Ethan Kennerly
                Interactive Media
        School of Cinematic Arts
University of Southern California
Yes



No
Yes,   I have played some
version of Civilization
Yes



No
Land
Population
Military power
Monuments
Emperor, minister,
 governor, or a mayor?




Only a citizen?
But rules of our nation
 will affect our quality of life
Civilization III
Kurt Squire
Ayiti: The Cost of Life
Health
Happiness
...
2 hours in 2 minutes
It will be fast.
Are you ready?
Kenneth Arrow
Health
Happiness
Research
Culture
…
Happiness index
Quality of Life index
Gross national happiness
John Broome, Weighing Lives, 2004
Attributes of a city
 Health
 Happiness
 Research
 Culture
 ...
Score =
 (Health Quality × Health Value)
× (Happiness Quality × Happiness Value)
× (...)
Utilitarian ethics
Social computation
Summation
Quality   100      90    ...   0


          Happy    Sad         Dead




Cities    Small and happy      Large and sad
Large, sad city: (90 × 9) = ?

=   90 Quality × 9 Life Years


Small, happy city: (100 × 1) = ?

=   100 Quality × 1 Life ...
Large and sad city:   810       QLY
 = 90 Quality × 9 Life Years




Small and happy city: 100 QLY
 = 100 Quality × 1 Life...
Derek Parfit
Average of the living
Large and sad city:

=   90 Quality Years / 9 Lives


Small and happy city:

=   100 Quality Years / 1 Lives
Large and sad:      10 QY/L
    = 90 Quality Years / 9 Lives





    Small and happy:     100 QY/L
    = 100 Quality Yea...
   But what if someone dies?
Sad city dies in war:

=   (100 + 0) Quality Years
    / (1 + 0) Lives

Sad city lives in peace:

=   (100 + 810) Quality ...
Sad city dies:   100   QY/L

 (100 + 0) Quality Years
 / (1 + 0) Lives




Sad city lives: 91 QY/L
 (100 + 810) Quality Ye...
   Derek Parfit
Average of living and dead
Go to war, and sad city dies:
 (100 + 0) Quality Years
 / (1 + 9) Lives




Keep peace, and sad city lives:
 (100 + 810) Q...
Sad city dies: 10 QY/L
 (100 + 0) Quality Years
 / (1 + 9) Lives




Sad city lives:   91   QY/L

 (100 + 810) Quality Yea...
Large and sad city:
= 90 Quality Years
 / 9 Lives




Small and happy city:
= 100 Quality Years
 / 1 Lives
Large and sad: 10 QY/L
= 90 Quality Years
 / 9 Lives




Small and happy:   100   QY/L

= 100 Quality Years
 / 1 Lives
Collaborate to deploy in classroom
Compute quality of life for animals
Playtest multiplayer
Collaborate to modify artifici...
Ethics: Rob Bass
Design: Peter Brinson
Social computation: Anonymous reviewers
Presentation: Andreas Witzel,
 participants...
Ethan Kennerly
kennerly@finegamedesign.com



To play the demo
ask me today, or visit:
http://finegamedesign.com/qualityof...
Computing Quality of Life in Civilization IV
Computing Quality of Life in Civilization IV
Computing Quality of Life in Civilization IV
Computing Quality of Life in Civilization IV
Computing Quality of Life in Civilization IV
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Computing Quality of Life in Civilization IV

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The original Civilization IV rewards imperialism through scoring the glory of the empire. I reprogrammed the game to score the health and happiness of the citizens. By adapting John Broome's extended quality-adjusted life years (QALYs), and responding to Derek Parfit's repugnant conclusions, I designed an ethical calculus that rewards restraint, diplomacy and art in Civilization IV. See the presentation and play the mod.

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Computing Quality of Life in Civilization IV

  1. 1. Ethan Kennerly Interactive Media School of Cinematic Arts University of Southern California
  2. 2. Yes No
  3. 3. Yes, I have played some version of Civilization
  4. 4. Yes No
  5. 5. Land Population Military power Monuments
  6. 6. Emperor, minister, governor, or a mayor? Only a citizen?
  7. 7. But rules of our nation will affect our quality of life
  8. 8. Civilization III Kurt Squire
  9. 9. Ayiti: The Cost of Life
  10. 10. Health Happiness ...
  11. 11. 2 hours in 2 minutes It will be fast. Are you ready?
  12. 12. Kenneth Arrow
  13. 13. Quality 100 90 ... 0 Healthy Sick Dead Quality 100% Healthy 90% Trade 9 healthy years for 10 years 0% Dead In use since 1970s (Gold and Fryback)
  14. 14. Health Happiness Research Culture …
  15. 15. Happiness index Quality of Life index Gross national happiness
  16. 16. John Broome, Weighing Lives, 2004
  17. 17. Attributes of a city Health Happiness Research Culture ...
  18. 18. Score = (Health Quality × Health Value) × (Happiness Quality × Happiness Value) × (...)
  19. 19. Utilitarian ethics Social computation
  20. 20. Summation
  21. 21. Quality 100 90 ... 0 Happy Sad Dead Cities Small and happy Large and sad
  22. 22. Large, sad city: (90 × 9) = ? = 90 Quality × 9 Life Years Small, happy city: (100 × 1) = ? = 100 Quality × 1 Life Years
  23. 23. Large and sad city: 810 QLY = 90 Quality × 9 Life Years Small and happy city: 100 QLY = 100 Quality × 1 Life Years
  24. 24. Derek Parfit
  25. 25. Average of the living
  26. 26. Large and sad city: = 90 Quality Years / 9 Lives Small and happy city: = 100 Quality Years / 1 Lives
  27. 27. Large and sad: 10 QY/L = 90 Quality Years / 9 Lives  Small and happy: 100 QY/L = 100 Quality Years / 1 Lives
  28. 28.  But what if someone dies?
  29. 29. Sad city dies in war: = (100 + 0) Quality Years / (1 + 0) Lives Sad city lives in peace: = (100 + 810) Quality Years / (1 + 9) Lives
  30. 30. Sad city dies: 100 QY/L (100 + 0) Quality Years / (1 + 0) Lives Sad city lives: 91 QY/L (100 + 810) Quality Years / (1 + 9) Lives
  31. 31.  Derek Parfit
  32. 32. Average of living and dead
  33. 33. Go to war, and sad city dies: (100 + 0) Quality Years / (1 + 9) Lives Keep peace, and sad city lives: (100 + 810) Quality Years / (1 + 9) Lives
  34. 34. Sad city dies: 10 QY/L (100 + 0) Quality Years / (1 + 9) Lives Sad city lives: 91 QY/L (100 + 810) Quality Years / (1 + 9) Lives
  35. 35. Large and sad city: = 90 Quality Years / 9 Lives Small and happy city: = 100 Quality Years / 1 Lives
  36. 36. Large and sad: 10 QY/L = 90 Quality Years / 9 Lives Small and happy: 100 QY/L = 100 Quality Years / 1 Lives
  37. 37. Collaborate to deploy in classroom Compute quality of life for animals Playtest multiplayer Collaborate to modify artificial intelligence
  38. 38. Ethics: Rob Bass Design: Peter Brinson Social computation: Anonymous reviewers Presentation: Andreas Witzel, participants of "Logic and the Simulation of Interaction and Reasoning 2"
  39. 39. Ethan Kennerly kennerly@finegamedesign.com To play the demo ask me today, or visit: http://finegamedesign.com/qualityoflife

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