Sri Vw Augmenting Real

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    Sri Vw Augmenting Real - Presentation Transcript

    1. Between the Real and the Virtual: looking for training opportunities
      EleniStroulia
      stroulia@cs.ualberta.ca
      Professor
      iCORE IRC (supported by IBM) in "Service Systems Management”
       Department of Computing Science, University of Alberta
      http://ssrg.cs.ualberta.ca/
    2. A continuum of connections between real and virtual
      Virtual world as a mirror of the real world
      Action happens in the real world; the virtual world provide an intuitive, cost effective visualization of people, objects, their relations and their interactions.
      Virtual world as an (equivalent) alternative to the real world
      Any action that happens in the real world can also occur in the virtual world, with (almost) the same effect.
      Virtual world as an augmentation to the real world
      Different but correlated actions happen in the real and virtual worlds; the correlation is consistent across some well-defined dimensions (space, time, people, …)
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      2
      Our Research Agenda
      • Smart Condo
      • EMS/ER Handoff
      • Augmented/Alternative Reality Games
    3. June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      3
      The Smart Condo
    4. Technical Problems in the Smart Condo
      Reflecting the physical world
      Without a capability to import mesh models (in SL), the virtual world costs substantial effort to build and may still seem crude
      Reflecting the occupant
      If it is an avatar it cannot be controlled and if it is an object it is not very believable
      Synchronization between the real and virtual worlds
      There is substantial delay between sensing, stream data mining and VW events
      Inferring location (and activity)
      The avatar capabilities
      Path planning between sensed locations
      SL Behavior inference based on state maintenance
      NL generation based on activity history
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      4
      The Smart Condo
    5. Training opportunities in the Smart Condo
      The smart condo is a test-bed for studying the daily activities of people with disabilities
      Clinicians in rehabilitation medicine can gain new insights on how disease impacts daily activity
      Industrial designers can measure the impact of alternative design decisions
      Other potential contributions
      Is there a clinical value?
      Is there a social value?
      Making monitoring more acceptable
      Using VW as a two-way video-phone
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      5
      The Smart Condo
    6. Scenario Overview
      The task here is to develop a VW in which EMS/ER personnel can realistically enact the handoff scenario
      What does realistically mean?
      The patient is virtual but his vital signs are real
      The objects involved correspond directly to real objects in the real scenario
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      6
      The EMS/ER Handoff Scenario
    7. Implementing theEMS/ER Simulation(VW meets SOA)
      Workflow types:
      Process workflow: defines all paths
      Normative workflow: intended/desired action sequence
      Object and character workflows: artifact and automated person behavior
      Process vs. normative workflows:
      Process: include erroneous and sub-optimal paths
      Normative: describes “correct” behavior
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      7
      The EMS/ER Handoff Scenario
    8. Scenario Definition Process
      Wiki used by context experts
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      8
      The EMS/ER Handoff Scenario
      Workflow created by technical experts
    9. Technical problems in the EMS/ER Simulation
      Limited set of interactions (e.g., touch, wear)
      Some actions are awkward in Second Life
      A consistent API is necessary for modeling actions
      Creating realistic 3D models of artifacts
      Import from external source
      Create using in-world tools
      Representing artifact behavior in believable manner (sufficient level of realism)
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      9
      The EMS/ER Handoff Scenario
    10. Training opportunities in the EMS/ER simulation
      Simulations as a cost-effective means of learning-by-doing (People generally remember10% of what they read, 20% of what they hear, 30% of what they see, 50% of what they hear AND see, 70% of what they say or write, and 90% of what they say as they do something, Dale 1946)
      More practice is possible
      Practice of rare and dangerous scenarios is possible
      Interdisciplinary-skills practice becomes simpler and more likely
      Other potential contributions
      Could general experience with VWs advance computer-sophistication and ease?
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      10
      The EMS/ER Handoff Scenario
    11. Virtual Worlds Augmenting the Real World
      Ludorica, an emergency preparedness volunteer, has come to Edmonton for the Festival of Games 2012. She registers for Serious Gaming Summit on Medical Simulations and she is given an RFID nametag and the role of a paramedic responding to the scene of people falling ill in pathogen research centre.
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      11
      AARGs
    12. Technical Challenges Implementing AARGs
      Multiple devices of varying scales of capacity and interaction patterns
      We need conceptual models for virtual-world behaviors and how they interact with the underlying middleware through the various devices
      Immersion and believability
      When there is no “scenario” to impose a context, it is the environment that has to engage the player; what worlds can support that?
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      12
      AARGs
    13. Training opportunities in an AARG
      Collaboration and communication skills
      Strategy
      History and geography of a place
      “Dorian Gray” games
      Other potential contributions
      Active lifestyle
      Civic participation
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      13
      AARGs
    14. Some concluding thoughts
      Simulation-based training in virtual worlds seems inevitable
      BUT it is not clear where the (low hanging) fruit is
      The lack of standards is a huge impediment in research
      geometry modeling
      avatar behavior (gestures, interaction with objects)
      Evaluation is necessary
      Educators are keen to migrate “problem-based learning” theories of pedagogy to virtual worlds
      BUT assessment of learning goals is difficult, especially since some skills were never explicitly tested (or even taught) before
      June 25: Virtual Worlds @ Work Workshop (Eleni Stroulia)
      14
      AARGs

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