Computing Quality of Life in Civilization IV

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    Computing Quality of Life in Civilization IV - Presentation Transcript

    1. Ethan Kennerly Interactive Media School of Cinematic Arts University of Southern California
    2. Yes No
    3. Yes, I have played some version of Civilization
    4. Yes No
    5. Land Population Military power Monuments
    6. Emperor, minister, governor, or a mayor? Only a citizen?
    7. But rules of our nation will affect our quality of life
    8. Civilization III Kurt Squire
    9. Ayiti: The Cost of Life
    10. Health Happiness ...
    11. 2 hours in 2 minutes It will be fast. Are you ready?
    12. Kenneth Arrow
    13. Quality 100 90 ... 0 Healthy Sick Dead Quality 100% Healthy 90% Trade 9 healthy years for 10 years 0% Dead In use since 1970s (Gold and Fryback)
    14. Health Happiness Research Culture …
    15. Happiness index Quality of Life index Gross national happiness
    16. John Broome, Weighing Lives, 2004
    17. Attributes of a city Health Happiness Research Culture ...
    18. Score = (Health Quality × Health Value) × (Happiness Quality × Happiness Value) × (...)
    19. Utilitarian ethics Social computation
    20. Summation
    21. Quality 100 90 ... 0 Happy Sad Dead Cities Small and happy Large and sad
    22. Large, sad city: (90 × 9) = ? = 90 Quality × 9 Life Years Small, happy city: (100 × 1) = ? = 100 Quality × 1 Life Years
    23. Large and sad city: 810 QLY = 90 Quality × 9 Life Years Small and happy city: 100 QLY = 100 Quality × 1 Life Years
    24. Derek Parfit
    25. Average of the living
    26. Large and sad city: = 90 Quality Years / 9 Lives Small and happy city: = 100 Quality Years / 1 Lives
    27. Large and sad: 10 QY/L = 90 Quality Years / 9 Lives  Small and happy: 100 QY/L = 100 Quality Years / 1 Lives
    28.  But what if someone dies?
    29. Sad city dies in war: = (100 + 0) Quality Years / (1 + 0) Lives Sad city lives in peace: = (100 + 810) Quality Years / (1 + 9) Lives
    30. Sad city dies: 100 QY/L (100 + 0) Quality Years / (1 + 0) Lives Sad city lives: 91 QY/L (100 + 810) Quality Years / (1 + 9) Lives
    31.  Derek Parfit
    32. Average of living and dead
    33. Go to war, and sad city dies: (100 + 0) Quality Years / (1 + 9) Lives Keep peace, and sad city lives: (100 + 810) Quality Years / (1 + 9) Lives
    34. Sad city dies: 10 QY/L (100 + 0) Quality Years / (1 + 9) Lives Sad city lives: 91 QY/L (100 + 810) Quality Years / (1 + 9) Lives
    35. Large and sad city: = 90 Quality Years / 9 Lives Small and happy city: = 100 Quality Years / 1 Lives
    36. Large and sad: 10 QY/L = 90 Quality Years / 9 Lives Small and happy: 100 QY/L = 100 Quality Years / 1 Lives
    37. Collaborate to deploy in classroom Compute quality of life for animals Playtest multiplayer Collaborate to modify artificial intelligence
    38. Ethics: Rob Bass Design: Peter Brinson Social computation: Anonymous reviewers Presentation: Andreas Witzel, participants of "Logic and the Simulation of Interaction and Reasoning 2"
    39. Ethan Kennerly kennerly@finegamedesign.com To play the demo ask me today, or visit: http://finegamedesign.com/qualityoflife
    SlideShare Zeitgeist 2009

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