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20130221 ucd leuven_leuven

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  • 1. inleiding tot HCI erik duval dept. ComputerWetenschappen KU Leuven http://erikduval.wordpress.com 1
  • 2. http://www.slideshare.net/erik.duval
  • 3. my team:Human-Computer Interactiontechnology enhanced learningmusicresearchhealth3
  • 4. Vragen? Graag!eender wanneer...eender van waar... met micro...
  • 5. intro...
  • 6. Bad day… http://www.web42.com/badday/
  • 7. There is a conflict of interest in the world ofsoftware development because the peoplewho build it are also the people who design it.If carpenters designed houses, they wouldcertainly be easier or more interesting tobuild, but not necessarily better to live in. Thearchitect, besides being trained in the art ofwhat works and what doesnt, is an advocatefor the client, for the user. Alan Cooper. About Face, 1995 (http://www.cooper.com/)
  • 8. Niet zo eenvoudig...
  • 9. http://erikduval.wordpress.com/2008/09/10/laptop-fun/
  • 10. Niet onbelangrijk…•http://www.boston.com/campaign2000/vote/florida_voters.htm http://www.ntk.net/nielsen2004/
  • 11. voorbeelden uit jouw leven...• ...
  • 12. hci/chi...
  • 13. “a discipline concerned with the design evaluation and implementationof interactive computing systemsfor human use and with the studyof major phenomena surroundingthem." ACM
  • 14. taskorganisational & social CHI technology user
  • 15. UsabilityThe effectiveness, efficiency, and satisfactionwith which specified users achievespecified goals in particular environmentsThis does not mean you have to create a “dry” design or something that is only good for novices– it all depends on your goals
  • 16. http://chi2013.acm.org/
  • 17. • ACM SIGCHI • meer dan 6000 leden • jaarlijkse conferentie• tijdschriften • ACM interactions • ACM Transactions Computer-Human Interaction • International Journal of Human-Computer Studies• HCI bibliography
  • 18. vuistregels
  • 19. hoe weet je dat een UI “goed” is?
  • 20. The economist – oct. 2004To be truly successful, a complex technology needs to “disappear” The real test is always the mom test http://www.economist.com/displaystory.cfm?story_id=3307363
  • 21. You are not the user!(if you are the developer)
  • 22. Four MythsOnly experts create good designsÄ experts faster, simple and effective techniques anyone can applyWe can fix the user interface at the endÄ good design is more than just user interfaceÄ having right features, building those features rightGood design takes too long / costs too much Ä simple and effective techniques can reduce total development time & cost(finds problems early on)Good design is just cool graphicsÄ graphics part of bigger picture of what to communicate & how
  • 23. If the user does something“wrong”, it is the fault of the system designer!
  • 24. “logical analysis is not a good way topredict peoples behavior (nor are focusgroups or surveys): observation is thekey”“I caution that the time frame foradoption of new technologies is measuredin decades, not the months everyonewould prefer” Donald A. Norman
  • 25. adoptie
  • 26. http://www.cs.berkeley.edu/~jfc/cs160/SP03/features Chrossing the chasm reliability, convenience “no fuss or bother”
  • 27. voorbeelden van producten op adoptie-curve? ...
  • 28. Long nose of innovationhttp://www.businessweek.com/innovate/content/jan2008/id2008012_297369.htm
  • 29. history
  • 30. GUI dateert van..?
  • 31. Command Line Interface
  • 32. Nog vb?
  • 33. Grafische gebruikersinterface
  • 34. WIMP• Windows Icons Menus, and Pointing devices• Eigenschappen • intuitief • consistent • vergeven • beschermen• Maar niet noodzakelijk
  • 35. D. Engelbart, Augment• Stanford Research Institute• “Uitvinder” van muis, windows, groupware, ...• team naar Xerox PARC• nu: bootstrap institute • http://www.bootstrap.org/
  • 36. http://www.youtube.com/watch?v=X4kp9Ciy1nE
  • 37. http://erikduval.wordpress.com/2010/01/31/happy-85th-carrying-the-torch/
  • 38. Belangrijkste wet uit computerwetenschappen? 43
  • 39. Moore’s law• ‘the number of transistors that can be placed inexpensively on an integrated circuit has doubled approximately every two years’ (1965)• ook • processing speed • memory capacity • sensors • network capacity ... 44
  • 40. what does “exponential” mean?if you fold a sheet of paper 50 times, then how thick is the result? about the distance to the sun... 45
  • 41. XEROX PARC Star - 1981
  • 42. Apple Macintosh - 1984 http://en.wikipedia.org/wiki/History_of_the_graphical_user_interface
  • 43. http://www.youtube.com/watch?v=G0FtgZNOD44
  • 44. All 39 pages of advertising that Apple bought in a 1984 issue of newsweek are available here: http://www.aci.com.pl/mwichary/computerhistory/ ads/macnewsweek
  • 45. Windows 1.0 - 1985
  • 46. Windows 3.1 - 1993 http://en.wikipedia.org/wiki/History_of_the_graphical_user_interface
  • 47. future
  • 48. http://www.ted.com/index.php/talks/pattie_maes_demos_the_sixth_sense.html
  • 49. http://blogs.msdn.com/tom/archive/2009/03/03/future-vision-ux-ideas.aspx
  • 50. http://www.youtube.com/watch?v=CGwvZWyLiBU
  • 51. http://www.youtube.com/watch?v=9c6W4CCU9M4 57
  • 52. 58
  • 53. http://www.lce.hut.fi/ research/css/bci/
  • 54. http://www.youtube.com/watch?v=qCSSBEXBCbY&NR=1
  • 55. http://dagkrant.kuleuven.be/files/pdf/ck21-nr06.pdf62
  • 56. 63 http://emotiv.com/
  • 57. "The future has arrived; its just not evenly distributed.” --William Gibson 64
  • 58. background...
  • 59. http://www.designinginteractions.com/
  • 60. • Ben Shneiderman, Designing the User Interface. Strategies for Effective Human-Computer Interaction.• Jakob Nielsen, Designing Web Usability.• Jakob Nielsen & Marie Tahir, Homepage Usability.• Donald A. Norman, The Invisible Computer & Emotional Design.• Jef Raskin, The Humane Interface.• Peter Morville, Ambient Findability.• Jennu Preece, Yvonne Rogers, David Benyon, Simon Holland & Tom Carey, Human-Computer Interaction.• Alan Dix, Janet Finlay, Gregory Abowd & Russell Beale, Human- Computer Interaction.
  • 61. Questions? http://erikduval.wordpress.com/ @ErikDuval Thanks!