Digital games for learning have some distinctive features (see slide 3)
Digital games for learning can have various hardware & software characteristics (see slide 4)
They can take the form of many different game genres (see slide 5)
They usually encompass mechanisms to track users’ knowledge, ensure that they learn accordingly & trigger interventions when necessary. Most of these mechanisms are based on Intelligent Tutoring Systems (see slide 6)
Cheaper & more accessible gaming technology has facilitated the creation of games for learning (see slide 7)
Evidence shows that while the structure of a game used for learning is partly responsible for students’ achievements, teachers play an even greater role in ensuring games-based learning is effective (see slide 8).
Features of games specifically created for learning
Digital games for learning usually include some or all of these features:
Game Format Educational Objectives Mulitmodal Representations Feedback Mechanisms Information Provided to Users Users’ Knowledge & Proficiency Tracking Tools Adaptive Pedagogical Mechanisms Link to existing Learning Management System
Hardware & software characteristics of digital games for learning
Digital games for learning can take the form of many different game genres Possible game genres include: Shooters (or shoot’em ups) Bat-and-ball games Platformers Puzzles Mazes Sports games Racing games Real Time Strategy (RTS) games Role Playing Games (RPGs) First –Person Shooters (FPS) Massively Multiple Online Role Playing Games (MMORPGs) Adventure games Educational versions of existing (commercial) games
Tracking users’ learning Interface Model Below are the 4 essential components (in constant communication) of Intelligent Tutoring Systems (usually linked to a Learning Management System) used to track users’ knowledge, ensure they learn accordingly and trigger interventions when help is needed. Determines how info. is displayed to students Information is displayed accordingly
Gaming technology available for educators, designers & students to create learning games
The software available for this comprises:
Effective digital games-based learning impacting positively on students’ achievements depends on:
For a reference list and full discussion of all academic articles and policy papers used as a basis for this visual presentation, please consult the ‘in depth’ answer associated to this question.
For a summarized text version of the above mentioned ‘in depth’ answer, please consult the ‘in short’ answer associated to this question.