inleiding tot chi

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Presentation for a course on Human Centered Design on 3 February 2011

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inleiding tot chi

  1. 1. inleiding tot chi erik duval K.U.Leuvenhttp://www.cs.kuleuven.be/~erikd 1
  2. 2. http://www.slideshare.net/erik.duval
  3. 3. Wie ben je en wat doe je hier?
  4. 4. intro...
  5. 5. Bad day… http://www.web42.com/badday/
  6. 6. There is a conflict of interest in the world ofsoftware development because the peoplewho build it are also the people who design it.If carpenters designed houses, they wouldcertainly be easier or more interesting tobuild, but not necessarily better to live in. Thearchitect, besides being trained in the art ofwhat works and what doesnt, is an advocatefor the client, for the user. Alan Cooper. About Face, 1995 (http://www.cooper.com/)
  7. 7. Wat doe jij vooral?
  8. 8. Niet zo eenvoudig...
  9. 9. http://erikduval.wordpress.com/2008/09/10/laptop-fun/
  10. 10. Niet onbelangrijk…•http://www.boston.com/campaign2000/vote/florida_voters.htm http://www.ntk.net/nielsen2004/
  11. 11. voorbeelden uit jouw leven...• ...
  12. 12. chi...
  13. 13. “a discipline concerned with the design evaluation and implementationof interactive computing systemsfor human use and with the studyof major phenomena surroundingthem." ACM
  14. 14. taskorganisational & social CHI technology user
  15. 15. UsabilityThe effectiveness, efficiency, and satisfactionwith which specified users achievespecified goals in particular environmentsThis does not mean you have to create a “dry” design or something that is only good for novices– it all depends on your goals
  16. 16. http://chi2011.org/
  17. 17. • ACM SIGCHI • meer dan 6000 leden • jaarlijkse conferentie• tijdschriften • ACM interactions • ACM Transactions Computer-Human Interaction • International Journal of Human-Computer Studies• HCI bibliography
  18. 18. vuistregels
  19. 19. hoe weet je dat een UI “goed” is?
  20. 20. Wat doe jij vooral?
  21. 21. The economist – oct. 2004To be truly successful, a complex technology needs to “disappear” The real test is always the mom test http://www.economist.com/displaystory.cfm?story_id=3307363
  22. 22. You are not the user!(if you are the developer)
  23. 23. Four MythsOnly experts create good designs experts faster, simple and effective techniques anyone can applyWe can fix the user interface at the end good design is more than just user interface having right features, building those features rightGood design takes too long / costs too much  simple and effective techniques can reduce total development time & cost(finds problems early on)Good design is just cool graphics graphics part of bigger picture of what to communicate & how
  24. 24. If the user does something“wrong”, it is the fault of the system designer!
  25. 25. “logical analysis is not a good way topredict peoples behavior (nor are focusgroups or surveys): observation is thekey”“I caution that the time frame foradoption of new technologies is measuredin decades, not the months everyonewould prefer” Donald A. Norman
  26. 26. adoptie
  27. 27. http://www.cs.berkeley.edu/~jfc/cs160/SP03/features Chrossing the chasm reliability, convenience “no fuss or bother”
  28. 28. voorbeelden van producten op adoptie-curve? ...
  29. 29. http://www.post-gazette.com/pg/09032/946191-85.stm
  30. 30. Long nose of innovationhttp://www.businessweek.com/innovate/content/jan2008/id2008012_297369.htm
  31. 31. history
  32. 32. GUI dateert van..?
  33. 33. Command Line Interface
  34. 34. Nog vb?
  35. 35. Grafische gebruikersinterface
  36. 36. WIMP• Windows Icons Menus, and Pointing devices• Eigenschappen • intuitief • consistent • vergeven • beschermen• Maar niet noodzakelijk
  37. 37. D. Engelbart, Augment• Stanford Research Institute• “Uitvinder” van muis, windows, groupware, ...• team naar Xerox PARC• nu: bootstrap institute • http://www.bootstrap.org/
  38. 38. http://www.youtube.com/watch?v=X4kp9Ciy1nE
  39. 39. http://erikduval.wordpress.com/2010/01/31/happy-85th-carrying-the-torch/
  40. 40. XEROX PARC Star - 1981
  41. 41. Apple Macintosh - 1984 http://en.wikipedia.org/wiki/History_of_the_graphical_user_interface
  42. 42. http://www.youtube.com/watch?v=G0FtgZNOD44
  43. 43. All 39 pages of advertising that Apple bought in a 1984 issue of newsweek are available here: http://www.aci.com.pl/mwichary/computerhistory/ ads/macnewsweek
  44. 44. Windows 1.0 - 1985
  45. 45. Windows 3.1 - 1993 http://en.wikipedia.org/wiki/History_of_the_graphical_user_interface
  46. 46. future
  47. 47. http://blogs.msdn.com/tom/archive/2009/03/03/future-vision-ux-ideas.aspx
  48. 48. http://www.youtube.com/watch?v=CGwvZWyLiBU
  49. 49. http://www.lce.hut.fi/ research/css/bci/
  50. 50. http://www.youtube.com/watch?v=qCSSBEXBCbY&NR=1
  51. 51. http://www.youtube.com/watch?v=iDX1FZxC0D4
  52. 52. background...
  53. 53. http://www.designinginteractions.com/
  54. 54. • Ben Shneiderman, Designing the User Interface. Strategies for Effective Human-Computer Interaction.• Jakob Nielsen, Designing Web Usability.• Jakob Nielsen & Marie Tahir, Homepage Usability.• Donald A. Norman, The Invisible Computer & Emotional Design.• Jef Raskin, The Humane Interface.• Peter Morville, Ambient Findability.• Jennu Preece, Yvonne Rogers, David Benyon, Simon Holland & Tom Carey, Human-Computer Interaction.• Alan Dix, Janet Finlay, Gregory Abowd & Russell Beale, Human- Computer Interaction.
  55. 55. Questions? http://erikduval.wordpress.com/http://www.cs.kuleuven.be/~erikd Thanks!

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