Quality 100 90 ... 0
Happy Sad Dead
Cities Small and happy Large and sad
Large, sad city: (90 × 9) = ?
= 90 Quality × 9 Life Years
Small, happy city: (100 × 1) = ?
= 100 Quality × 1 Life Years
Large and sad city: 810 QLY
= 90 Quality × 9 Life Years
Small and happy city: 100 QLY
= 100 Quality × 1 Life Years
Derek Parfit
Average of the living
Large and sad city:
= 90 Quality Years / 9 Lives
Small and happy city:
= 100 Quality Years / 1 Lives
Large and sad: 10 QY/L
= 90 Quality Years / 9 Lives
Small and happy: 100 QY/L
= 100 Quality Years / 1 Lives
But what if someone dies?
Sad city dies in war:
= (100 + 0) Quality Years
/ (1 + 0) Lives
Sad city lives in peace:
= (100 + 810) Quality Years
/ (1 + 9) Lives
Sad city dies: 100 QY/L
(100 + 0) Quality Years
/ (1 + 0) Lives
Sad city lives: 91 QY/L
(100 + 810) Quality Years
/ (1 + 9) Lives
Derek Parfit
Average of living and dead
Go to war, and sad city dies:
(100 + 0) Quality Years
/ (1 + 9) Lives
Keep peace, and sad city lives:
(100 + 810) Quality Years
/ (1 + 9) Lives
Sad city dies: 10 QY/L
(100 + 0) Quality Years
/ (1 + 9) Lives
Sad city lives: 91 QY/L
(100 + 810) Quality Years
/ (1 + 9) Lives
Large and sad city:
= 90 Quality Years
/ 9 Lives
Small and happy city:
= 100 Quality Years
/ 1 Lives
Large and sad: 10 QY/L
= 90 Quality Years
/ 9 Lives
Small and happy: 100 QY/L
= 100 Quality Years
/ 1 Lives
Collaborate to deploy in classroom
Compute quality of life for animals
Playtest multiplayer
Collaborate to modify artificial intelligence
Ethics: Rob Bass
Design: Peter Brinson
Social computation: Anonymous reviewers
Presentation: Andreas Witzel,
participants of "Logic and the Simulation
of Interaction and Reasoning 2"
Ethan Kennerly
kennerly@finegamedesign.com
To play the demo
ask me today, or visit:
http://finegamedesign.com/qualityoflife
The original Civilization IV rewards imperialism th more
The original Civilization IV rewards imperialism through scoring the glory of the empire. I reprogrammed the game to score the health and happiness of the citizens. By adapting John Broome's extended quality-adjusted life years (QALYs), and responding to Derek Parfit's repugnant conclusions, I designed an ethical calculus that rewards restraint, diplomacy and art in Civilization IV. See the presentation and play the mod. less
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