Be the first to like this
Title: Designing for Developer Experience
Speaker: Tudor Gîrba
Fri, August 22, 9:00am – 9:45am
Developers are developers. Developers are users. Developers are humans. And they need appropriate tools to augment their abilities, too.
IDEs are supposed to do just that. Specifically, they are supposed to bring together into one coherent interface all tools related to development. This is what “I” stands for. Yet, if we take a closer look, we consistently see that developers spend most of their time figuring out the existing system than they do on actually building the future system. Yet, the tools they use rarely favor this activity.
Smalltalk promoted the IDE. It is time to rethink it and bring it a notch forward. Sure, the famous five panes are probably 4 too much, but that is neither where we should start from, nor is it where we should end. Designing an interface starts from understanding the needs.
In this talk, we take a systematic look at how a developer experience could look like and what an environment for developers could be made of. In the process, we extract the direction in which Pharo could go in this field and offer examples.
Tudor Gîrba attained his PhD from the University of Berne, and he now works as team and innovation lead at CompuGroup Medical Schweiz, and as an independent consultant. He leads the work on Moose, a smart open-source platform for software and data analysis (http://moosetechnology.org) and he is part of the board of Pharo, the new cool kid on the object-oriented languages arena (http://pharo.org). He developed the humane assessment method (http://humane-assessment.com), and he is helping companies to rethink the way they manage software systems. To demystify innovation, he also developed the demo-driven innovation method (http://demodriven.com) as a combination of design thinking, idea prototyping and storytelling. In 2014, he won the prestigious Dahl-Nygaard Junior Award (http://aito.org) for his work on modeling and visualization of evolution and interplay of large numbers of objects.