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Education 2.3 m erwin
 

Education 2.3 m erwin

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    Education 2.3 m erwin Education 2.3 m erwin Presentation Transcript

    • Education 2.3m Mobile eLearning erwin huang, convener eLearning Consortium Feb 2010Friday, 4 March 2011
    • ed 2.3m agenda •eLearning. Mobile. Tablets. Connection everywhere.. •Trends •Device + Cloud •DiscussionsFriday, 4 March 2011
    • Friday, 4 March 2011
    • VisionsFriday, 4 March 2011
    • Friday, 4 March 2011
    • A Changing world..Friday, 4 March 2011
    • A Changing world..Friday, 4 March 2011
    • A Changing world..Friday, 4 March 2011
    • A Changing world..Friday, 4 March 2011
    • A Changing world..Friday, 4 March 2011
    • A Changing world..Friday, 4 March 2011
    • A Changing world..Friday, 4 March 2011
    • Disruptive Technologies • From Translation to TransformationFriday, 4 March 2011
    • TranslationFriday, 4 March 2011
    • TranslationFriday, 4 March 2011
    • Translation • Kill Less Trees • Searchable • Light, read anywhere • MultimediaFriday, 4 March 2011
    • Translation • Kill Less Trees • Searchable • Light, read anywhere • MultimediaFriday, 4 March 2011
    • Transformation • Collaborative Learning • Learn anywhere • Learning to Learn • Training Future Leaders • vs Training Professional • Student Centric learningFriday, 4 March 2011
    • Teacher Centric LearningFriday, 4 March 2011
    • Teacher Centric Learning • Current Classrooms: • Learning 1.0 • Teacher centricFriday, 4 March 2011
    • Teacher Centric Learning • Current Classrooms: • Learning 1.0 • Teacher centricFriday, 4 March 2011
    • Friday, 4 March 2011
    • the 2.0 StudentFriday, 4 March 2011
    • the 2.0 StudentFriday, 4 March 2011
    • Student Centric LearningFriday, 4 March 2011
    • Student Centric Learning • Future Classroom: • Student centric • teacher becomes: • Mentor • Problem Solver • Support • Tour guide • LibrarianFriday, 4 March 2011
    • Student Centric Learning • Future Classroom: • Student centric • teacher becomes: • Mentor • Problem Solver • Support • Tour guide • LibrarianFriday, 4 March 2011
    • Friday, 4 March 2011
    • Friday, 4 March 2011
    • Changing LandscapeFriday, 4 March 2011
    • Changing Landscape • Unlimited KnowledgeFriday, 4 March 2011
    • Changing Landscape • Unlimited Knowledge • New User ExperienceFriday, 4 March 2011
    • Changing Landscape • Unlimited Knowledge • New User Experience • User CentricityFriday, 4 March 2011
    • Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTimeFriday, 4 March 2011
    • Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based LearningFriday, 4 March 2011
    • Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing FieldFriday, 4 March 2011
    • Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social MediaFriday, 4 March 2011
    • Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media • Changing role of the Educator x LearnerFriday, 4 March 2011
    • Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media • Changing role of the Educator x Learner • Changing model for the PublishersFriday, 4 March 2011
    • Friday, 4 March 2011
    • Friday, 4 March 2011
    • Learning anywhere anytimeFriday, 4 March 2011
    • Learning anywhere anytime • the Rise of the Ubiquitous computing • Wireless Connection everywhereFriday, 4 March 2011
    • Learning anywhere anytime • the Rise of the Ubiquitous computing • Wireless Connection everywhere • the Rise of the Content Consumption devices / Tablets • Breakthru in User Experience • Breakthru in Battery and Power ManagementFriday, 4 March 2011
    • Learning anywhere anytime • the Rise of the Ubiquitous computing • Wireless Connection everywhere • the Rise of the Content Consumption devices / Tablets • Breakthru in User Experience • Breakthru in Battery and Power Management • the Rise of Cloud ComputingFriday, 4 March 2011
    • summaryFriday, 4 March 2011
    • summaryFriday, 4 March 2011
    • summary • Vision, Student Centric LearningFriday, 4 March 2011
    • summary • Vision, Student Centric Learning • CasesFriday, 4 March 2011
    • eLC Initiatives 2011-12Friday, 4 March 2011
    • eLC Initiatives 2011-12Friday, 4 March 2011
    • eLC Initiatives 2011-12 • Education 2.x conferences • Exhibitions and Marketplace • Pilots • Consumer education • thru Publications and web 2.0 • Digital Inclusion Projects • Enabling Tech: • Mobile App Platforms • Cloud based computing • Play and Learn • Social Media • The Production of eLearningFriday, 4 March 2011
    • eLC OrganizationFriday, 4 March 2011
    • eLC OrganizationFriday, 4 March 2011
    • eLC Organization • Core Members • Education and Publish • Platform • Network and MobileFriday, 4 March 2011
    • eLC Organization • Core Members • Education and Publish • Platform • Network and MobileFriday, 4 March 2011
    • eLC Organization • Core Members • Education and Publish • Platform • Network and MobileFriday, 4 March 2011
    • eLC Organization • Core Members • Education and Publish • Platform • Network and MobileFriday, 4 March 2011
    • eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • VendorsFriday, 4 March 2011
    • eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • VendorsFriday, 4 March 2011
    • eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • VendorsFriday, 4 March 2011
    • eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • VendorsFriday, 4 March 2011
    • eLC Education 2.x Conferences • Sept 2010, International Perspective • Dec 2010, Mobile Advanced Technology • Feb 2011, Play and Learn • June 2011, eLearning Case SharingFriday, 4 March 2011
    • Exhibitions and MarketplaceFriday, 4 March 2011
    • Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
    • Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
    • Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
    • Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
    • Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
    • eLearning Consortium Core ValuesFriday, 4 March 2011
    • eLearning Consortium Core Values Biz models and SocietyFriday, 4 March 2011
    • eLearning Consortium Core Values Biz models and Society 1. Open Business modelFriday, 4 March 2011
    • eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer ValueFriday, 4 March 2011
    • eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & CollaborationFriday, 4 March 2011
    • eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration 4. Promote ChoiceFriday, 4 March 2011
    • eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration 4. Promote Choice 5. Encourage InnovationFriday, 4 March 2011
    • eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration 4. Promote Choice 5. Encourage Innovation 6. SustainabilityFriday, 4 March 2011
    • eLC Core ValuesFriday, 4 March 2011
    • eLC Core ValuesFriday, 4 March 2011
    • eLC Core Values SocietyFriday, 4 March 2011
    • eLC Core Values Society 1. Learner EmpowermentFriday, 4 March 2011
    • eLC Core Values Society 1. Learner Empowerment 2. Consumer EmpowermentFriday, 4 March 2011
    • eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment 3. Knowledge SocietyFriday, 4 March 2011
    • eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment 3. Knowledge Society 4. Bridging the Digital GapFriday, 4 March 2011
    • eLC Core Values TechnologyFriday, 4 March 2011
    • eLC Core Values TechnologyFriday, 4 March 2011
    • eLC Core Values TechnologyFriday, 4 March 2011
    • eLC Core Values Technology 1. User Engagement CentricFriday, 4 March 2011
    • eLC Core Values Technology 1. User Engagement Centric 2. Open TechnologiesFriday, 4 March 2011
    • eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel”Friday, 4 March 2011
    • eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto StdsFriday, 4 March 2011
    • eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market ForceFriday, 4 March 2011
    • eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force 6. Learn Anywhere, AnytimeFriday, 4 March 2011
    • eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force 6. Learn Anywhere, Anytime 7. AffordabilityFriday, 4 March 2011
    • eLC Core ValuesFriday, 4 March 2011
    • eLC Core ValuesFriday, 4 March 2011
    • eLC Core Values LearningFriday, 4 March 2011
    • eLC Core Values LearningFriday, 4 March 2011
    • eLC Core Values Learning 1. Student Centric LearningFriday, 4 March 2011
    • eLC Core Values Learning 1. Student Centric Learning 2. ExploratoryFriday, 4 March 2011
    • eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to LearnFriday, 4 March 2011
    • eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem SolvingFriday, 4 March 2011
    • eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving 5. Learn Anywhere, AnytimeFriday, 4 March 2011
    • eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving 5. Learn Anywhere, Anytime 6. Community CareFriday, 4 March 2011
    • the Gaming world.. which platform has the most games?Friday, 4 March 2011
    • the Gaming world.. which platform has the most games?Friday, 4 March 2011
    • the Gaming world.. which platform has the most games?Friday, 4 March 2011
    • the Gaming world.. which platform has the most games?Friday, 4 March 2011
    • the Gaming world.. which platform has the most games?Friday, 4 March 2011
    • Friday, 4 March 2011
    • Friday, 4 March 2011
    • Largest Music store?Friday, 4 March 2011
    • Largest Music store?Friday, 4 March 2011
    • Friday, 4 March 2011
    • Friday, 4 March 2011
    • Bite size snack..Friday, 4 March 2011
    • Bite size snack.. US$0.99 Magic Price Games/Songs/TVShow US$9.99 booksFriday, 4 March 2011
    • Friday, 4 March 2011
    • Apps = InnovationFriday, 4 March 2011
    • Apps = Innovation 1 Billion downloads in 10 months Fastest growing software market in the worldFriday, 4 March 2011
    • Cloud based Learning • Learn Anytime! Anywhere! • Always updated • Always in sync • Encourage Collabration • Student Profile exchange • less support cost and more device choicesFriday, 4 March 2011