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Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
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Sri Vw Augmenting Real

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  • 1. Between the Real and the Virtual: looking for training opportunities<br />EleniStroulia<br />stroulia@cs.ualberta.ca<br />Professor<br />iCORE IRC (supported by IBM) in &quot;Service Systems Management”<br /> Department of Computing Science, University of Alberta<br />http://ssrg.cs.ualberta.ca/<br />
  • 2. A continuum of connections between real and virtual<br />Virtual world as a mirror of the real world<br />Action happens in the real world; the virtual world provide an intuitive, cost effective visualization of people, objects, their relations and their interactions.<br />Virtual world as an (equivalent) alternative to the real world<br />Any action that happens in the real world can also occur in the virtual world, with (almost) the same effect.<br />Virtual world as an augmentation to the real world<br />Different but correlated actions happen in the real and virtual worlds; the correlation is consistent across some well-defined dimensions (space, time, people, …)<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />2<br />Our Research Agenda<br /><ul><li>Smart Condo
  • 3. EMS/ER Handoff
  • 4. Augmented/Alternative Reality Games</li></li></ul><li>June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />3<br />The Smart Condo<br />
  • 5. Technical Problems in the Smart Condo<br />Reflecting the physical world<br />Without a capability to import mesh models (in SL), the virtual world costs substantial effort to build and may still seem crude<br />Reflecting the occupant<br />If it is an avatar it cannot be controlled and if it is an object it is not very believable<br />Synchronization between the real and virtual worlds<br />There is substantial delay between sensing, stream data mining and VW events<br />Inferring location (and activity)<br />The avatar capabilities<br />Path planning between sensed locations<br />SL Behavior inference based on state maintenance <br />NL generation based on activity history<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />4<br />The Smart Condo<br />
  • 6. Training opportunities in the Smart Condo<br />The smart condo is a test-bed for studying the daily activities of people with disabilities<br />Clinicians in rehabilitation medicine can gain new insights on how disease impacts daily activity<br />Industrial designers can measure the impact of alternative design decisions<br />Other potential contributions<br />Is there a clinical value?<br />Is there a social value?<br />Making monitoring more acceptable <br />Using VW as a two-way video-phone<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />5<br />The Smart Condo<br />
  • 7. Scenario Overview<br />The task here is to develop a VW in which EMS/ER personnel can realistically enact the handoff scenario<br />What does realistically mean?<br />The patient is virtual but his vital signs are real<br />The objects involved correspond directly to real objects in the real scenario<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />6<br />The EMS/ER Handoff Scenario<br />
  • 8. Implementing theEMS/ER Simulation(VW meets SOA)<br />Workflow types:<br />Process workflow: defines all paths<br />Normative workflow: intended/desired action sequence<br />Object and character workflows: artifact and automated person behavior<br />Process vs. normative workflows:<br />Process: include erroneous and sub-optimal paths<br />Normative: describes “correct” behavior<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />7<br />The EMS/ER Handoff Scenario<br />
  • 9. Scenario Definition Process<br />Wiki used by context experts<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />8<br />The EMS/ER Handoff Scenario<br />Workflow created by technical experts<br />
  • 10. Technical problems in the EMS/ER Simulation<br />Limited set of interactions (e.g., touch, wear)<br />Some actions are awkward in Second Life<br />A consistent API is necessary for modeling actions<br />Creating realistic 3D models of artifacts<br />Import from external source<br />Create using in-world tools<br />Representing artifact behavior in believable manner (sufficient level of realism)<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />9<br />The EMS/ER Handoff Scenario<br />
  • 11. Training opportunities in the EMS/ER simulation<br />Simulations as a cost-effective means of learning-by-doing (People generally remember10% of what they read, 20% of what they hear, 30% of what they see, 50% of what they hear AND see, 70% of what they say or write, and 90% of what they say as they do something, Dale 1946)<br />More practice is possible<br />Practice of rare and dangerous scenarios is possible<br />Interdisciplinary-skills practice becomes simpler and more likely<br />Other potential contributions<br />Could general experience with VWs advance computer-sophistication and ease?<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />10<br />The EMS/ER Handoff Scenario<br />
  • 12. Virtual Worlds Augmenting the Real World<br />Ludorica, an emergency preparedness volunteer, has come to Edmonton for the Festival of Games 2012. She registers for Serious Gaming Summit on Medical Simulations and she is given an RFID nametag and the role of a paramedic responding to the scene of people falling ill in pathogen research centre.<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />11<br />AARGs<br />
  • 13. Technical Challenges Implementing AARGs<br />Multiple devices of varying scales of capacity and interaction patterns<br />We need conceptual models for virtual-world behaviors and how they interact with the underlying middleware through the various devices<br />Immersion and believability<br />When there is no “scenario” to impose a context, it is the environment that has to engage the player; what worlds can support that?<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />12<br />AARGs<br />
  • 14. Training opportunities in an AARG<br />Collaboration and communication skills<br />Strategy<br />History and geography of a place<br />“Dorian Gray” games<br />Other potential contributions<br />Active lifestyle<br />Civic participation<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />13<br />AARGs<br />
  • 15. Some concluding thoughts<br />Simulation-based training in virtual worlds seems inevitable<br />BUT it is not clear where the (low hanging) fruit is<br />The lack of standards is a huge impediment in research<br />geometry modeling<br />avatar behavior (gestures, interaction with objects)<br />Evaluation is necessary<br />Educators are keen to migrate “problem-based learning” theories of pedagogy to virtual worlds<br />BUT assessment of learning goals is difficult, especially since some skills were never explicitly tested (or even taught) before<br />June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)<br />14<br />AARGs<br />

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