Architecture, Digital Media and Urban Design

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Brief introduction talk for the Lift@Home workshop in Pecs Hungary 26-10-2010

The aim of the workshop is to explore the implications of urban information systems for architecture and urban design, disciplines that have been largely absent from the mostly technologist-driven discussions of "ubiquitous" computing but nevertheless can provide new insights and alternative perspectives on the implications of “networked objects” for urban culture, newly emerging spatial practices and organizational forms. During the workshop participants develop responses, scenarios applicable to Eastern Quartier and later other urban areas undergoing similar transformation.

http://liftconference.com/lift-at-home/events/2010/09/26/lift-workshop-hungary

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  • Architecture, Digital Media and Urban Design

    1. 1. Lift@Home Hungary Eastern Quartier Martijn de Waal Architecture, Digtial Media & Urban Design www.martijndewaal.nl www.themobilecity.nl mw@dds.nl Pécs 26 September 2010
    2. 2. The Mobile City www.themobilecity.nl Think tank on digital technology & urban culture Events Blog - Research Network flickr.com/photos/rawmusic/
    3. 3. Digital Media & Urban Design 1. Design Process 2. Design of the City (buildings, masterplan) 3. Design of Urban Life Motives / Design Approaches
    4. 4. 1. Design Process ‘Harvesting Data’ GPS Tracking TU Delft
    5. 5. 1. Design Process ‘Harvesting Data’ twitterhouse XML Architects
    6. 6. 1. Design Process New Relation between architects and clients ‘Collective Private Patronage’ http://www.spaceandmatter.nl/
    7. 7. Digital Media & Urban Design 2. Design of the City (buildings, masterplan) 2a. Adaptive Architecture 2b. Interactive / Responsive Architecture 2c. Media Architecture
    8. 8. 2. Design of the City 2a. Adaptive Architecture What new spatial practices emerge as a consequence of new media lifestyles?
    9. 9. 2. Design of the City 2b. Interactive / Responsive Architecture
    10. 10. 2. Design of the City 2b. Interactive / Responsive Architecture
    11. 11. 2. Design of the City 2b. Interactive / Responsive Architecture http://www.studioroosegaarde.nl/
    12. 12. 2. Design of the City 2b. Interactive / Responsive Architecture Too Smart Bench http://www.sentientcity.net/exhibit/?p=59
    13. 13. 2. Design of the City 2c. Media Architecture Galleria Seoul
    14. 14. 2. Design of the City 2c. Media Architecture Arch Os i500
    15. 15. Digital Media & Urban Design 3. Design of Urban Life
    16. 16. 3. Design of Urban Life IBM Smart Cities
    17. 17. 3. Design of Urban Life Urban Tapestries
    18. 18. 3. Design of Urban Life Sensenetworks.com
    19. 19. 3. Design of Urban Life www.nai.nl
    20. 20. Digital Media & Urban Design 1. Design Process 2. Design of the City (buildings, masterplan) 3. Design of Urban Life
    21. 21. Yes, but why? Efficiency Sustainability Profit Control / Safety Community In the Air Medialab Prado
    22. 22. Yes, but why? Home Ownership Play Trash Track MIT Senseable City Lab
    23. 23. Yes, but why? Home How to feel at home in ever-contingent city But without retreating in world created fully in your own image Trash Track MIT Senseable City Lab
    24. 24. Yes, but why? Ownership Not: ‘Right to Exclude’ But ‘Right to Act’ Trash Track MIT Senseable City Lab
    25. 25. Yes, but why? Play Not just efficiency But also make life more engaging & interesting Trash Track MIT Senseable City Lab
    26. 26. Thank You! martijn@themobilecity.nl www.themobilecity.nl www.martijndewaal.nl

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