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Agile & Lean
@ MediaGeniX
Marija Janovska
Maïkel Vandorpe
marija.janovska@mediagenix.tv
maikel.vandorpe@mediagenix.tv
Contents
» Introducing MediaGeniX
» Agile development
 XP
 SCRUM
 Kanban
 Lean Thinking
» Conclusion
Contents
» Introducing MediaGeniX
» Agile development
 XP
 SCRUM
 Kanban
 Lean Thinking
» Conclusion
Introducing MediaGeniX
» Introducing ourselves:
 Marija – Agile software engineer
 Maïkel – Competence Manager Software ...
Introducing MediaGeniX
» Product company: Whats’On
 Planning software for TV-broadcasters
 120 Employees
 21 Years
Introducing MediaGeniX
Introducing MediaGeniX
Introducing MediaGeniX
» 50 Customers worldwide
 Different workflows & customisations
» Offer maximum value to our custom...
Introducing MediaGeniX
» Project duration
 Weeks up to years
» Project team composition
 Ad hoc
 Cross-functional
 1-2...
Contents
» Introducing MediaGeniX
» Agile development
 XP
 SCRUM
 Kanban
 Lean Thinking
» Conclusion
Agile development
» What came before…
Waterfall Methodology
Waterfall Methodology
Requirements Implementation MaintenanceValidationDesign
Sequential
Large time to market
Late feed...
Waterfall Methodology
Requirements Implementation MaintenanceValidationDesign
Requirements are set at the beginning
and r...
Waterfall Methodology
Time
Well defined process
Good for small or stable projects
Management makes all the decisions
Agile development
Agile development
Requirements Implementation MaintenanceValidationDesign
Iteration 1
Prioritization of requirements
Agile development
Requirements Implementation MaintenanceValidationDesign
Iteration 2
Prioritization of requirements
Agile development
Requirements Implementation MaintenanceValidationDesign
Iteration 2
Prioritization of requirements
Agile development
Requirements Implementation MaintenanceValidationDesign
Iteration n
Prioritization of requirements
Agile development
Requirements Implementation MaintenanceValidationDesign
Not all requirements are in the same
phase at t...
Agile development
Time
Iterative & incremental
Adaptive planning  Deliver more value
React fast to changes
Self-organ...
Contents
» Introducing MediaGeniX
» Agile development
 XP
 SCRUM
 Kanban
 Lean Thinking
» Conclusion
XP (eXtreme Programming)
» On-site customer
» User stories
» Communication
» Simple Design
» Pair programming
» Unit testi...
XP (eXtreme Programming)
» At MediaGeniX we like
 User stories
 Collective code ownership
 Continuous integration
 Sim...
XP (eXtreme Programming)
» Conclusion about XP
 Focused on the programmer: delivering high-quality
software fast
 On-sit...
Contents
» Introducing MediaGeniX
» Agile development
 XP
 SCRUM
 Kanban
 Lean Thinking
» Conclusion
SCRUM
» Focus is on project management &
team
 Time-box deliveries => sprints
» A sprint
 A period of 2, 4, 6 or 8 weeks...
SCRUM
» Estimations of user stories
 Relative to developing a small
component with a known level
of difficulty
• Aka “The...
SCRUM
» Team velocity
 Measures story points/sprint
 Pro: less overestimation
 Con: Team and project should be fixed
SCRUM
» Reflection at each iteration
 Sprint retrospective meeting
 Team velocity is updated
 With demo to customer
SCRUM
» Project Management
 Sprint definition
 Burn-down chart
Daily stand-up
 What am I working on?
 How long will it take to
complete?
 Am I stuck?
SCRUM
» At MediaGeniX we like
 Velocity would be a good way
to manage the project
 Big step ahead in delivering value fa...
Contents
» Introducing MediaGeniX
» Agile development
 XP
 SCRUM
 Kanban
 Lean Thinking
» Conclusion
Kanban
» Pull-system
 Only start on a new work item, if there is capacity available
» Limit WIP (Work In Progress)
 WIP is directly proportional to lead time
 Prioritization of work items
 Frequent relea...
Kanban
» Create flow - Cadence
 Buffer size trade-off
Design ImplementationBuffer
4 max 2 2 max 5 max 3
……
Average
demand...
Kanban
» Create flow – Cadence
 Bottlenecks become visible
A Buffer B Buffer CBuffer
1/d 1/1.5d 1/d
Cadence
=
Speed A
=
S...
Kanban
A Buffer B Buffer CBuffer
1/d 1/1.5d 1/d
Cadence
=
Speed B
» Create flow – Cadence
 Bottleneck is constantly occup...
Kanban
» Visibility and transparency
 Kanban board
 Everyone
• Knows the workflow
• Is involved
• Can propose improvemen...
Kanban
» At MediaGeniX we like
 Kanban board
 WIP limits
 Transparency
 We still need to grow in adopting Kanban,
but ...
Kanban
» Conclusion about Kanban
 Pull system, rather than push
=> Deliver value more efficiently
 Doesn’t work without ...
Contents
» Introducing MediaGeniX
» Agile development
 XP
 SCRUM
 Kanban
 Lean Thinking
» Conclusion
Lean Thinking
Lean Thinking
» Problem solving = smaller initiatives
 Well-defined starting point
 Minor changes
» Breakthrough events
...
2 3 4 5 6 7 8 91
Start Date:05/02/2013
Current Date: 25/03/2003
End Date:19/04/2013
RIE
Team Members: Veronique, Jelena, P...
Lean Thinking – A3
» Tells a story
» Guides through change initiative
» Iterative process with stakeholders
» Helps convin...
Lean Thinking
Lean Thinking
» At MediaGeniX we like
 Visual tools
 Step by step process : problem/idea definition, root-
cause analysi...
Lean Thinking
» Conclusion about Lean Thinking
 Confronting
 When applying “no blame” culture, you can achieve
amazing r...
Contents
» Introducing MediaGeniX
» Agile development
 XP
 SCRUM
 Kanban
 Lean Thinking
» Conclusion
Conclusion
» You have to make it work!
References
» Extreme Programming Explained -- Kent
Beck with Cynthia Andres
» Extreme Programming Installed -- Ron
Jeffrie...
References
» Managing to Learn – John Shook
» Lean Thinking: Banish Waste and Create
Wealth in Your Corporation, Revised a...
Agile & Lean @ MediaGeniX
Agile & Lean @ MediaGeniX
Agile & Lean @ MediaGeniX
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Agile & Lean @ MediaGeniX

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Transcript of "Agile & Lean @ MediaGeniX"

  1. 1. Agile & Lean @ MediaGeniX Marija Janovska Maïkel Vandorpe marija.janovska@mediagenix.tv maikel.vandorpe@mediagenix.tv
  2. 2. Contents » Introducing MediaGeniX » Agile development  XP  SCRUM  Kanban  Lean Thinking » Conclusion
  3. 3. Contents » Introducing MediaGeniX » Agile development  XP  SCRUM  Kanban  Lean Thinking » Conclusion
  4. 4. Introducing MediaGeniX » Introducing ourselves:  Marija – Agile software engineer  Maïkel – Competence Manager Software Engineering » Agile/Lean practitioners, not gurus  Talking from personal experience
  5. 5. Introducing MediaGeniX » Product company: Whats’On  Planning software for TV-broadcasters  120 Employees  21 Years
  6. 6. Introducing MediaGeniX
  7. 7. Introducing MediaGeniX
  8. 8. Introducing MediaGeniX » 50 Customers worldwide  Different workflows & customisations » Offer maximum value to our customer  Short time to deliver  Flexible  Frequent communications
  9. 9. Introducing MediaGeniX » Project duration  Weeks up to years » Project team composition  Ad hoc  Cross-functional  1-2 Project manager 1-4 Functional analysts 1-6 Developers 1-2 Customer service
  10. 10. Contents » Introducing MediaGeniX » Agile development  XP  SCRUM  Kanban  Lean Thinking » Conclusion
  11. 11. Agile development » What came before…
  12. 12. Waterfall Methodology
  13. 13. Waterfall Methodology Requirements Implementation MaintenanceValidationDesign Sequential Large time to market Late feedback
  14. 14. Waterfall Methodology Requirements Implementation MaintenanceValidationDesign Requirements are set at the beginning and remain fixed
  15. 15. Waterfall Methodology Time Well defined process Good for small or stable projects Management makes all the decisions
  16. 16. Agile development
  17. 17. Agile development Requirements Implementation MaintenanceValidationDesign Iteration 1 Prioritization of requirements
  18. 18. Agile development Requirements Implementation MaintenanceValidationDesign Iteration 2 Prioritization of requirements
  19. 19. Agile development Requirements Implementation MaintenanceValidationDesign Iteration 2 Prioritization of requirements
  20. 20. Agile development Requirements Implementation MaintenanceValidationDesign Iteration n Prioritization of requirements
  21. 21. Agile development Requirements Implementation MaintenanceValidationDesign Not all requirements are in the same phase at the same time… Requirements delivered after iteration 1 Requirements to be delivered In iteration 2 Requirements to be delivered In iteration … Requirements to be delivered In iteration n
  22. 22. Agile development Time Iterative & incremental Adaptive planning  Deliver more value React fast to changes Self-organizing & cross-functional teams
  23. 23. Contents » Introducing MediaGeniX » Agile development  XP  SCRUM  Kanban  Lean Thinking » Conclusion
  24. 24. XP (eXtreme Programming) » On-site customer » User stories » Communication » Simple Design » Pair programming » Unit testing » Test Driven Development » Continuous Integration » Refactoring » Collective code ownership » Iteration planning Quality ScopeTime / Speed
  25. 25. XP (eXtreme Programming) » At MediaGeniX we like  User stories  Collective code ownership  Continuous integration  Simple design + Refactoring  Code reviews and pair programming for difficult parts
  26. 26. XP (eXtreme Programming) » Conclusion about XP  Focused on the programmer: delivering high-quality software fast  On-site customer was not feasible for us
  27. 27. Contents » Introducing MediaGeniX » Agile development  XP  SCRUM  Kanban  Lean Thinking » Conclusion
  28. 28. SCRUM » Focus is on project management & team  Time-box deliveries => sprints » A sprint  A period of 2, 4, 6 or 8 weeks  Sprint definition – the work – sprint retrospective – delivery  Assumes fixed team
  29. 29. SCRUM » Estimations of user stories  Relative to developing a small component with a known level of difficulty • Aka “The reference story”  In story points, gummibears, chocolats, …
  30. 30. SCRUM » Team velocity  Measures story points/sprint  Pro: less overestimation  Con: Team and project should be fixed
  31. 31. SCRUM » Reflection at each iteration  Sprint retrospective meeting  Team velocity is updated  With demo to customer
  32. 32. SCRUM » Project Management  Sprint definition  Burn-down chart
  33. 33. Daily stand-up  What am I working on?  How long will it take to complete?  Am I stuck?
  34. 34. SCRUM » At MediaGeniX we like  Velocity would be a good way to manage the project  Big step ahead in delivering value fast but more flexibility needed » Conclusion about Scrum  Focus is on project management and what the team can handle
  35. 35. Contents » Introducing MediaGeniX » Agile development  XP  SCRUM  Kanban  Lean Thinking » Conclusion
  36. 36. Kanban » Pull-system  Only start on a new work item, if there is capacity available
  37. 37. » Limit WIP (Work In Progress)  WIP is directly proportional to lead time  Prioritization of work items  Frequent releases build trust 3 Kanban Design ImplementationBuffer 2 1 2 2 max 3 …… Average demand 4 max 35 max
  38. 38. Kanban » Create flow - Cadence  Buffer size trade-off Design ImplementationBuffer 4 max 2 2 max 5 max 3 …… Average demand Idle time ~ Lead time
  39. 39. Kanban » Create flow – Cadence  Bottlenecks become visible A Buffer B Buffer CBuffer 1/d 1/1.5d 1/d Cadence = Speed A = Speed C
  40. 40. Kanban A Buffer B Buffer CBuffer 1/d 1/1.5d 1/d Cadence = Speed B » Create flow – Cadence  Bottleneck is constantly occupied, Others have spare time to improve the workflow
  41. 41. Kanban » Visibility and transparency  Kanban board  Everyone • Knows the workflow • Is involved • Can propose improvement solutions » E.g. Shifted focus in daily stand-up
  42. 42. Kanban » At MediaGeniX we like  Kanban board  WIP limits  Transparency  We still need to grow in adopting Kanban, but we seem to like it so far
  43. 43. Kanban » Conclusion about Kanban  Pull system, rather than push => Deliver value more efficiently  Doesn’t work without an empowered workforce
  44. 44. Contents » Introducing MediaGeniX » Agile development  XP  SCRUM  Kanban  Lean Thinking » Conclusion
  45. 45. Lean Thinking
  46. 46. Lean Thinking » Problem solving = smaller initiatives  Well-defined starting point  Minor changes » Breakthrough events  Fuzzier starting point  Big changes » Same techniques  A3
  47. 47. 2 3 4 5 6 7 8 91 Start Date:05/02/2013 Current Date: 25/03/2003 End Date:19/04/2013 RIE Team Members: Veronique, Jelena, Philippe Van Langenhove, Gerrit, Steffie, Els, Maikel, Barbara Title: Analysis process Process Owner: Barbara VDK Sponsor: Johan Facilitator: Maikel Sensei: Dave Reflections:Root Cause: No documented standard process No GoGo4. Gap Analysis What did you learn and what are you going to do as a result? AND SO WHAT? People (Too many projects/no flow) • Not good at estimating how long an analyst is required for • Customer lacks knowledge of WhatsOn base features • we deliver something the customer hasn't asked for Quality (no standard Process) • We do not do a fit analysis to match customer need to WhatsOn base • Too much in depth analysis to get a price (no fixed prices • No Contact with customer key users Cost (analysis not delivered) • Customer project owner/decision maker not always clear • We invest analysis time without results • We haven’t a documented processes • Everything is analysed and costed for each project Delivery (too long) • Extra analysis because we are unsure of our work flow • Unaware of costa and delivery schedule • No project plan agreed with customer • Customer does not know WhatsOn • No Clear agreements in presales No GoGo5. Solution Approach Reflections: Solution Affecting Current State FS E C Standard project approach process incl. guidelines PCTQ No standard iteration length 15 weeks kick off to accept. ∆ X Visual project status incl for analysis and stories PCTQ None av. for whole team ∆ O Formal validation of fits before project plan PCTQ Many diff. approaches 1 process X X Lightweight experience based gap estimation process before project plan PCTQ 30% analyzed not in dev scope 5% analyzed not in dev scope ∆ O Presales customer engagement rules incl. identifying customer budget/solution responsible PCTQ Rules existing but not fulfilling the needs Acceptance within 15 weeks ∆ ∆ Interactive validation of solution design + agreed date PCTq Sometimes interactive Always interactive ∆ O Active support of customer to achieve acceptance by implementor PcTq Partly, sometimes Fully committed ∆ ∆ What did you learn and what are you going to do as a result? AND SO WHAT? 0 50 100 150 ETI start to finish ETI fact. acc. Telenet Lagardère it. 1 P7 phase 1 P7 phase 3a QG3 # weeks to start of development to delivery to acceptance 0 0.5 1 1.5 2 2.5 3 3.5 7-8 0-2 3-4 9-10 5-6 #analysts # projects per week 2. Initial State Reflections: No GoGo (a) People (c) Cost (b) Quality (d) Time Lagardere seemed to different in delivery but it still experienced the same types of issues/problems Multiple processes: • P7 phase 1: no smaller iterations • P7 phase 3a: lots of parallel small iterations • Lagardère iteration 1: clear iteration with formal acceptance • Telenet: formal acceptance when going live • Etisalat: 2 phases 0 100 200 300 400 500 ETI ETI fact.… Telenet Lagardère it. 1 P7 phase 1 P7 phase 3a QG3 # analyst man days to start of dev to delivery to acceptance P7 phase 3a QG3: 11/6/12 – 3/12/12 Multiple Processes Over 30% of analyst work is not developed 3. Target State No GoGo (c) Cost (d) Time Reflections: (a) People (b) Quality There is no standard process; by standardising and creating capacity we will be able to taken on more customers this year One standard process 0 0.5 1 1.5 2 2.5 3 3.5 maximum projects per week avg projects per week 0 2 4 6 8 10 12 14 16 First iteration Following iteration Flow time kick off to acceptance Kick off to delivery Delivery to acceptance Max. 5% of analyzed requirements not developed in following delivery Reflections: No GoGo6. Rapid Experiments Experiment Anticipated Effect Actual Effect Follow up Action New Process Run a customer Iteration using the new process to learn Reduction in wasted Analyst time deliver with 12 weeks, accept with 15 weeks Flow in Development Process (create 1 piece flow in development) Reduction in WIP for analyst and developer Less errors Flow of work – less rework Use VVSM as visual management for first customer iteration Above) Easy to understand process and flow Achieve 12 weeks Team involvement and interation If actual effect = anticipate then proceed to box 7 if not then return to box 4: What did you learn and what are you going to do as a result? AND SO WHAT? 7. Completion Plans No GoGo Max 3 Actions WIP/person 30-90d break through focus. Last Column is Status - use RAG (Red, Amber Green) Action TT Owner Due RAG Establish KB for Estimation in Jira PvL 19/04/13 Define Engagement Rules (creation in presales + follow-up during project) gC 19/04/13 Implement New Process (Rapid Experiment) Johan 18/04/13 Run Rapid Experiment for Flow in Dev Process Jelena 18/04/13 Implement Post-Project Review MV 19/04/13 Implement Integrated PM Processes/ High Level Process Johan 03/04/13 Communicate RIE Outcomes MV 19/04/13 Create VM and Test (rapid Experiment) Ver 12/04/13 8. Confirmed state No GoGo (c) Time (d) Cost Reflections: (a) People (b) Quality The process brings together good elements and puts understanding customer need right at the front of the process Customer IT Customer Key User Customer Project Manager Project Manager Sales Implementer Business Consultant Developer Customer Services Analyst Product Report Team Integrators Portfolio Manager Map Customer Landscape Engagement and Follow Up Rules Demo Modules to explain/Demo Create and Challenges List of Requirements with customer Challenge WorkFlow Agree and Sign Required Lis t Handover of customer Requirements to Analyst Requirements Lis t Project Es timate Cus tomer Needs Works hop Works hop Proces s including Roles 0 Weeks Document Fits Knowledge Base of defualt Estmates and Standard Task Gap List mapped to requirements Esimateion Porcess Es timate Gaps Prioritis e Gaps Cus tomer Budegt Res ource Plan Gap lis t +2 Weeks Start Training Detailed des cription of Cus tomer needs Detailed Lans cape (Sys tems and Workflow) Cus tomer needs Template Invent Solution Creativity Les s ons Learned Examples /previous Experince Define Solution Soultion Des ign Template Documents Solution Soultion Des ign Template +5 Weeks Writing Stories JIRA Story Template Development Flow Proces s Telling s tories (including context) Standard Tes t Databas e Whats On Develop Stories Development Procedure Reprot Template Develop Report Stories Development Procedure Reprot Template Functional Tes t Stories Stanadr Tes t Databas e Demons trate Stories Pluto Tes t Secenarios CS Story Tes ting JIRA Clear Dis c Ready made s cenario dump Is s ue Fixing Writing Reals eas e Notes JIRA Realeas e Notes Template +11 Weeks TPR Validation and Review Autobalder Store Deploy Vers ion Blacky Upload Vers ion and Realis es Notes Standard Deliver Mail FTP Script +12 Weeks Cus tomer Tes ting Ans wer Cus tomer Ques tions Demo Bug Fix +15 Weeks Deliverd Software Vers ion Functional Accepted (Tes ted) Validate Solution Des ign Matching to cus tomer need (Gaps & Fits ) Functional Accepted (Tes ted) Decis on maker Cus tomer Technical feas ible Solution Functional Des ign Soultion Des ign Res ons e Validated Solution Des ign Unders tood Solution Cus tomer agreement and s ignature Functional Acceptance on Iteration 23/03/2013 23/03/2013 06/04/2013 27/04/2013 08/06/2013 Introducing WhatsOn to a New Customer Customer Reviews are Formal Other Reviews are visual Accept Software Working Software Lis t of Solutiuon Delivered Lis t of open is s ues Signature Payment END: 15 Weeks after Project Start 06/07/2013 Approved requirements lis t with Fits & Gaps Cus tomer Knowlegde Es timate Gaps Budget & Available Res ources Priority Gaps Flow Time Section of Gaps in Iteration 16/06/2013 06/07/2013 Functinally Review developed Stories We unders tand Gaps and Fits Scope for Iteration Fit Requirements Gaps Required What's On Knowledge CA Accepetd Iternation Realeas e Notes Deployed Vers ion Zero Failing Tes t Feature Freeze Freeze Point (no progress beyond) One standard process  (a) People Forecast: Reduction from 30% to 5% will release 15+ days of analyst time per project 9. Insights No GoGo What went well? - Vertical Value Stream - Open Discussions - Getting Things Done - Focus from Team - Convince MgX (?) What helped? - Lots of Preparation upfront - Good commitment - Dave’s coaching - Overal communication about RIE What hindered? - No PM - Johan not present that much What did not go well? - Nothing ?? Actions: - Note Done Lessons Learnt on RIE - Communication Lessons Learnt 1. Reason for Action Reflections: No GoGo Observations: • Analysts = critical resource: influences flow time • More slack time on dev side vs. increased work load for analysts; ratio analysts - developers tends to change (1/3 -> 1/1) • Planning conflicts and frustrations • Long flow time kick off -> first delivery The process to be evaluated starts when a project (phase) is kicked off and the required WHATS’On changes are accepted by the customer. People: • Clear planning responsible • Making sure analysts can work at a sustainable pace. • Focus • # projects in progress • # project switches per day Cost: • Ratio analyst effort vs. dev and project effort (including planning) Time: Lessen the flow time between project (phase) kick off and acceptance. Quality: To improve the yield: • Improve the quality of commitments to customers • Improving the quality of analyses Analyst are core to what we do!
  48. 48. Lean Thinking – A3 » Tells a story » Guides through change initiative » Iterative process with stakeholders » Helps convincing stakeholders » Learning tool (PDCA)
  49. 49. Lean Thinking
  50. 50. Lean Thinking » At MediaGeniX we like  Visual tools  Step by step process : problem/idea definition, root- cause analysis, gap analysis, future defined process, follow-up
  51. 51. Lean Thinking » Conclusion about Lean Thinking  Confronting  When applying “no blame” culture, you can achieve amazing results
  52. 52. Contents » Introducing MediaGeniX » Agile development  XP  SCRUM  Kanban  Lean Thinking » Conclusion
  53. 53. Conclusion » You have to make it work!
  54. 54. References » Extreme Programming Explained -- Kent Beck with Cynthia Andres » Extreme Programming Installed -- Ron Jeffries, Ann Anderson, Chet Hendrickson » Management 3.0, Leading Agile Developers, Developing Agile Leaders -- Jurgen Appelo » Leading Lean Software Development, Results are not the point -- Mary and Tom Poppendieck
  55. 55. References » Managing to Learn – John Shook » Lean Thinking: Banish Waste and Create Wealth in Your Corporation, Revised and Updated – James P. Womack and Daniel T. Jones
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