(2) Fr F. Grenier

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(2) Fr F. Grenier

  1. 1. Utility of serious games in teaching remediations protocol 2008 Florian Grenier IANTE SVT Grenoble
  2. 4. Other Names Being Used <ul><li>Educational Games </li></ul><ul><li>Simulation </li></ul><ul><li>Virtual Reality </li></ul><ul><li>Alternative Purpose </li></ul><ul><li>Games </li></ul><ul><li>Edutainment </li></ul><ul><li>Digital Game-Based </li></ul><ul><li>Learning </li></ul><ul><li>Immersive Learning </li></ul><ul><li>Simulations </li></ul><ul><li>Social Impact Games </li></ul><ul><li>Persuasive Games </li></ul><ul><li>Games for Change </li></ul><ul><li>Games for Good </li></ul><ul><li>Synthetic Learning </li></ul><ul><li>Environments </li></ul><ul><li>Game-Based “X” </li></ul>© 2008 Ben Sawyer & Peter Smith
  3. 5. © 2008 Ben Sawyer & Peter Smith
  4. 6. <ul><li>Identifying </li></ul><ul><li>Lack </li></ul><ul><li>Basic common skill </li></ul>
  5. 7. Game:Farm Frenzy If you thought life in the big city was crazy, wait until you get a load of the country life! Daily chores have never been more entertaining as you cultivate your fields, feed your animals and gather the items they produce. Cage rogue bears to keep them away from your ducks or you won't have any eggs to sell at the market! Spend money earned on upgrading your farm to churn out more products faster than before. Participate in the design, implementation an algorithm, a protocol, procedure, a program: - Propose a method, calculation, a experience (protocol), a tool; make testing; - Implement a reasoning, a method, Know how to organize its work plan, anticipate, find and select information. Demonstrate creativity, curiosity, motivation, through activities conducted or recognized by the school or institution. Observe, identify information: - Extract of a document (or paper digital) information on a theme of work; - Distinguish what is established what is prove or disprove.
  6. 10. Alizée 11 years Stressfull, anxiety, lack in communication, absenteism, agressivity Week Game Goal 1 Cakemania + My word coach To increase its vocabulary and stimulate their reading skills and part of cakemania. This exercise aims to work coordination, monitoring records and the ability to create a protocol of action 2 3 4 Cerebral Academy + Cakemania Success Challenge Competition 5 6 7 8 more comfortable in the classroom, less absenteeism better understand the instructions. autonomy is greatly increased.
  7. 13. © 2008 Ben Sawyer & Peter Smith
  8. 19. To reason To know To make To enquire about To communicate Imagine the impact on the students
  9. 22. ? IANTE SVT Grenoble 2008 Florian Grenier [email_address]

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