel chez Yahoo Scrum Master & Practitioner Certifié – Coach Agile Blog : www.agilex.fr Président du Club Agile Rhône Alpes
  • 2. Agenda • Overview – Lean Software Development • The 7 Lean Principles – Eliminate Waste – Improve the system – Build Quality In – Defer Commitment – Deliver Fast – Respect People – Create Knowledge -2- 2
  • 3. Overview - LEAN • LEAN, at its core, is a management approach for streamlining production systems by – Streamlining the value chain (even across companies) – Eliminating waste from the flow – Being disciplined about “when” decisions are made – Leveraging people as the most flexible resource in the system, • LEAN offers a set of tools to challenge our beliefs and find better way to deliver product • Mary and Tom Poppendieck have transferred principles and practices from the manufacturing environment to the software development • Mary said: “There is nothing directly relating the LEAN and AGILE concepts, yet they fit together nicely in a software organization.” -3- 3
  • 4. Agenda • Overview – Lean Software Development • The 7 Lean Principles – Eliminate Waste – Improve the system – Build Quality In – Defer Commitment – Deliver Fast – Respect People – Create Knowledge -4- 4
  • 5. The Seven Wastes The Seven Wastes of Manufacturing The 7 Wastes of software Development - Shigeo Shingo 1. Inventory 1. Partially Done Work 2. Overproduction 2. Extra Features 3. Extra Processing 3. Extra Processes 4. Motion 4. Task Switching 5. Transportation 5. Handoffs 6. Waiting 6. Delays 7. Defects 7. Defects Principle 1: Eliminate Waste 5 -5-
  • 6. Extra Features Features and Functions Used in a Typical System Often or Always Sometimes Used: 20% Rarely 16% 19% Never Often 45% 13% Always 7% Rarely or Never Standish Group Study Reported at XP2002 by Jim Johnson, Chairman Used: 64% Principle 1: Eliminate Waste -6- 6
  • 7. Value Stream Mapping Example 1 week 1 week 6 weeks working together Principle 1: Eliminate Waste -7- 7
  • 8. Agenda • Overview – Lean Software Development • The 7 Lean Principles – Eliminate Waste – Improve the system – Build Quality In – Defer Commitment – Deliver Fast – Respect People – Create Knowledge -8- 8
  • 9. Brilliant Products Breaking the Customer / Supplier model • The job that customers • The right technology need done to do that job Mind Meld Understands Understands The Business The Technology Principle 2: Improve the system -9- 9
  • 10. Think Products, not Projects • Up-front funding Projects Maintenance • Scope fixed at onset Completion • Success = cost/schedule/scope • Team disbands at completion Start of Project • Documentation tossed over-the-wall to maintenance • Incremental funding Major Release Products • Scope expected to evolve Dot upgrade • Success = profit/market share First Production Release • Team stays with product Beta Release • Team uses its own Alpha Release documentation Internal Release Feasibility System Thinking Concept Principle 2: Improve the system - 10 - 10
  • 11. Architecture • The Role of Systems Design (Architecture): – Provide a foundation for growth • Create a common infrastructure – Enable incremental development • Minimize dependencies • Modularize potential change – Create space for teams to innovate • Design, code and test are different aspects of the same job and must be done concurrently – Leave room for the future • Evolve the architecture over time Principle 2: Improve the system - 11 - 11
  • 12. Agenda • Overview – Lean Software Development • The 7 Lean Principles – Eliminate Waste – Improve the system – Build Quality In – Defer Commitment – Deliver Fast – Respect People – Create Knowledge - 12 - 12
  • 13. Continuous Integration • Every few minutes – Check in code, build and run unit tests • Every day – Run acceptance tests • Every week – Run more complete test suites • Every iteration – Deployment-ready code • Every Release – Deploy and run in production Principle 3: Build Quality In - 13 - 13
  • 14. Technical Debt Anything that makes code difficult to change increases the Technical Debt • Complexity The cost of complexity is exponential. Low Tech • Regression Deficit nical De bt Every time you add new features Hi the regression test grows longer! gh Te • Unsynchronized Code Branches ch ni The longer two code branches remain apart, c al the more difficult merging will be. De bt You can pay full price for code when you build it or you can incur technical debt. But interests rates are very high. Principle 3: Build Quality In - 14 - 14
  • 15. Testing contribution to quality Two Kinds of Inspection • Inspection to Find Defects – is WASTE • Inspection to Prevent Defects – is Essential The Role of Testing • The job of Testing is not to find defects • The job of Testing is to prevent defects. • A quality process builds quality into the code If you routinely find defects during verification Your process is defective. Principle 3: Build Quality In - 15 - 15
  • 16. Agenda • Overview – Lean Software Development • The 7 Lean Principles – Eliminate Waste – Improve the system – Build Quality In – Defer Commitment – Deliver Fast – Respect People – Create Knowledge - 16 - 16
  • 17. Change Tolerant Software • 60-80% of all software is developed after first release to production. • A development process that anticipates change will result in software that tolerates change. • System architecture should support the addition of any feature at any time • Make decisions reversible whenever possible. • Make irreversible decisions as late as possible. – Ex: When do you really need the user interface designed? Principle 4: Defer Commitment - 17 - 17
  • 18. Set-Based Engineering Point-Based Point- Developers Set-Based Set- Technical Design Analyze & Testers Business Logic Capabilities Solution Critique Approaches Accept UI able Modify Designers Product Manager GUI Alternatives Architect • Multiple options are prepared for the decision. • There is always an option that will work. • Paradox: This is not waste! Principle 4: Defer Commitment - 18 - 18
  • 19. Agenda • Overview – Lean Software Development • The 7 Lean Principles – Eliminate Waste – Improve the system – Build Quality In – Defer Commitment – Deliver Fast – Respect People – Create Knowledge - 19 - 19
  • 20. Push vs Pull Principle 5: Deliver Fast - 20 - 20
  • 21. Iterative Development SCRUM KANBAN - 21 - 21
  • 22. Agenda • Overview – Lean Software Development • The 7 Lean Principles – Eliminate Waste – Improve the system – Build Quality In – Defer Commitment – Deliver Fast – Respect People – Create Knowledge - 22 - 22
  • 23. Environment A TEAM - 23 - 23
  • 24. Provide Effective Leadership Marketing Leader Process Leader • Business Responsibility • Build Block Disciplines • Customer Understanding • Iterative Development • Roadmap Planning • Visible Workspace • Tradeoffs Project Leader • Funding Technical Leader • (Scheduling) • System Architecture • Tracking – At a high level – Work daily with those Functional Leader developing the details • Staffing • Technical Guidance – Integration • Teaching – Tradeoffs • Standards Principle 6: Respect People 24 - 24 -
  • 25. Agenda • Overview – Lean Software Development • The 7 Lean Principles – Eliminate Waste – Improve the system – Build Quality In – Defer Commitment – Deliver Fast – Respect People – Create Knowledge - 25 - 25
  • 26. Predictable performance is driven by feedback • Set Up the feedback Loop Mind Meld – The job that customers need done Understands – The right technology to do that job The Business – Do it often and regularly Understands The Technology • Stop asking for – More documentation, more details in requirements, more plans, more commitments … • Deliver! – Prototype, Minimum Features set, Draft document … • Then ask for Feedback Principle 7: Create Knowledge - 26 - 26
  • 27. Capturing Knowledge The A3 Report Standards Two sheets of letter paper 1 A4 page Principle 7: Create Knowledge - 27 - 27
  • 28. Thank You!

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