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Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
Introduction to Android Development
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Introduction to Android Development

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Introduction to Android Development and Mobile Technologies by Prof. Erwin M. Globio, MSIT

Introduction to Android Development and Mobile Technologies by Prof. Erwin M. Globio, MSIT

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  • 1. Mobile Innovations
    Prof. Erwin M. Globio, MSIT
  • 2. APP–Market Fit
    PLATFORM (Android, Bada, Java, Symbian, Maemo, Blackberry; phone exclusive or open)
    PHONE BRAND (Samsung, Nokia, Sony, LG, BB, ?)
    PHONE TYPE (Feature phone, Smartphone)
    TELCO
    PLANS (variability of cost structures: voice ; text; data per-kb, per-hr)
    USERS (who, using which phone, on which telco or plan?)
  • 3. Criteria for Good Apps
    Well-defined target market; (link to intangible qualities)
    Functionality: runs successfully and with ease on Android mobile phones, does what it’s supposed to do; 
    Uniqueness in its application; doing something out of the common 
    Creativity in design and in the use of available technologies( UI, graphics, etc)
    Usefulness in addressing users’ needs and problems, with high potential for adoption by customers 
    Usability, interface and navigation designed for ease and comfort of user
    Platform and modular design.
  • 4. Intangible Qualities of Good Products
    What is its magnet – why will it attract the user?
    What is its anchor – what will hold the user to it?
    Does it have a profit engine for the user – will it make the relationship pay?
    How is it spiced it up to make for a satisfying customer experience?
  • 5. Business Models
    Sale of app
    Share of telco billings (voice, text, data)
    Subscription (per-use, per month)
    % of sales
    Sponsorship or ads
    (Paid web hosting – service provider or cloud)
  • 6. Introduction to Android Development
    Full of potential to be utilized
  • 7. Topics to be discussed...
    Introduction to the Android Platform
    Overview of the Android SDK in Eclipse
    Working with the User Interface
    Working with Data Storage
    Sharing information between applications
    Networking
    Advance phone features
    Publishing applications
    Best Practices
  • 8. Topics to be discussed...
    Introduction to the Android Platform
    Overview of the Android SDK in Eclipse
    Working with the User Interface
  • 9. What is Android?
    Android is a software stack for mobile devices that includes an operating system, middleware and key applications.
  • 10. What are the features of Android?
    Application framework
    Dalvik virtual machine
    Integrated browser
    Optimized graphics
    SQLite
    Media support
    GSM Telephony
    Bluetooth, EDGE, 3G, and WiFi
    Camera, GPS, compass, and accelerometer
    Rich development environment
  • 11. Android Architecture
  • 12. Working with Android Development Tools (ADT)
    The Android Development Tools (ADT) plugin for Eclipse adds powerful extensions to the Eclipse integrated development environment.
    It gives you access to other Android development tools from inside the Eclipse IDE.
    It provides a New Project Wizard It automates and simplifies the process of building your Android application.
    It provides an Android code editor that helps you write valid XML for your Android manifest and resource files.
    It will even export your project into a signed APK, which can be distributed to users.
  • 13. Installing ADT
    To install in Eclipse 3.5 (Galileo)
    Start Eclipse, then select Help> Install New Software
    In the Available Software dialog, click Add....
    In the Add Site dialog that appears, enter a name for the remote site (for example, "Android Plugin") in the "Name" field.
    Enter location https://dl-ssl.google.com/android/eclipse/
    Back in the Available Software view, you should now see "Developer Tools" added to the list. Select the checkbox next to Developer Tools, which will automatically select the nested tools Android DDMS and Android Development Tools. Click Next.
    In the resulting Install Details dialog, the Android DDMS and Android Development Tools features are listed. Click Nextto read and accept the license agreement and install any dependencies, then click Finish.
    Restart Eclipse.
  • 14. What do you get?
  • 15. Working with Eclipse (New Project)
  • 16. Working with Eclipse (New Project)
  • 17. Working with Eclipse (New AVD)
  • 18. Application Fundamentals
    Applications are written using Java
    The Android Asset Packaging Tool generates apk (Android Package) files containing the code and any data and resources needed
    Each application runs in its own Linux process
    Each application has its own VM
    Each application has its own user id, permissions are set accordingly
  • 19. Application Components
    A central feature of Android is that one application can make use of elements of other applications (provided those applications permit it)
    Android applications don't have a single entry point for everything in the application (no main() function, for example)
    They have essential components that the system can instantiate and run as needed
  • 20. Application Components
    Activities - An activity presents a visual user interface for one focused endeavor the user can undertake.
    Services - A service doesn't have a visual user interface, but rather runs in the background for an indefinite period of time.
    Broadcast Receivers - A broadcast receiver is a component that does nothing but receive and react to broadcast announcements
    Content Providers - A content provider makes a specific set of the application's data available to other applications. The data can be stored in the file system, in an SQLite database, or in any other manner that makes sense.
    Intent - An intent is an Intent object that holds the content of the message
  • 21. Let’s create our first application
  • 22. The Application Manifest
  • 23. The Application Manifest
  • 24. The Application Manifest
  • 25. The Application Manifest
  • 26. The Application Manifest
  • 27. Looking at the project (Strings.xml)
  • 28. Looking at the project Layout(main.xml)
  • 29. Looking at the project (main.java)
  • 30. Starting with an Activity
    The main starting point of most applications
    There is no concept of “main” program
    Each activity can be executed or invoked at any time
    One application can have multiple “activities”
    An example of acrivity would be “Searching for an application in the store”
    An Activity can have several “Views” or “View Groups” to define its user inteface.
  • 31. Activity Lifecycle
  • 32. Activity Source
    package org.feueac.android;
    import android.app.Activity;
    import android.os.Bundle;
    publicclass Main extends Activity {
    @Override
    publicvoid onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    }
    }
  • 33. What is R.layout.main?
    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
    <TextView
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:text="@string/hello"
    />
    </LinearLayout>
  • 34. Views in an Activity
    The user interface is built using View and ViewGroup objects
    Basic units of user interface expression on the Android platform
    View class serves as the base for subclasses
    ViewGroupclass serves as the base for subclasses called "layouts"
  • 35. View Hierarchy
    Activity must call the setContentView()
  • 36. The different layouts
    Linear Layout
    Relative Layout
    Table Layout
    Grid View
    Tab Layout
    List View
  • 37. Handling Events in an Activity
    public class main extends Activity implements OnClickListener
    Button myButton = (Button) findViewById(R.id.hello_button);myButton.setOnClickListener(this);
    @Overridepublic void onClick(View v) {}
  • 38. Thank you!

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