BCS Animation and Games

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A version of washing away cave paintings presented to the BCS
A live opensim and a live demo of Unity3d was also part of this.
http://www.feedingedge.co.uk/blog

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  • BCS Animation and Games

    1. 1. Games and Virtual Worlds whats the point? Ian Hughes/epredator Metaverse EvangelistTaking a bite out of technology so you don’t have to www.feedingedge.co.uk/blog BCS Animation And Games Development
    2. 2. epredator’s workplace
    3. 3. 8:10 am Saturdays ITV1
    4. 4. http://www.itv.com/citvonline/coolstuffcollective/
    5. 5. I always hear these virtual world excuses. I don’t have time. Why would anyone want to... We already have telephone/ email/websites. Whats the business use?NOTE! Happy to answer these still
    6. 6. Most people recreationally either buy or play games(of all sorts) http://www.flickr.com/photos/statelibraryqueensland/4442716254/ http://www.flickr.com/photos/nationaalarchief/4682091494/
    7. 7. Games/Virtual Worlds as a businessThe server side of WoW consists of 20,000 computers,1.3 petabytes of storage, 75,000 CPU cores, 5.5 million linesof code and 2 million words of text.Second Lifes in-game user-to-user economic activitytotalled $567 million dollars in 2009Packaged Goods(consoles)-> Services(MMO) -> Cloud
    8. 8. http://kzero.co.uk/A lot going on
    9. 9. GamificationGamification works by making technology more engagingand by encouraging desired behaviours, takingadvantage of humans psychological predisposition toengage in gaming. The technique can encourage peopleto perform chores that they ordinarily consider boring...http://en.wikipedia.org/wiki/Gamification Keeping Score Already in Business... http://www.flickr.com/photos/epsos/5394616925/
    10. 10. User Generated ContentDistribution platform Content Creation Tools http://commons.wikimedia.org/wiki/File:Cave_painting,_Anthropos_(2).jpeg Human We need go no further we have got this Communication covered now thanks!
    11. 11. Boss Sub Sub Sub Boss Boss BossMinion Minion Minion Minion Minion Minion Minion Minion Everywhere is local
    12. 12. Are we washing away the cave painting? A new disruptive technology?Threatening all business and government and social structures? Embrace it or wither and die! Banksy by badjonni http://www.flickr.com/photos/38834306@N00/2470166108/
    13. 13. YOU can connect with anyone “Be disruptive, be persistent, bepatient. The biggest obstacles are all human” Dr Victoria Hale, Founder of OneWorldHealth
    14. 14. Messing with the metaphorWhy does this have impact? It felt strange
    15. 15. So many good reasons to be virtual
    16. 16. http://treet.tv/shows/designingworlds/episodes/imperial-college
    17. 17. DesignDuplicateDistributeDigitally
    18. 18. PhysicalAugmentation Things from other places
    19. 19. Every person http://www.fabjectory.comcan:DesignDuplicateDistribute &ManufactureAnywhereAny Device http://www.desktopfactory.com/ <$5000 http://www.shapeways.com
    20. 20. http://opensimulator.org http://unity3d.comhttp://smartfoxserver.com http://evolver.com http://slicehost.com Build Your Own. OSS/Free/Inexpensive
    21. 21. 2 2 2 Application Models 3 3 3 client client client 1 1 1 Object labeled 1 has moved Object 1 State/Position Object 2 State/Position User driven VW Server In charge of everything“traditional” multi-user Server game I am star shaped at this position I created/moved this please distribute Both need: I am star shaped at this position I am star shaped at this position physics, lighting, AI,network, input control, client/slave client/slave client/slave audio, storage...
    22. 22. VirtualAugmentation Things from other places
    23. 23. Human We need go no further we have got thisCommunication covered now thanks! isn’t this where we came in?
    24. 24. We need go no further we have got thiscovered now thanks! isn’t this where we camein?
    25. 25. Even better than a holodeck? wetware grid (people) Virtual to Virtual Virtual to Real Virtual toInputs augmentation augmentation Real to Real augmentation meta loop Augmenting Inputs Threaded by: events, narrative, timings, context, needs
    26. 26. Badge Awarded !http://www.slideshare.net/epredator/bcs-animation-and-games
    27. 27. Games and Virtual Worlds whats the point? Ian Hughes/epredator Metaverse EvangelistTaking a bite out of technology so you don’t have to www.feedingedge.co.uk/blog BCS Animation And Games Development

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