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3 Final Lit.Link

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  • 1.  
  • 2. Literature Review on Games in Schools: Key Findings
    • Major barriers explaining the slow uptake of Games-based Learning (GBL) in schools include:
        • teachers’ lack of knowledge concerning how to use electronic games
        • lack of time available to adapt the game for curriculum use
        • lack of adequate technology in schools
    • Students are critical of educational games as they do not meet the high quality standards of commercial recreational games. To address this, the following measures have been adopted:
        • Modifying commercial games
        • Allowing students to design their own games
    • Issues that need to be addressed include amongst other factors:
        • Technical requirements, Licensing policies, and Sustainability
  • 3.
    • Games can be a supportive pedagogical tool. To achieve desired learning outcomes the following are essential:
      • The correct choice of game
      • A conducive environment
      • Teacher’s guidance via moderation and debriefing
    • Games for learning vary from single player games to multi-player games, and different types of games have different sets of features which need to be considered in relation to how they are applied in education.
    • As games can be used outside the classroom, they provide an ideal platform for study aids and to assist with learning impairments .
    • To access the full Literature Review please click on the following link:
    • http://insight.eun.org/shared/data/pdf/final_literature_review_(gis).pdf
    Literature Review on Games in Schools: Key Findings