Social Media Marketing

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    2 Favorites

    Social Media Marketing - Presentation Transcript

    1. Social media marketing Dr. Robin Teigland Stockholm School of Economics [email_address] www.knowledgenetworking.org www.slideshare.net/eteigland
    2. History tends to repeat itself…. Innovation, financial crisis, industrial revolution, … Steam engine Internal combustion engine Microelectronics Late 18 th C Late 19 th C Late 20 th C Schön 2008 Third industrial revolution?
      • Did You Know: Shift Happens
      • http://www.youtube.com/watch?v=jpEnFwiqdx8
      • How are these trends affecting you and your organization?
    3. Human capacity cannot keep up… Cohen & Levinthal 1989 Growth Time Information and knowledge Human absorptive capacity
    4. 6 degrees of separation Milgram 1967, DesAutels 2008
    5. Increasing number of social media JP Allen 2009 www.webguild.org
    6. Mahaley 2008, Merrill Lynch 1999, Beck and Wade, Prensky “ Digital Immigrants” “ Digital Natives” Work ≠ Personal Loyalty to company Learning at the desk Work = Personal Loyalty to profession Learning through “playing” The new generation is huge, 90 million people in the US alone. Already there are more of them around than there are baby boomers. Beck and Wade
    7. Collective Intelligence Networks (CIN) http://www.pmcluster.com/NYC09.htm
    8. Prediction markets with help of CIN http://compepi.cs.uiowa.edu/~alessio/twitter-monitor-swine-flu/ Monitoring swine flu with Twitter
    9. Shifting sources of value
      • Open business model
        • Competitive advantage through leveraging external resources (Chesborough 2003)
        • Permeable organizational boundaries
        • Redefinition of acceptable sources of value and knowledge
      • Potential sources of value
        • Users as organizational resource (von Hippel 1988 2005)
        • User interactions with organizations creates value through user-generated content (Di Gangi & Wasko forthcoming)
      Di Gangi 2008
    10. Crowdsourcing: Capturing the wisdom of crowds
      • What is it?
        • Customer participation in business and business development
      • Why the interest?
        • Experience
        • Ownership
        • Engagement
        • Loyalty
      Brayrie 2007
    11. Leveraging external resources to find solutions and solve unsolved problems
    12. eZ Systems and the eZ ecosystem: An open source business model eZ Partners Community Customers
      • #1 open source content management software
      • Enterprise open source – “Grow the cake”
      • 60 Employees in 8 countries (Europe & Asia)
      • 230+ Partners
      • 5000+ Customers
      • 30,000+ Community members
      www.ez.no Skien, Norway
    13. Customers of
    14. Reshaping the marketing mix Jobber 2007
    15. Traditional marketing vs social media marketing http://adultaddstrengths.com/2008/11/05/obama-vs-mccain-social-media/
    16. OBAMA dot GOV
      • Barak
        • Lessig call
      DesAutels 2008
    17. From organization-generated content (OGC) to user-generated content (UGC) Content created by a user to be used by a user Content created by an organization to sell to a user Di Gangi 2008
    18. An anthropological intro to YouTube 60 years by three US TV Networks is less than… YouTube Wesch 2008
    19. Rapid growth of UGC Web Sites Organizations increasingly introducing UGC websites (e.g., social networking, electronic communities) as organizational resources Deloitte 2008, Di Gangi 2008
    20. Why are organizations using UGC websites? Deloitte 2008
    21. The Pink Community – Victoria’s Secret DesAutels 2008
    22. Examples at Dell Brayrie 2007 Self-support Product development
    23. Motorola Q – Creating content
    24. Twitter at GE Healthcare
    25. “ GE Healthcare” on LinkedIn
    26. GE Healthcare on LinkedIn
    27. Companies are turning to virtual worlds to facilitate creativity and innovation
      • Public and completely private virtual business worlds (immernets) to recruit, train, collaborate, and innovate
      • Accenture, Cisco, IBM, Intel, Johnson & Johnson, Motorola, Novartis, Philips, Sun, Unilever, …..
    28. Within five years, the 3-D Internet will be as important for work as the Web is today. January 2008 By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life. Steve Prentice Gartner
    29. No financial crisis in VWs?
      • Increasing members
      • Increasing companies
      • Increasing turnover
      Wonderland
    30. Co-creating solutions for today Philips Design Group Lead-user innovation workshops
    31. HSB is creating tomorrow’s solution while attracting employees and customers today Building the house of the future in a competition with architecture students HSB: One of Sweden’s largest real estate management companies
    32. 3D internet Before the first plate of aluminum is ever bent for production, the pilots and the passengers will have flown the plane and the crew will have serviced the plane. CEO of Boeing supplier
    33. 780,000 users USD 400 mln turnover 2007
    34. Entropia Universe by MindArk
      • Ability to develop skills and sell virtual goods
        • Island sold for USD 26,500 in 2004
        • Asteroid space resort sold for USD 100,000 in 2005
        • Clothes Against Violence – limited edition virtual jackets sold for more than same model of real world jackets
      • Virtual universe with real cash economy
        • Fixed exchange rate to US Dollar, 1 USD = 10 PED
        • Five banks auctioned for USD 404,000 in 2007
        • Real life bank license granted by Swedish Government to MindArk Bank in March 2009
      • A business model like the real world
        • Raw materials and skills needed to build
        • Goods deteriorate and need to be replenished
    35. China is making big efforts in virtual worlds!
      • “ Virtual economy district – a world where millions will work, communicate, and be in love”
      • Reaching out to the 150 mln overseas Chinese
      • 7 million inworld at same time
      • Ability to borrow money to finance operations through Mind Bank
      www.crd.gov.cn, www.foreignpolicy.com “ The real China is only a piece of land. We believe that there must be a China in the virtual world and the real world.” Robert Lai, Chief Scientist, CRD
    36. What should you do in virtual worlds? Experiment, “play”, and learn Stay on the look-out Consider creating independent operations Don’t forget other emerging media
    37. Interested in a tour? Stepping into the Internet: A tour of Second Life
    38. Match the tool to the purpose Tool Purpose Example Blogs and microblogs Conversation Relationship building Information sharing Getting customer feedback Facebook governance Discussion forums Self-support Problem solving Customer engagement Dell Wikis Collaboration Customer engagement Motorola Q Social networking sites Community development Relationship building Customer loyalty Victoria’s Secret Jeep Virtual worlds Collaboration Innovation Engagement Nokia Philips IBM
    39. And ensure an integrated approach
      • #1 Applications Lifecycle Management (ALM) & business mashup
      • 96 of Fortune 100 as customers
      • 800 employees in 18 countries across globe
      • Average employee age 4 and 27 year old company
      • One hour every Friday to Facebook to find fun and connect with co-workers, customers, family, and friends
      • YouTube, Facebook, Homepage
      http://video.forbes.com/fvn/cmo/serena-social-network-strategy
    40. Benefits and limitations of digital technologies to customers Jobber 2007 Benefits Limitations Convenience Delivery times Access to information Information overload Enhanced functionality Access to technology New products and services Security Lower prices Cost implications
    41. Assessing digital competencies Jobber 2007
    42. Tools for assessing your capabilities Download from: http://www.davechaffey.com/Internet-Marketing/C4-Strategy/benchmark-your-internet-marketing-strategy Chaffey 2009
    43. Marketing audit
      • Customer connectivity
        • Percent target customers have access to the relevant digital channels
      • Customer channel usage
        • How often target customers use the digital channels
      • Results generated
        • Percent of sales transacted through a particular digital channel
      • Marketplace impact
        • How important the particular channel is for the target market
      Jobber 2007
    44. There is no one right organizational structure Example of team structure for small-medium retailer Chaffey 2009
    45. Benefits and limitations of digital technologies to organizations Jobber 2007 Benefits Limitations Investment reduction Operational costs Reduced order costs Set-up costs Improved distribution Short-termism Opportunity for reduced selling costs High-cost content Relationship building Connective to transactional relationships Customized promotion Over-specialization New market opportunities Technological deserts Marketing research opportunities Authenticity
    46. Are there any benefits from UGC, or is it all hype? Poole 2008: IBM Global Technical Services Knowledge Community of Practice Business Impact Survey 2007, completed by approximately 2,300 respondents
    47. But there are challenges to UGC
      • Around 40% of UGC websites have more than 500 members
      • But few engage, i.e., contribute, retrieve, and explore UGC
      Deloitte 2008, Di Gangi 2008
    48. Important to remember Friedman 2009
    49. Friedman 2009
    50. Users create their own meanings Wesch 2008
    51. There is nowhere to hide http://www.youtube.com/watch?v=t8XxcOj3Seo Fortune, Rey 2008
    52. Monitor social media sites and react in a timely fashion Friedman 2009
    53. Turning negative publicity into positive publicity http://www.youtube.com/watch?v=FZ1st1Vw2kY&feature=related EA Games responds on YouTube to a user’s accusation of a glitch in their game.
    54. Who is responsible for social media? Friedman 2009
    55. DesAutels 2008
      • Requisite variety is ever increasing
        • There is more turbulence –
        • Socially, economically, environmentally, technologically.
    56. Watch out! Forces converging….
      • People
      • Net generation
      • Neuroplasticity
      • New demands
      • Technology
      • Social software (Web 2.0)
      • Broadband access
      • Mobile hardware
      • Business Environment
      • Globalization
      • Pace of change
      • Information load
      Mahaley 2008
    57. We digitized audio and video, why can’t we just digitize, you know, Earth” Philip Rosedale Chairman of the Board Linden Lab
    58. “ I think there’s a world market for maybe five computers.” Thomas Watson, Chairman of IBM, 1943 “ There is no reason anyone would want a computer in their home.” Ken Olson, President, Chairman and Founder of Digital Equipment Corporation, 1977 “ Heavier-than-air flying machines are impossible.” Lord Kelvin, President, Royal Society, 1895
    59. Thanks and see you in world! Karinda Rhode aka Robin Teigland [email_address] www.knowledgenetworking.org www.slideshare.net/eteigland I f you love knowledge, set it free …
    60. Sources and acknowledgements
        • Allen, JP, https://usffiles.usfca.edu:443/FacStaff/jpallen/www/5thingswithcustomersv3.pdf (Accessed 24 April 2009).
        • Chaffey, D. 2009. Benchmarking to improve your digital marketing strategy, www.davechaffey.com/blog/ .
        • Deloitte, 2008. 2008 Tribalization of Business Study.
        • DesAutels, P. 2008. The Multinational’s Nemesis, ICIS 2008.
        • Di Gangi, P. 2008, The Content Web Sites, Co-Creation of Value: Exploring Engagement Behaviors in User-generated Content Web Sites, Colloquium at Florida State University College of Business
        • Friedman, J. 2009. Social media and MySpace case for Handelshögskolan, http://www.slideshare.net/joakimfriedman/social-media-and-myspace-case-for-handelshgskolan-090428.
        • Gurteen, D. Online Information 2007: KM goes Social, http://www.slideshare.net/dgurteen/km-goes-social-194717
        • Jobber, 2007. Principles & Practices of Marketing , Fifth Edition, McGraw-Hill.
        • Poole, IBM: Web 2.0 goes to work, http://www.slideshare.net/jward5519/ibm-web-2-0-goes-to-work-presentation
        • Wesch, M. 2008 Anthropological introduction to YouTube.
      • Acknowledgements
        • Allen, JP, University of San Francisco
        • Klaar, P., GE Healthcare
        • Mahaley, S., Duke Corporate Education
        • Fuller, R., Goh, S., Wasko, M., Florida State University, College of Business

    + Robin TeiglandRobin Teigland, 7 months ago

    custom

    925 views, 2 favs, 2 embeds more stats

    A brief presentation I made for GE Healthcare in Sw more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 925
      • 921 on SlideShare
      • 4 from embeds
    • Comments 0
    • Favorites 2
    • Downloads 55
    Most viewed embeds
    • 3 views on http://intco.org
    • 1 views on http://www.intco.org

    more

    All embeds
    • 3 views on http://intco.org
    • 1 views on http://www.intco.org

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories