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Computing Quality of Life in Civilization IV

by Ethan Kennerly on Jul 15, 2009

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The original Civilization IV rewards imperialism through scoring the glory of the empire. I reprogrammed the game to score the health and happiness of the citizens. By adapting John Broome's extended...

The original Civilization IV rewards imperialism through scoring the glory of the empire. I reprogrammed the game to score the health and happiness of the citizens. By adapting John Broome's extended quality-adjusted life years (QALYs), and responding to Derek Parfit's repugnant conclusions, I designed an ethical calculus that rewards restraint, diplomacy and art in Civilization IV. See the presentation and play the mod.

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python ethics computational computation videogame social utilitarianism educational civilization

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Computing Quality of Life in Civilization IV — Presentation Transcript