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realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
realXtend Presentation for NVWN April 2011
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realXtend Presentation for NVWN April 2011

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Presentation by Toni Alatalo of realXtend.org at the Nordic Virtual Worlds Network Meeting on April 13, 201l.

Presentation by Toni Alatalo of realXtend.org at the Nordic Virtual Worlds Network Meeting on April 13, 201l.

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  • 1. The realXtend project <br />Open SourcePlatform for InterconnectedVirtualWorlds<br />Presentation at #NVWN<br />NordicVirtualWorldsMeeting<br />April 2011<br />
  • 2. History & Organization<br /><ul><li>FoundedbyJuha Hulkkoin 2007
  • 3. Currentlyfour main developmentcompanies:
  • 4. LudoCraft(www.ludocraft.com)
  • 5. Evocativi (www.evocativi.com)
  • 6. Playsign (www.playsign.net)
  • 7. Studio Enne (www.enne.es)
  • 8. An open sourceprojectcoordinatedby the realXtendassociation (founded in 04/2011)
  • 9. developers and userscanbecomemembers
  • 10. Center for Internet Excellence (cie.fi) at University of Oulu helps to run the assoc
  • 11. NameownedbyrealXtendfoundationwhich is also a channel for supporters to fund the project
  • 12. SupportersincludeJuha Hulkko, Nokia, City of Oulu, Tekes and somesmallerorganizations</li></li></ul><li>Technology<br /><ul><li>At first the projectstartedworking on the Linden Lab open sourceviewer and OpenSimulatorserver
  • 13. Later (early 2009) due to technical and licensingconstraints with the Linden Labviewer, wedecided to startwork on the next-generation Naali (Arctic Fox) viewer
  • 14. Firstend-user version released in early 2010
  • 15. Completelyreplaced the earlier version bylate 2010
  • 16. 2H / 2010 workbegan on the Tundra servermodule
  • 17. Lightweight
  • 18. Off-linemodeincluded
  • 19. In early 2011, sofarall the developers and manyusershavemigrated to Tundra (as an alternative to Opensim)
  • 20. Wearekeepingeyes & earsaboutaboutwhetherOpensim, Tundra orsomethingelse is the best for whichapplication.</li></li></ul><li>The Bottom Line<br /><ul><li>realXtendrepresents the state of the art in open virtualworlds
  • 21. Chosen as the partner for the SmithsonianprojectbyImmersiveEducationInitiative
  • 22. Virtualrealitytechnologyoffersfantasticpossibilitiesifyouknowhow to utilizeit
  • 23. The developmentcompanieshaveaccumulated know-how on both the technology and itsuse for business cases
  • 24. Rightnowit’simportant to findpartners with mostpotentialusecases
  • 25. Visualization, simulation, education, communication etc.</li></li></ul><li>Contact<br /><ul><li>Project manager Antti Ilomäki (antti.ilomaki@realxtend.org)
  • 26. Non-profit platform development
  • 27. If you don’t know who else to contact, Antti is always a good choice
  • 28. Lead architect Toni Alatalo about tech (toni@playsign.net)
  • 29. Mailing lists
  • 30. http://groups.google.com/group/realxtend (users/general)
  • 31. http://groups.google.com/group/realxtend-dev (development)
  • 32. #realxtend & #realxtend-dev on irc on freenode
  • 33. Companies contacts
  • 34. www.ludocraft.com
  • 35. www.evocativi.com
  • 36. www.playsign.net
  • 37. Applications and commercial services</li></li></ul><li>Visuals<br />
  • 38. Nantes Project<br />
  • 39. School of the Future –Project<br />
  • 40. School of the Future –Project<br />
  • 41. Avatar technology<br />
  • 42. Chesapeake Bay demo<br />
  • 43. Worlds are not hardcoded<br />Not every virtual world has avatars – or a single avatar per user<br /> - games like Pong or Chess<br /> - using astronomical or anatomical simulators<br /><ul><li> Looks and behaviour are completely defined by the applications
  • 44. UI elements are downloaded from servers, not bundled in the viewer
  • 45. Custom client-server functionality is easy to add – there is no hardcoded protocol that defines a fixed featureset</li>

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