Educational Simulations in Second Life for Fashion Technology Students

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  • Educational Simulations in Second Life for Fashion Technology Students

    1. 1. Educational Simulations in Second Life for Fashion Technology Students Elaine Polvinen, M.F.A., Professor Buffalo State College [email_address] SLCC 2007
    2. 2. In the Beginning… <ul><li>Scepticism </li></ul><ul><li>Doubt </li></ul><ul><li>Educational Inquisitiveness </li></ul><ul><li>Curiosity </li></ul><ul><ul><li>… Where would it all lead? </li></ul></ul>
    3. 3. Background <ul><li>Part of a larger campus-wide project. </li></ul><ul><li>Sponsored by SUNY Research Foundation 1/07. </li></ul><ul><li>Educational island purchased 2/07. </li></ul><ul><li>Campus pilot group started to support individual SL explorers and inform campus. </li></ul>
    4. 4. The Virtual Fashion Project <ul><li>When? </li></ul><ul><li>How long? </li></ul><ul><li>What was the primary purpose? </li></ul><ul><li>What is the VF Project? </li></ul><ul><li>What applications are used for the project? </li></ul><ul><li>What are the project goals? </li></ul>
    5. 5. The Virtual Fashion Project Goals summarized are to: <ul><li>- introduce fashion students with working and collaborating on various aspects of a fashion product development project in a 3D virtual reality setting. </li></ul>Detailed listing of project goals on http:// www.bscsecondlife.info /
    6. 6. The Process - To begin in SL <ul><li>Sign on </li></ul><ul><li>Create an avatar </li></ul><ul><li>Navigate on land and air. </li></ul><ul><li>Teleport </li></ul><ul><li>Review inventory </li></ul><ul><li>Change Appearance </li></ul><ul><li>Play with Gestures </li></ul>
    7. 7. The Process <ul><li>Create first new outfit in Appearance </li></ul><ul><li>Play with poseballs </li></ul><ul><li>Pose avatar </li></ul><ul><li>Take snapshot </li></ul><ul><li>Remove background in Adobe PS. </li></ul><ul><li>Upload to ANGEL drop box. </li></ul>
    8. 8. Meet the Students in SL
    9. 9. The Process <ul><li>First T-Shirt Project </li></ul><ul><li>Robin Wood’s Tutorial & Template </li></ul><ul><li>Use design from previous class assignments </li></ul><ul><li>Upload to SL </li></ul><ul><li>Wear and Save new shirt in Appearance </li></ul><ul><li>Pose avatar at poseballs </li></ul><ul><li>Take snapshot </li></ul><ul><li>Remove background in Adobe PS. </li></ul><ul><li>Upload posed snapshot to SL. </li></ul>
    10. 10. First T-Shirt Project in SL
    11. 11. The Project Process <ul><li>Fiber Design Students </li></ul><ul><li>Prepare and upload Fiber Design student textures. </li></ul><ul><li>Fashion students place textures in their inventory and incorporate them into their outfits. </li></ul>
    12. 12. The Project Process <ul><li>Additional Outfits were developed from Uploaded : </li></ul><ul><ul><li>textures </li></ul></ul><ul><ul><li>Robin Wood’s UV Templates </li></ul></ul>
    13. 13. The Project Process - Virtual Fashion PRO®. <ul><li>Intro to VF Pro </li></ul><ul><li>Step by step projects in class to learn application. </li></ul><ul><li>Each student developed 3 Fashion Layouts </li></ul><ul><ul><li>Original garment </li></ul></ul><ul><ul><li>Original seamless texture </li></ul></ul>
    14. 14. The Project Process – Build Presentation Packages <ul><li>Each box contained the items that were organized in an inventory Fashion Folder. Items were named by: </li></ul><ul><ul><li>Designer name </li></ul></ul><ul><ul><li>Fashion item name </li></ul></ul><ul><ul><li>Style Number </li></ul></ul><ul><ul><li>All permissions opened on every garment and texture. </li></ul></ul>
    15. 15. The Project Process – Vendor Exhibit <ul><li>Preparation of exhibit vendors </li></ul><ul><ul><li>Go to NCI [New Citizens Incorporated] </li></ul></ul><ul><ul><li>Get Jim Wheeler’s MGV vendors </li></ul></ul><ul><ul><li>Customize them with textures and fashion poses. </li></ul></ul><ul><ul><li>Add fashion outfits to vendor. </li></ul></ul><ul><ul><li>Adjust vendor script and hover text. </li></ul></ul><ul><ul><li>Build and set-up Designer Logo </li></ul></ul><ul><ul><li>Open permissions. </li></ul></ul>
    16. 16. The Project Process – The Fashion Show <ul><li>Creation of Runway </li></ul><ul><li>Props </li></ul><ul><li>Music </li></ul><ul><li>Lights </li></ul><ul><li>Develop backdrop Logo </li></ul><ul><li>Animation Overrider for modeling </li></ul><ul><li>Rehearsal </li></ul><ul><li>Test Videos </li></ul>
    17. 17. The Project Process – The Fashion Show Video <ul><li>Students completed it either </li></ul><ul><ul><li>as a team </li></ul></ul><ul><ul><li>Individual </li></ul></ul>All student videos can be viewed at http://www.bscsecondlife.info/ Select Fashion Project>SLCC 2007
    18. 18. The Project Process - ANGEL <ul><li>ANGEL used for: </li></ul><ul><li>Resources </li></ul><ul><li>Links </li></ul><ul><li>Assignments </li></ul><ul><li>How to details </li></ul><ul><li>Drop boxes </li></ul>
    19. 19. Learning Outcomes <ul><li>The following skills in a virtual environment: </li></ul><ul><ul><li>Organizational </li></ul></ul><ul><ul><li>Creative thinking </li></ul></ul><ul><ul><li>Visual communication </li></ul></ul><ul><ul><li>Multi-tasking </li></ul></ul><ul><ul><li>Creative problem solving </li></ul></ul><ul><ul><li>Collaborative </li></ul></ul><ul><ul><li>Technology </li></ul></ul><ul><ul><li>Presentation </li></ul></ul><ul><ul><li>Market trend research skills </li></ul></ul>
    20. 20. Learning Outcomes <ul><li>Students gained experience and introductory skills with: </li></ul><ul><ul><li>linking existing 2D concepts with new 3D concepts. </li></ul></ul><ul><ul><li>multiple techniques for virtual fashion garment development, presentation and product packaging </li></ul></ul><ul><ul><li>development of a virtual fashion exhibit; virtual fashion show production and presentation. </li></ul></ul>
    21. 21. Feedback <ul><li>None of the students had ever experienced a virtual environment before. </li></ul><ul><li>The majority never heard of SL or were familiar with the term “avatar.” </li></ul><ul><li>The majority thought SL was difficult to learn at first. </li></ul>
    22. 22. Feedback <ul><li>What they liked: </li></ul><ul><ul><li>Most of the students really liked walking, </li></ul></ul><ul><ul><li>flying, working with the Appearance menu </li></ul></ul><ul><ul><li>and thought that uploading files was easy. </li></ul></ul><ul><ul><li>They all really liked making the fashion show </li></ul></ul><ul><ul><li>video and working in Virtual Fashion PRO. </li></ul></ul><ul><li>What they found difficult… </li></ul><ul><ul><li>Organizational skills </li></ul></ul><ul><ul><li>Permissions </li></ul></ul><ul><ul><li>Script modification </li></ul></ul><ul><ul><li>Building </li></ul></ul>
    23. 23. Conclusion <ul><li>multiple aspects of fashion design, development, merchandising, advertising and promotion can benefit from developing custom project simulations in the virtual world. </li></ul><ul><ul><li>fashion show </li></ul></ul><ul><ul><li>fashion product design, development and presentation. </li></ul></ul><ul><ul><li>store layout and design </li></ul></ul>
    24. 24. Second Life <ul><li>What does it provide for fashion students? </li></ul><ul><ul><li>the advantage of gaining a specialized conceptual skill set from working in a 3D virtual reality environment that is free to access. </li></ul></ul><ul><ul><li>This open source virtual world will begin to prepare students for emerging employer expectations relating to 3D conceptualization. </li></ul></ul>
    25. 25. Second Life <ul><li>What does it provide for fashion education? </li></ul><ul><ul><li>It provides programs with the tools to teach students a specialized (fashion) conceptual skill set from working in a 3D virtual reality environment that is free and open access for all programs. </li></ul></ul>
    26. 26. Second Life is… <ul><li>- an Ideal platform for development of: </li></ul><ul><ul><li>long distance collaborations with fashion students and faculty from all over the world. </li></ul></ul><ul><ul><li>international virtual coursework. </li></ul></ul>
    27. 27. The Next Phase: Fall 2007 <ul><li>Development of more intermediate teaching materials. </li></ul><ul><li>Addition of Poser for expanded virtual experience. </li></ul><ul><li>Secondary phase goals for SL and VF PRO®. include more advanced garment development and show production. </li></ul>
    28. 28. The Next Phase: Spring 2008 <ul><li>Introduce the introductory project again. </li></ul><ul><li>Dream goal </li></ul><ul><ul><li>Extend this project to network with other fashion institutions. </li></ul></ul>
    29. 29. Visit the Virtual Fashion Exhibit in SL <ul><li>To visit the student exhibit in SL join the SUNY Buffalo State Guests group. Once you have joined the group search for Buffalo State region on the map and teleport over. </li></ul>
    30. 30. Thank you <ul><li>Finn1 Flintlock </li></ul>Project WIKI http://www.bscsecondlife.info/ Select FASHION PROJECT>SLCC 2007

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