Education 2.3m                                 Mobile eLearning                       erwin huang, convener eLearning Cons...
ed 2.3m agenda                •eLearning. Mobile. Tablets.                 Connection everywhere..                •Trends ...
Friday, 4 March 2011
VisionsFriday, 4 March 2011
Friday, 4 March 2011
A Changing world..Friday, 4 March 2011
A Changing world..Friday, 4 March 2011
A Changing world..Friday, 4 March 2011
A Changing world..Friday, 4 March 2011
A Changing world..Friday, 4 March 2011
A Changing world..Friday, 4 March 2011
A Changing world..Friday, 4 March 2011
Disruptive Technologies               •       From Translation to TransformationFriday, 4 March 2011
TranslationFriday, 4 March 2011
TranslationFriday, 4 March 2011
Translation                       •   Kill Less Trees                       •   Searchable                       •   Light...
Translation                       •   Kill Less Trees                       •   Searchable                       •   Light...
Transformation           •     Collaborative Learning           •     Learn anywhere           •     Learning to Learn    ...
Teacher Centric     LearningFriday, 4 March 2011
Teacher Centric     Learning    •    Current Classrooms:    •    Learning 1.0    •    Teacher centricFriday, 4 March 2011
Teacher Centric     Learning    •    Current Classrooms:    •    Learning 1.0    •    Teacher centricFriday, 4 March 2011
Friday, 4 March 2011
the 2.0 StudentFriday, 4 March 2011
the 2.0 StudentFriday, 4 March 2011
Student Centric             LearningFriday, 4 March 2011
Student Centric             Learning       •     Future Classroom:       •     Student centric       •     teacher becomes...
Student Centric             Learning       •     Future Classroom:       •     Student centric       •     teacher becomes...
Friday, 4 March 2011
Friday, 4 March 2011
Changing LandscapeFriday, 4 March 2011
Changing Landscape         • Unlimited KnowledgeFriday, 4 March 2011
Changing Landscape         • Unlimited Knowledge         • New User ExperienceFriday, 4 March 2011
Changing Landscape         • Unlimited Knowledge         • New User Experience         • User CentricityFriday, 4 March 2011
Changing Landscape         • Unlimited Knowledge         • New User Experience         • User Centricity         • Knowled...
Changing Landscape         • Unlimited Knowledge         • New User Experience         • User Centricity         • Knowled...
Changing Landscape         • Unlimited Knowledge         • New User Experience         • User Centricity         • Knowled...
Changing Landscape         • Unlimited Knowledge         • New User Experience         • User Centricity         • Knowled...
Changing Landscape         • Unlimited Knowledge         • New User Experience         • User Centricity         • Knowled...
Changing Landscape         • Unlimited Knowledge         • New User Experience         • User Centricity         • Knowled...
Friday, 4 March 2011
Friday, 4 March 2011
Learning anywhere              anytimeFriday, 4 March 2011
Learning anywhere              anytime       • the Rise of the Ubiquitous computing          • Wireless Connection everywh...
Learning anywhere              anytime       • the Rise of the Ubiquitous computing          • Wireless Connection everywh...
Learning anywhere              anytime       • the Rise of the Ubiquitous computing          • Wireless Connection everywh...
summaryFriday, 4 March 2011
summaryFriday, 4 March 2011
summary        • Vision, Student Centric LearningFriday, 4 March 2011
summary        • Vision, Student Centric Learning        • CasesFriday, 4 March 2011
eLC      Initiatives 2011-12Friday, 4 March 2011
eLC      Initiatives 2011-12Friday, 4 March 2011
eLC      Initiatives 2011-12      • Education 2.x conferences      • Exhibitions and Marketplace      • Pilots      • Cons...
eLC   OrganizationFriday, 4 March 2011
eLC   OrganizationFriday, 4 March 2011
eLC   Organization     • Core Members       • Education and Publish       • Platform       • Network and MobileFriday, 4 M...
eLC   Organization     • Core Members       • Education and Publish       • Platform       • Network and MobileFriday, 4 M...
eLC   Organization     • Core Members       • Education and Publish       • Platform       • Network and MobileFriday, 4 M...
eLC   Organization     • Core Members       • Education and Publish       • Platform       • Network and MobileFriday, 4 M...
eLC   Organization     • Core Members       • Education and Publish       • Platform       • Network and Mobile     • 400+...
eLC   Organization     • Core Members       • Education and Publish       • Platform       • Network and Mobile     • 400+...
eLC   Organization     • Core Members       • Education and Publish       • Platform       • Network and Mobile     • 400+...
eLC   Organization     • Core Members       • Education and Publish       • Platform       • Network and Mobile     • 400+...
eLC Education 2.x       Conferences       • Sept 2010, International Perspective       • Dec 2010, Mobile Advanced Technol...
Exhibitions and                 MarketplaceFriday, 4 March 2011
Exhibitions and                 Marketplace             • Working with EdMall             • Help to make B2C marketplace  ...
Exhibitions and                 Marketplace             • Working with EdMall             • Help to make B2C marketplace  ...
Exhibitions and                 Marketplace             • Working with EdMall             • Help to make B2C marketplace  ...
Exhibitions and                 Marketplace             • Working with EdMall             • Help to make B2C marketplace  ...
Exhibitions and                 Marketplace             • Working with EdMall             • Help to make B2C marketplace  ...
eLearning Consortium         Core ValuesFriday, 4 March 2011
eLearning Consortium         Core Values        Biz models and SocietyFriday, 4 March 2011
eLearning Consortium         Core Values        Biz models and Society        1. Open Business modelFriday, 4 March 2011
eLearning Consortium         Core Values        Biz models and Society        1. Open Business model        2. Champion Co...
eLearning Consortium         Core Values        Biz models and Society        1. Open Business model        2. Champion Co...
eLearning Consortium         Core Values        Biz models and Society        1. Open Business model        2. Champion Co...
eLearning Consortium         Core Values        Biz models and Society        1. Open Business model        2. Champion Co...
eLearning Consortium         Core Values        Biz models and Society        1. Open Business model        2. Champion Co...
eLC                       Core ValuesFriday, 4 March 2011
eLC                       Core ValuesFriday, 4 March 2011
eLC                       Core Values                         SocietyFriday, 4 March 2011
eLC                       Core Values                         Society        1. Learner EmpowermentFriday, 4 March 2011
eLC                       Core Values                         Society        1. Learner Empowerment        2. Consumer Emp...
eLC                       Core Values                         Society        1. Learner Empowerment        2. Consumer Emp...
eLC                       Core Values                         Society        1.    Learner Empowerment        2.    Consum...
eLC                       Core Values                       TechnologyFriday, 4 March 2011
eLC                       Core Values                       TechnologyFriday, 4 March 2011
eLC                       Core Values                       TechnologyFriday, 4 March 2011
eLC                       Core Values                       Technology        1. User Engagement CentricFriday, 4 March 2011
eLC                       Core Values                       Technology        1. User Engagement Centric        2. Open Te...
eLC                       Core Values                       Technology        1. User Engagement Centric        2. Open Te...
eLC                       Core Values                       Technology        1. User Engagement Centric        2. Open Te...
eLC                       Core Values                       Technology        1. User Engagement Centric        2. Open Te...
eLC                       Core Values                       Technology        1. User Engagement Centric        2. Open Te...
eLC                       Core Values                       Technology        1. User Engagement Centric        2. Open Te...
eLC                       Core ValuesFriday, 4 March 2011
eLC                       Core ValuesFriday, 4 March 2011
eLC                       Core Values                        LearningFriday, 4 March 2011
eLC                       Core Values                        LearningFriday, 4 March 2011
eLC                       Core Values                        Learning               1. Student Centric LearningFriday, 4 M...
eLC                       Core Values                        Learning               1. Student Centric Learning           ...
eLC                       Core Values                        Learning               1. Student Centric Learning           ...
eLC                          Core Values                             Learning               1.      Student Centric Learni...
eLC                          Core Values                             Learning               1.      Student Centric Learni...
eLC                          Core Values                             Learning               1.      Student Centric Learni...
the Gaming world..                  which platform has                   the most games?Friday, 4 March 2011
the Gaming world..                  which platform has                   the most games?Friday, 4 March 2011
the Gaming world..                  which platform has                   the most games?Friday, 4 March 2011
the Gaming world..                  which platform has                   the most games?Friday, 4 March 2011
the Gaming world..                  which platform has                   the most games?Friday, 4 March 2011
Friday, 4 March 2011
Friday, 4 March 2011
Largest Music store?Friday, 4 March 2011
Largest Music store?Friday, 4 March 2011
Friday, 4 March 2011
Friday, 4 March 2011
Bite size snack..Friday, 4 March 2011
Bite size snack..                              US$0.99 Magic Price                             Games/Songs/TVShow         ...
Friday, 4 March 2011
Apps = InnovationFriday, 4 March 2011
Apps = Innovation                                   1 Billion downloads in 10 months                       Fastest growing...
Cloud based Learning           • Learn Anytime! Anywhere!           • Always updated           • Always in sync           ...
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Education 2.3 m erwin

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Education 2.3 m erwin

  1. 1. Education 2.3m Mobile eLearning erwin huang, convener eLearning Consortium Feb 2010Friday, 4 March 2011
  2. 2. ed 2.3m agenda •eLearning. Mobile. Tablets. Connection everywhere.. •Trends •Device + Cloud •DiscussionsFriday, 4 March 2011
  3. 3. Friday, 4 March 2011
  4. 4. VisionsFriday, 4 March 2011
  5. 5. Friday, 4 March 2011
  6. 6. A Changing world..Friday, 4 March 2011
  7. 7. A Changing world..Friday, 4 March 2011
  8. 8. A Changing world..Friday, 4 March 2011
  9. 9. A Changing world..Friday, 4 March 2011
  10. 10. A Changing world..Friday, 4 March 2011
  11. 11. A Changing world..Friday, 4 March 2011
  12. 12. A Changing world..Friday, 4 March 2011
  13. 13. Disruptive Technologies • From Translation to TransformationFriday, 4 March 2011
  14. 14. TranslationFriday, 4 March 2011
  15. 15. TranslationFriday, 4 March 2011
  16. 16. Translation • Kill Less Trees • Searchable • Light, read anywhere • MultimediaFriday, 4 March 2011
  17. 17. Translation • Kill Less Trees • Searchable • Light, read anywhere • MultimediaFriday, 4 March 2011
  18. 18. Transformation • Collaborative Learning • Learn anywhere • Learning to Learn • Training Future Leaders • vs Training Professional • Student Centric learningFriday, 4 March 2011
  19. 19. Teacher Centric LearningFriday, 4 March 2011
  20. 20. Teacher Centric Learning • Current Classrooms: • Learning 1.0 • Teacher centricFriday, 4 March 2011
  21. 21. Teacher Centric Learning • Current Classrooms: • Learning 1.0 • Teacher centricFriday, 4 March 2011
  22. 22. Friday, 4 March 2011
  23. 23. the 2.0 StudentFriday, 4 March 2011
  24. 24. the 2.0 StudentFriday, 4 March 2011
  25. 25. Student Centric LearningFriday, 4 March 2011
  26. 26. Student Centric Learning • Future Classroom: • Student centric • teacher becomes: • Mentor • Problem Solver • Support • Tour guide • LibrarianFriday, 4 March 2011
  27. 27. Student Centric Learning • Future Classroom: • Student centric • teacher becomes: • Mentor • Problem Solver • Support • Tour guide • LibrarianFriday, 4 March 2011
  28. 28. Friday, 4 March 2011
  29. 29. Friday, 4 March 2011
  30. 30. Changing LandscapeFriday, 4 March 2011
  31. 31. Changing Landscape • Unlimited KnowledgeFriday, 4 March 2011
  32. 32. Changing Landscape • Unlimited Knowledge • New User ExperienceFriday, 4 March 2011
  33. 33. Changing Landscape • Unlimited Knowledge • New User Experience • User CentricityFriday, 4 March 2011
  34. 34. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTimeFriday, 4 March 2011
  35. 35. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based LearningFriday, 4 March 2011
  36. 36. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing FieldFriday, 4 March 2011
  37. 37. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social MediaFriday, 4 March 2011
  38. 38. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media • Changing role of the Educator x LearnerFriday, 4 March 2011
  39. 39. Changing Landscape • Unlimited Knowledge • New User Experience • User Centricity • Knowledge Anywhere, AnyTime • Cloud Based Learning • Leveled Playing Field • Social Media • Changing role of the Educator x Learner • Changing model for the PublishersFriday, 4 March 2011
  40. 40. Friday, 4 March 2011
  41. 41. Friday, 4 March 2011
  42. 42. Learning anywhere anytimeFriday, 4 March 2011
  43. 43. Learning anywhere anytime • the Rise of the Ubiquitous computing • Wireless Connection everywhereFriday, 4 March 2011
  44. 44. Learning anywhere anytime • the Rise of the Ubiquitous computing • Wireless Connection everywhere • the Rise of the Content Consumption devices / Tablets • Breakthru in User Experience • Breakthru in Battery and Power ManagementFriday, 4 March 2011
  45. 45. Learning anywhere anytime • the Rise of the Ubiquitous computing • Wireless Connection everywhere • the Rise of the Content Consumption devices / Tablets • Breakthru in User Experience • Breakthru in Battery and Power Management • the Rise of Cloud ComputingFriday, 4 March 2011
  46. 46. summaryFriday, 4 March 2011
  47. 47. summaryFriday, 4 March 2011
  48. 48. summary • Vision, Student Centric LearningFriday, 4 March 2011
  49. 49. summary • Vision, Student Centric Learning • CasesFriday, 4 March 2011
  50. 50. eLC Initiatives 2011-12Friday, 4 March 2011
  51. 51. eLC Initiatives 2011-12Friday, 4 March 2011
  52. 52. eLC Initiatives 2011-12 • Education 2.x conferences • Exhibitions and Marketplace • Pilots • Consumer education • thru Publications and web 2.0 • Digital Inclusion Projects • Enabling Tech: • Mobile App Platforms • Cloud based computing • Play and Learn • Social Media • The Production of eLearningFriday, 4 March 2011
  53. 53. eLC OrganizationFriday, 4 March 2011
  54. 54. eLC OrganizationFriday, 4 March 2011
  55. 55. eLC Organization • Core Members • Education and Publish • Platform • Network and MobileFriday, 4 March 2011
  56. 56. eLC Organization • Core Members • Education and Publish • Platform • Network and MobileFriday, 4 March 2011
  57. 57. eLC Organization • Core Members • Education and Publish • Platform • Network and MobileFriday, 4 March 2011
  58. 58. eLC Organization • Core Members • Education and Publish • Platform • Network and MobileFriday, 4 March 2011
  59. 59. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • VendorsFriday, 4 March 2011
  60. 60. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • VendorsFriday, 4 March 2011
  61. 61. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • VendorsFriday, 4 March 2011
  62. 62. eLC Organization • Core Members • Education and Publish • Platform • Network and Mobile • 400+ individual entities • Traditional Publishers • New Media Publishers • Educators • Parents and Consumers • VendorsFriday, 4 March 2011
  63. 63. eLC Education 2.x Conferences • Sept 2010, International Perspective • Dec 2010, Mobile Advanced Technology • Feb 2011, Play and Learn • June 2011, eLearning Case SharingFriday, 4 March 2011
  64. 64. Exhibitions and MarketplaceFriday, 4 March 2011
  65. 65. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
  66. 66. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
  67. 67. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
  68. 68. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
  69. 69. Exhibitions and Marketplace • Working with EdMall • Help to make B2C marketplace develop • Encourage publishers adoption, competition • Exhibition?Friday, 4 March 2011
  70. 70. eLearning Consortium Core ValuesFriday, 4 March 2011
  71. 71. eLearning Consortium Core Values Biz models and SocietyFriday, 4 March 2011
  72. 72. eLearning Consortium Core Values Biz models and Society 1. Open Business modelFriday, 4 March 2011
  73. 73. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer ValueFriday, 4 March 2011
  74. 74. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & CollaborationFriday, 4 March 2011
  75. 75. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration 4. Promote ChoiceFriday, 4 March 2011
  76. 76. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration 4. Promote Choice 5. Encourage InnovationFriday, 4 March 2011
  77. 77. eLearning Consortium Core Values Biz models and Society 1. Open Business model 2. Champion Consumer Value 3. Encourage Fair Competition & Collaboration 4. Promote Choice 5. Encourage Innovation 6. SustainabilityFriday, 4 March 2011
  78. 78. eLC Core ValuesFriday, 4 March 2011
  79. 79. eLC Core ValuesFriday, 4 March 2011
  80. 80. eLC Core Values SocietyFriday, 4 March 2011
  81. 81. eLC Core Values Society 1. Learner EmpowermentFriday, 4 March 2011
  82. 82. eLC Core Values Society 1. Learner Empowerment 2. Consumer EmpowermentFriday, 4 March 2011
  83. 83. eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment 3. Knowledge SocietyFriday, 4 March 2011
  84. 84. eLC Core Values Society 1. Learner Empowerment 2. Consumer Empowerment 3. Knowledge Society 4. Bridging the Digital GapFriday, 4 March 2011
  85. 85. eLC Core Values TechnologyFriday, 4 March 2011
  86. 86. eLC Core Values TechnologyFriday, 4 March 2011
  87. 87. eLC Core Values TechnologyFriday, 4 March 2011
  88. 88. eLC Core Values Technology 1. User Engagement CentricFriday, 4 March 2011
  89. 89. eLC Core Values Technology 1. User Engagement Centric 2. Open TechnologiesFriday, 4 March 2011
  90. 90. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel”Friday, 4 March 2011
  91. 91. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto StdsFriday, 4 March 2011
  92. 92. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market ForceFriday, 4 March 2011
  93. 93. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force 6. Learn Anywhere, AnytimeFriday, 4 March 2011
  94. 94. eLC Core Values Technology 1. User Engagement Centric 2. Open Technologies 3. vs “Reinvent the Wheel” 4. Promote De Facto Stds 5. Use the Market Force 6. Learn Anywhere, Anytime 7. AffordabilityFriday, 4 March 2011
  95. 95. eLC Core ValuesFriday, 4 March 2011
  96. 96. eLC Core ValuesFriday, 4 March 2011
  97. 97. eLC Core Values LearningFriday, 4 March 2011
  98. 98. eLC Core Values LearningFriday, 4 March 2011
  99. 99. eLC Core Values Learning 1. Student Centric LearningFriday, 4 March 2011
  100. 100. eLC Core Values Learning 1. Student Centric Learning 2. ExploratoryFriday, 4 March 2011
  101. 101. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to LearnFriday, 4 March 2011
  102. 102. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem SolvingFriday, 4 March 2011
  103. 103. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving 5. Learn Anywhere, AnytimeFriday, 4 March 2011
  104. 104. eLC Core Values Learning 1. Student Centric Learning 2. Exploratory 3. Learning to Learn 4. Problem Solving 5. Learn Anywhere, Anytime 6. Community CareFriday, 4 March 2011
  105. 105. the Gaming world.. which platform has the most games?Friday, 4 March 2011
  106. 106. the Gaming world.. which platform has the most games?Friday, 4 March 2011
  107. 107. the Gaming world.. which platform has the most games?Friday, 4 March 2011
  108. 108. the Gaming world.. which platform has the most games?Friday, 4 March 2011
  109. 109. the Gaming world.. which platform has the most games?Friday, 4 March 2011
  110. 110. Friday, 4 March 2011
  111. 111. Friday, 4 March 2011
  112. 112. Largest Music store?Friday, 4 March 2011
  113. 113. Largest Music store?Friday, 4 March 2011
  114. 114. Friday, 4 March 2011
  115. 115. Friday, 4 March 2011
  116. 116. Bite size snack..Friday, 4 March 2011
  117. 117. Bite size snack.. US$0.99 Magic Price Games/Songs/TVShow US$9.99 booksFriday, 4 March 2011
  118. 118. Friday, 4 March 2011
  119. 119. Apps = InnovationFriday, 4 March 2011
  120. 120. Apps = Innovation 1 Billion downloads in 10 months Fastest growing software market in the worldFriday, 4 March 2011
  121. 121. Cloud based Learning • Learn Anytime! Anywhere! • Always updated • Always in sync • Encourage Collabration • Student Profile exchange • less support cost and more device choicesFriday, 4 March 2011
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