BUILDING NEW PROGRAMS IN EMERGING TECHNOLOGIES AND LEARNING SUNY, Empire State College Engaging in the Conversation
SCENARIO <ul><li>Develop a Graduate Degree to serve the needs of individuals responsible for enhancing learning in various...
SUNY, EMPIRE STATE COLLEGE <ul><li>Our context  </li></ul><ul><li>Our learners </li></ul><ul><li>School for Graduate Studi...
MODEL OF LEARNING POWERED BY TECHNOLOGY
AIM:  DEVELOP A COMMUNITY ENGAGED IN EXPLORING AND RESEARCHING THE LEARNING PROCESS, SPECIFICALLY WITH EMERGING TECHNOLOGI...
LEARNING <ul><li>social  (knowledge emerges from interpersonal interactions) </li></ul><ul><li>situated  (occurs in specif...
EMERGING TECHNOLOGIES <ul><li>“ tools, concepts, innovations and advancements utilized in diverse educational settings to ...
BUILDING THE COMMUNITY
FOCUS: NEW MEDIA, NEW LITERACIES  <ul><li>Core Course –Content -Engagement -Strategies  </li></ul><ul><li>(Donna) </li></u...
SPACES & PROJECTS <ul><li>exploring/testing new ways of interacting and learning (Denise/Hope) – image  + demo? </li></ul>...
 
PROJECT:  THEMATIC BASED, NON-LINEAR COURSE <ul><ul><li>American Popular Music (Lisa)  - “sexy” images?  </li></ul></ul>
PROJECT:  VIRTUAL ENVIRONMENTS  (AN EXAMPLE) <ul><li>New approaches for  online*  Teacher Education in STEM  (Science, Tec...
 
 
 
 
O'Connor, E. (2011). Migrating Towards K12 in Virtual Spaces: Second Life Lessons Learned as Higher Education Meets Middle...
SCHOOL FOR GRADUATE STUDIES  EMPIRE STATE COLLEGE
INFORMATION ASSURANCE AND SECURITY POLICY
Immersive Learning Experiences for MBA Courses
PROJECT:  VIRTUAL TEACHER INCUBATORS <ul><li>(Donna)  -- add on SimSchool for classroom mgmt?  -- as a “simulation” projec...
COLLABORATIVE INQUIRY:  PROJECTS <ul><li>Open Access Journals  </li></ul><ul><li>Open Educational Resources  </li></ul><ul...
WWW & EDUCATION = A MODEL FOR <ul><li>Better </li></ul><ul><li>Interactive </li></ul><ul><li>Innovative </li></ul><ul><li>...
DIANE GAL  DONNA MAHAR  EILEEN O’CONNOR  HOPE ADAMS  LISA SNYDER  DENISE SNYDER  <ul><li>Thank you, and please feel free t...
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Virtual learning & MAETAL

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Reviews past virtual development in Second Life by Dr. Eileen O'Connor and ways that this work will become available within the Master of Arts in Emerging Technology and Learning at Empire State College.

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  • The U.S. Department of Labor estimates 10-23% job growth rates through 2018 in professions that increasingly require skills in using digital technology in learning environments: instructional coordinators, K-12 teachers, post-secondary and vocational teachers, and adult literacy instructors. In higher education, teaching and learning with technology has been identified as the #4 of ten top issues faced by faculty and IT professionals, as they are challenged to support new pedagogical approaches and create communities of practice with an array of new tools. Not least, this proposed degree program models the type of 21 st century “learning powered by technology” experiences lauded in our 2010 National Educational Technology Plan.
  • The proposed MAETAL aims to develop a community engaged in exploring and researching the learning process, specifically with emerging technologies. The experience will model the types of interactions and creative, problem-based activities that are possible when using a range of technology tools for learning. The focus is not exclusively on the tools, but primarily on learners, and their interactions with content and each other. Of interest is to understand what types of tools can be used to produce the learning outcomes expected in particular contexts. Moreover, in what ways do specific tools help learners demonstrate not only what they know, but their capacity to create, interact and collaborate across multiple settings? Understanding these new dynamics requires complex communicative understandings and collaborative skills, therefore, students enrolled in this MAETAL degree program will:
  • October 15th, 2010 What: “ Investigating Social Spaces” – What is a Social Network? How might it benefit higher-ed? What are some differences between Continue reading Plenary: Investigating Social Spaces » Begin the Journey into Second Life... Eileen O&apos;Connor and Hope Adams Who: Hope Adams – Assistant Professor &amp; Instructional Designer &amp; Eileen O’Connor – Associate Professor in Science Teacher Education &amp; Instructional Technology What: “ Begin a Journey into Second Life … and Share a Virtual Experience” – Participants will have been already directed on downloading Cooperative Learning with Wikis Denise Snyder Visual Diagramming: Mind &amp; Concept Mapping with MindMeister and Prezi Donna Mahar Enhancing Student Learning with Elluminate Kirstie Szlasa When: 11:10-12:15pm on Tuesday, October 12th, 2010 Where: Room 143 at 113 West Avenue, Saratoga Springs, NY Who: Francois Silatchom – MBA Faculty &amp; Kirstie Szlasa – Director of Technology &amp; Processes What: “ Enhancing Student Learning with Elluminate” – So you’ve been hearing a lot about Elluminate and/or have attended a
  • Virtual learning & MAETAL

    1. 1. BUILDING NEW PROGRAMS IN EMERGING TECHNOLOGIES AND LEARNING SUNY, Empire State College Engaging in the Conversation
    2. 2. SCENARIO <ul><li>Develop a Graduate Degree to serve the needs of individuals responsible for enhancing learning in various contexts, using new technology tools. </li></ul><ul><li>(public & private K-12; higher education; private enterprise; not-for-profits) </li></ul><ul><li>What content is key? </li></ul><ul><li>How should students be engaged their own learning in digital, online environments? </li></ul><ul><li>What strategies can be used to help students(and instructors) modify their expectations and behaviors as learners in new online environments? </li></ul>
    3. 3. SUNY, EMPIRE STATE COLLEGE <ul><li>Our context </li></ul><ul><li>Our learners </li></ul><ul><li>School for Graduate Studies </li></ul><ul><li>New York </li></ul>
    4. 4. MODEL OF LEARNING POWERED BY TECHNOLOGY
    5. 5. AIM: DEVELOP A COMMUNITY ENGAGED IN EXPLORING AND RESEARCHING THE LEARNING PROCESS, SPECIFICALLY WITH EMERGING TECHNOLOGIES <ul><li>Consider the social, ethical and legal impacts of new technologies on our lives, individually and collectively. </li></ul><ul><li>Explore the multiple, unfolding political and economic impacts of digital media as a transformative agent in the global civic and market arenas. </li></ul><ul><li>Develop an understanding of how people learn in technology-mediated environments. </li></ul><ul><li>Examine and evaluate learning that occurs in technology mediated environments, and the impact of digital tools, resources and pedagogical methods in these settings. </li></ul><ul><li>Acquire the skills and capacity to identify, employ and evaluate technologically supported tools and methodologies. </li></ul><ul><li>Conduct original research projects both individually and in collaborative faculty-student teams in order to expand knowledge in the field. </li></ul>
    6. 6. LEARNING <ul><li>social (knowledge emerges from interpersonal interactions) </li></ul><ul><li>situated (occurs in specific contexts) </li></ul><ul><li>reflective (requires time and space for reflection and exchange before internalization) </li></ul><ul><li>multifaceted (involves varied means of engagement). </li></ul><ul><li>leaves open for inquiry: learning in new digital environments involves a process of making connections across various networks – representing a new process of knowledge creation in distributed environments </li></ul>
    7. 7. EMERGING TECHNOLOGIES <ul><li>“ tools, concepts, innovations and advancements utilized in diverse educational settings to serve varied education- related purposes. </li></ul><ul><li>Emerging technologies </li></ul><ul><li>(1) may or may not be new technologies </li></ul><ul><li>(2) can be described as evolving organisms that exist in a state of ‘coming into being’ </li></ul><ul><li>(3) experience hype cycles </li></ul><ul><li>(4) satisfy the ‘not yet’ criteria of: not yet being fully understood, and not yet being fully researched, or researched in a mature way </li></ul><ul><li>(5) are potentially disruptive, but their potential is mostly unfulfilled.” </li></ul><ul><li>Veletsianos, George, ed. (2010). Emerging Technologies in Distance Education . AU Press: Edmonton, Canada. </li></ul>
    8. 8. BUILDING THE COMMUNITY
    9. 9. FOCUS: NEW MEDIA, NEW LITERACIES <ul><li>Core Course –Content -Engagement -Strategies </li></ul><ul><li>(Donna) </li></ul><ul><li>(or, should we move directly into the “spaces and projects” sections from here? ) </li></ul>
    10. 10. SPACES & PROJECTS <ul><li>exploring/testing new ways of interacting and learning (Denise/Hope) – image + demo? </li></ul><ul><li>T4 </li></ul><ul><li>Goingon.com </li></ul><ul><li>Moodle </li></ul><ul><li>Digication </li></ul><ul><li>Elluminate </li></ul><ul><li>Mindmeister </li></ul><ul><li>Starfish </li></ul><ul><li>Second Life/other virtual </li></ul><ul><li>External? </li></ul>
    11. 12. PROJECT: THEMATIC BASED, NON-LINEAR COURSE <ul><ul><li>American Popular Music (Lisa) - “sexy” images? </li></ul></ul>
    12. 13. PROJECT: VIRTUAL ENVIRONMENTS (AN EXAMPLE) <ul><li>New approaches for online* Teacher Education in STEM (Science, Technology, Engineering, & Math) </li></ul><ul><ul><li>Since 2007 the instructor has integrated Second Life into online courses; areas have included: </li></ul></ul><ul><ul><ul><li>Whole class meetings for discussions, presentations, field trips, and guest speakers </li></ul></ul></ul><ul><ul><ul><li>Student teams meetings for planning , collaborating, & networking </li></ul></ul></ul><ul><ul><li>In 2010, the instructor developed SER/VE, STEM Exploratory Read/Virtual Environment, a private research island </li></ul></ul><ul><ul><ul><li>a study was conducted with K12 students who were guided to science research and theoretical game development that they presented in SER/VE– students responded well to this learning environment </li></ul></ul></ul><ul><ul><li>These students, who are teachers, are developing their own science activities in SER/VE </li></ul></ul><ul><ul><li>* Students are working from home computers across the state </li></ul></ul>
    13. 18. O'Connor, E. (2011). Migrating Towards K12 in Virtual Spaces: Second Life Lessons Learned as Higher Education Meets Middle School Students. In Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2192-2198). Chesapeake, VA: AACE. O’Connor, E. (2011, in press). Practical considerations when using virtual spaces for learning and collaboration, with minimal setup and support. In H. H. Yang, & S. C. Yuen (Eds.), Handbook of Research on Practices and Outcomes in Virtual Worlds and Environment . Hershey PA: IGI Global. O’Connor, E.A. (June 2010) Using Second Life (a virtual reality) in Language Instruction: Practical Advice on Getting Started; published with the proceedings of the 4 th International Scientific and Methodological Conference on &quot;Information and Communication Technologies in Foreign Language Teaching”   O'Connor, E. A. (2009). Instructional and Design Elements that Support Effective Use of Virtual Worlds: What Graduate Student Work Reveals about Second Life. Journal of Educational Technology Systems , 38(2), 213-234. doi:10.2190/ET.38.2.j O’Connor, E. A. and Sakshaug, L. (2009) Preparing for Second Life: Two Teacher Educators Reflect on Their Initial Foray into Virtual Teaching and Learning, Journal of Educational Technology Systems, 37(3) , pp. 259-272. O'Connor, E. (2008). Becoming a Virtual Instructor: How Can Higher Education Faculty Prepare for Second Life?. In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (pp. 1144-1149). Chesapeake, VA: AACE. Peer Reviewed Publications Related to Second Life
    14. 19. SCHOOL FOR GRADUATE STUDIES EMPIRE STATE COLLEGE
    15. 20. INFORMATION ASSURANCE AND SECURITY POLICY
    16. 21. Immersive Learning Experiences for MBA Courses
    17. 22. PROJECT: VIRTUAL TEACHER INCUBATORS <ul><li>(Donna) -- add on SimSchool for classroom mgmt? -- as a “simulation” project attached to the incubator spaces? </li></ul>
    18. 23. COLLABORATIVE INQUIRY: PROJECTS <ul><li>Open Access Journals </li></ul><ul><li>Open Educational Resources </li></ul><ul><li>Simulations for Training </li></ul><ul><li>Gaming & College Math </li></ul><ul><li>Connecting with International Programs </li></ul>
    19. 24. WWW & EDUCATION = A MODEL FOR <ul><li>Better </li></ul><ul><li>Interactive </li></ul><ul><li>Innovative </li></ul><ul><li>Peer-directed </li></ul><ul><li>Problem solving </li></ul><ul><li>Process oriented </li></ul><ul><li>(forms of) </li></ul><ul><li>Inventive </li></ul><ul><li>Imaginative </li></ul><ul><li>LEARNING </li></ul><ul><li>-Sir Timothy John Berners-Lee </li></ul>
    20. 25. DIANE GAL DONNA MAHAR EILEEN O’CONNOR HOPE ADAMS LISA SNYDER DENISE SNYDER <ul><li>Thank you, and please feel free to contact us! </li></ul><ul><li>[email_address] </li></ul>
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