VirtualESC - Kickoff Spring 2012

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Outlines past events, current concerns, dissemination efforts; leads to open discussion about the upcoming academic year

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VirtualESC - Kickoff Spring 2012

  1. 1. Virtual ESC AGENDA: -- a whirl wind of last year’s efforts -- current status of “virtual” at ESC -- dissemination efforts -- some educational uses to date-- YOURS and our ideas for the future
  2. 2. Virtual ESC AGENDA: -- a whirl wind of last year’s efforts -- current status of “virtual” at ESC -- dissemination efforts -- some educational uses to date-- YOURS and our ideas for the future
  3. 3. Creating aStandalone Virtual World Nicola Marae Martinez, Ph. D.SUNY Empire State CollegeCenter for Distance Learning Conference October 24, 2011
  4. 4. Audeliz MatiasSL: Merapi Praga
  5. 5. Meetings & discussion
  6. 6. -An application of virtual building and saving; creating groups for students for building - At the end, materials on making profiles and learning tips in Second Life
  7. 7. Doing some Tai Chi
  8. 8. Virtual ESC AGENDA: -- a whirl wind of last year’s efforts -- current status of “virtual” at ESC -- dissemination efforts -- some educational uses to date-- YOURS and our ideas for the future
  9. 9. Current status of “virtual”► Priceincrease at Second Life has ESC examining options► An Ad Hoc Committee within the Educational Technology Committee (ETC) is considering:  uses in the present and future & associated costs  Island management and control► Your ideas and input?
  10. 10. Dissemination► Virtual ESC – members from outside the college► ESC book, perhaps► CIT2012 – accepted presentation at Stony Brook► Individual efforts & publications
  11. 11. Virtual ESC AGENDA: -- a whirl wind of last year’s efforts -- current status of “virtual” at ESC -- dissemination efforts -- some educational uses to date-- YOURS and our ideas for the future
  12. 12. ADVANCED SIMULATIONS Designing new experiences for students  The Future of Being Human Nicola.Martinez@esc.edu / Audeliz.Matias@esc.edu
  13. 13. http://ragitake.com/
  14. 14. Teaching and Learning in Second Life► Immersive learning experience► Addresses the needs of the visual, auditory, and kinesthetic learner (Graf, Liu, Chen and Yang 2009)► Replicatesreal world experiences including brick and mortar classroom
  15. 15. Immersive Learning Experiences
  16. 16. 2. The first meeting; going over the instructions on location 1. The setting for the meetingsLearning how youth work in this environment 3. Improving independent instruction: placing instructional & interactive materials on the island Tutorial website put4. Ongoing: making animated tutorials to onto the islandteach tech & the adventure & game concept
  17. 17. Virtual ESC AGENDA: -- a whirl wind of last year’s efforts -- current status of “virtual” at ESC -- dissemination efforts -- some educational uses to date-- YOURS and our ideas for the future

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