Future trends on WebLab-Deusto: Moodle and Second Life

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    Future trends on WebLab-Deusto: Moodle and Second Life - Presentation Transcript

    1. Future
trends
on
WebLab‐Deusto: and Javier
García‐Zubia zubia@eside.deusto.es Pablo
Orduña porduna@tecnologico.deusto.es Ignacio
Angulo iangulo@eside.deusto.es Jonathan
Ruiz
de
Garibay joruiz@tecnologico.deusto.es Jaime
Irurzun jaime.irurzun@edooca.com TARET
III Maribor
&
Villach,
July
2009 University
of
Deusto
|
DeustoTech
|
Edooca
    2. 






Context
    3. Who
are
we?
    4. Teachers
    5. Researchers
    6. and
Students
    7. Different
likes
    8. Different
goals
    9. Different
requirements
    10. Different
requirements Researchers Innovate (whatever)
    11. Different
requirements Researchers Innovate (whatever) Learning Teachers Management Systems (LMS)
    12. Different
requirements Researchers Innovate (whatever) Learning Teachers Management Systems (LMS) Students Edutainment
    13. Different
requirements Researchers Innovate (whatever) Learning Teachers Management Systems (LMS) Students Edutainment
    14. 1st
Project WebLab‐Deusto + LMS’s
    15. Why? EducaBon • Theory • Notes • Tests • ... • Pracse • ... • Laboratory
    16. Why? EducaBon e‐Learning • Theory • Notes • Tests LMS’s • ... • Pracse • ... • Laboratory ?
    17. Why? EducaBon e‐Learning • Theory • Notes • Tests LMS’s • ... • Pracse • ... • Laboratory WebLab ?
    18. Which
one?
    19. Which
one?
    20. The
choice • Free
so]ware • Free
so]ware
(Q4
’09) • Extensible
LMS • Generic
WebLab • UD
experience • UD
experience
    21. The
choice • Free
so]ware • Free
so]ware
(Q4
’09) • Extensible
LMS + • Generic
WebLab • UD
experience • UD
experience Goal: free and complete global e-learning solution
    22. Integraon
(1/4):
Requirements Actual
WebLab’s
client: Moodle
needs
more: • Profiles: • Profiles: • Student • Student • Teacher • Use
cases: • Use
cases: • Login • Login • Experiment
use • Experiment
use • Check
student’s
 accesses • ...
    23. Integraon
(2/4):
Autencaon The
student
must
log
in
just
in
Moodle login login WebLab‐ Moodle Deusto ¿user
 profiles?
    24. Integraon
(3/4):
Web
service WebLab‐Deusto login() start_experiment() send_file() send_command() Moodle WSDL finish_experiment()
    25. Integraon
(3/4):
Web
service WebLab‐Deusto login() start_experiment() send_file() send_command() Moodle WSDL finish_experiment() +
get_uses() +
enable_experiment() +
disable_experiment() +
...
    26. Integraon
(4/4):
Client Moodle WebLab‐Deusto WSDL
    27. Integraon
(4/4):
Client Moodle WebLab‐Deusto WSDL WebLab block
    28. Conclusions • Presented
soluon:
Moodle
+
WebLab‐Deusto • Inmediate,
direct,
100%
free • To
be
developed
by
edooca
and
UD • Any
LMS
+
any
Remote
lab? • More
complex,
more
general:
the
goal
to
achieve • UNED
research
    29. Conclusions 10 • Presented
soluon:
Moodle
+
WebLab‐Deusto 
20 
da te: ed • Inmediate,
direct,
100%
free at •E sm To
be
developed
by
edooca
and
UD • Any
LMS
+
any
Remote
lab? • More
complex,
more
general:
the
goal
to
achieve • UNED
research
    30. 2nd
Project WebLab‐Deusto + Edutainment
    31. Edutainment
    32. Edutainment • Edutainment
(also
educaBonal
entertainment
or
 entertainment‐educaBon)
is
a
form
of
entertainment
 designed
to
educate
as
well
as
to
amuse.
Edutainment
 typically
seeks
to
instruct
or
socialize
its
audience
by
 embedding
lessons
in
some
familiar
form
of
 entertainment:
television
programs,
computer
and
video
 games,
films,
music,
websites,
mul5media
so6ware,
etc. Wikipedia • “EducaBon
in
the
2.0
Bazaar”,
Pablo
Garaizar
(IADAT
e‐2009) h:p://www.slideshare.net/txipi/educa5on‐in‐the‐20‐bazaar‐iadat‐e2009‐paper
    33. Which
one?
    34. The
Project • Championships
for
intelligent
robots
in
Second
Life
 • Real
robots
used
from
a
virtual
world • Every
student
competes
with
the
same
hardware‐side • RealTimeBaple
approach • Championship
modes
(?) • Sumo • Labyrinth • Cleaner • ...
    35. From
the
student’s
point
of
view 1. Log
in
Second
Life
 2. Travel
to
the
WebLab‐Deusto
Lab
building 3. Wait
outside
unl
the
robot
is
available
(queue) 4. Upload
their
source
code
to
the
robot’s
memory 5. Watch
in
a
big
screen
(webcam
inside
Second
Life)
the
 behavour
of
the
real
robot(s)
located
at
the
University
 of
Deusto

    36. Architecture
Overview
    37. Development Project
Manager • 3D
Modeling • Experiment
 • Just
make
it
;‐) microserver • LSL
Scripng
    38. Development Project
Manager 4 
20 09 
date :
Q • 3D
ModelingmatedExperiment
 • • Just
make
it
;‐) E s • LSL
Scripng microserver
    39. Future
trends
on
WebLab‐Deusto: and Javier
García‐Zubia zubia@eside.deusto.es Pablo
Orduña porduna@tecnologico.deusto.es Ignacio
Angulo iangulo@eside.deusto.es Jonathan
Ruiz
de
Garibay joruiz@tecnologico.deusto.es Jaime
Irurzun jaime.irurzun@edooca.com TARET
III Maribor
&
Villach,
July
2009 University
of
Deusto
|
DeustoTech
|
Edooca

    + Jaime IrurzunJaime Irurzun, 5 months ago

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