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Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces
 

Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces

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Presentation given to the Aural City Symposium held in Berlin at UDK.

Presentation given to the Aural City Symposium held in Berlin at UDK.

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    Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces Presentation Transcript

    • Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces Eoin Brazil 1st Nov 2008
    • Narrowing our focus How to select and classify suitable sounds for a particular interaction design ? TaDa - select sounds to communicate the dimensions and directions with relation to their actions and to that of the system e.g. ears-lead-eyes design pattern Sounds linked to physical objects as dynamic entities with manipulation / interaction Multidimensional information carrier - size, shape, material, distance, speed, and emotional expression
    • Selection of Approaches Evaluating Perceptual Qualities of Single Auditory Stimuli Identification Tasks, Context-Based Ratings, Attribute Ratings Evaluating Relations Among Auditory Stimuli Discrimination Trials, Similarity Ratings, Sorting Tasks MDS, CA, PCA, Pathfinder Analysis Evaluation of application Surveys, Verbal Protocols, Heuristics
    • Previous studies Identification percents / Causal Uncertainty metric Multidimensional scaling based on perceived perceptual property of sounds Repertory Grid method
    • Findings from previous studies Explore if mapping human activity to actions rather than to objects works for task/domain Consider the possibility of concurrent auditory presentation Metaphor from the listener’s own textual responses Verify your mappings - Proximity ratings, paired comparisons, or similarity judgements Visual depiction/s of the human perceptual space underlying the representation of a set of stimuli can help
    • Findings from previous studies - Sound Object Models
    • Findings from previous studies - Concurrent Auditory Icons
    • Findings from previous studies - Concurrent Auditory Icons Identify and remove the confused sounds
    • Findings - Repertory Grid Continuous / Repetitive Impact / Scraping / Deformation
    • Findings - Repertory Grid Source / Object / Type of Interaction
    • Sound Design Process
    • SHAPE Exhibition Re-Tracing the Past
    • SOBifying the Exhibition
    • SOBifying the Exhibition
    • Virtual Touch Machine
    • SOBifying the Exhibition
    • Train Stations: Perceptual representation & Spatial recognition Tardieu et al.
    • Train Stations: Perceptual representation & Spatial recognition Tardieu et al.
    • Connecting Strangers at a Train Station Bouncing Frequency / Airplane Mirror Balls Amplitude Synth Triggers NIME05 Pellarin et al.
    • Shannon Portal Ping Photon Drive Wind Shepard Tones
    • Shannon Portal Sound Design Version 1 Ping
    • Shannon Portal Sound Design Version 2 Photon Drive
    • Shannon Portal Sound Design Version 3 Wind
    • Shannon Portal Sound Design Version 4 Shepard tones
    • Shannon Portal intriguing, new sounds clearly heard - not masked by normal activities of the space mapping was pleasing as well as attention catching observations and interviews - contributed to the experience and was non-intrusive
    • Summary Many open and unanswered questions... Selecting and classify suitable sounds Verify your mappings Rapid prototyping with PD Contexts / Users / Environment