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Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
Sri Vw Augmenting Real
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Sri Vw Augmenting Real

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  • 1. Between the Real and the Virtual: looking for training opportunities
    EleniStroulia
    stroulia@cs.ualberta.ca
    Professor
    iCORE IRC (supported by IBM) in "Service Systems Management”
     Department of Computing Science, University of Alberta
    http://ssrg.cs.ualberta.ca/
  • 2. A continuum of connections between real and virtual
    Virtual world as a mirror of the real world
    Action happens in the real world; the virtual world provide an intuitive, cost effective visualization of people, objects, their relations and their interactions.
    Virtual world as an (equivalent) alternative to the real world
    Any action that happens in the real world can also occur in the virtual world, with (almost) the same effect.
    Virtual world as an augmentation to the real world
    Different but correlated actions happen in the real and virtual worlds; the correlation is consistent across some well-defined dimensions (space, time, people, …)
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    2
    Our Research Agenda
    • Smart Condo
    • 3. EMS/ER Handoff
    • 4. Augmented/Alternative Reality Games
  • June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    3
    The Smart Condo
  • 5. Technical Problems in the Smart Condo
    Reflecting the physical world
    Without a capability to import mesh models (in SL), the virtual world costs substantial effort to build and may still seem crude
    Reflecting the occupant
    If it is an avatar it cannot be controlled and if it is an object it is not very believable
    Synchronization between the real and virtual worlds
    There is substantial delay between sensing, stream data mining and VW events
    Inferring location (and activity)
    The avatar capabilities
    Path planning between sensed locations
    SL Behavior inference based on state maintenance
    NL generation based on activity history
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    4
    The Smart Condo
  • 6. Training opportunities in the Smart Condo
    The smart condo is a test-bed for studying the daily activities of people with disabilities
    Clinicians in rehabilitation medicine can gain new insights on how disease impacts daily activity
    Industrial designers can measure the impact of alternative design decisions
    Other potential contributions
    Is there a clinical value?
    Is there a social value?
    Making monitoring more acceptable
    Using VW as a two-way video-phone
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    5
    The Smart Condo
  • 7. Scenario Overview
    The task here is to develop a VW in which EMS/ER personnel can realistically enact the handoff scenario
    What does realistically mean?
    The patient is virtual but his vital signs are real
    The objects involved correspond directly to real objects in the real scenario
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    6
    The EMS/ER Handoff Scenario
  • 8. Implementing theEMS/ER Simulation(VW meets SOA)
    Workflow types:
    Process workflow: defines all paths
    Normative workflow: intended/desired action sequence
    Object and character workflows: artifact and automated person behavior
    Process vs. normative workflows:
    Process: include erroneous and sub-optimal paths
    Normative: describes “correct” behavior
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    7
    The EMS/ER Handoff Scenario
  • 9. Scenario Definition Process
    Wiki used by context experts
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    8
    The EMS/ER Handoff Scenario
    Workflow created by technical experts
  • 10. Technical problems in the EMS/ER Simulation
    Limited set of interactions (e.g., touch, wear)
    Some actions are awkward in Second Life
    A consistent API is necessary for modeling actions
    Creating realistic 3D models of artifacts
    Import from external source
    Create using in-world tools
    Representing artifact behavior in believable manner (sufficient level of realism)
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    9
    The EMS/ER Handoff Scenario
  • 11. Training opportunities in the EMS/ER simulation
    Simulations as a cost-effective means of learning-by-doing (People generally remember10% of what they read, 20% of what they hear, 30% of what they see, 50% of what they hear AND see, 70% of what they say or write, and 90% of what they say as they do something, Dale 1946)
    More practice is possible
    Practice of rare and dangerous scenarios is possible
    Interdisciplinary-skills practice becomes simpler and more likely
    Other potential contributions
    Could general experience with VWs advance computer-sophistication and ease?
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    10
    The EMS/ER Handoff Scenario
  • 12. Virtual Worlds Augmenting the Real World
    Ludorica, an emergency preparedness volunteer, has come to Edmonton for the Festival of Games 2012. She registers for Serious Gaming Summit on Medical Simulations and she is given an RFID nametag and the role of a paramedic responding to the scene of people falling ill in pathogen research centre.
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    11
    AARGs
  • 13. Technical Challenges Implementing AARGs
    Multiple devices of varying scales of capacity and interaction patterns
    We need conceptual models for virtual-world behaviors and how they interact with the underlying middleware through the various devices
    Immersion and believability
    When there is no “scenario” to impose a context, it is the environment that has to engage the player; what worlds can support that?
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    12
    AARGs
  • 14. Training opportunities in an AARG
    Collaboration and communication skills
    Strategy
    History and geography of a place
    “Dorian Gray” games
    Other potential contributions
    Active lifestyle
    Civic participation
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    13
    AARGs
  • 15. Some concluding thoughts
    Simulation-based training in virtual worlds seems inevitable
    BUT it is not clear where the (low hanging) fruit is
    The lack of standards is a huge impediment in research
    geometry modeling
    avatar behavior (gestures, interaction with objects)
    Evaluation is necessary
    Educators are keen to migrate “problem-based learning” theories of pedagogy to virtual worlds
    BUT assessment of learning goals is difficult, especially since some skills were never explicitly tested (or even taught) before
    June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
    14
    AARGs

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