Second Life Uses in K12 - Gr3
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Second Life Uses in K12 - Gr3



ESC's MAT students (pre-service teachers) consider ways that a Second Life like environment could be used in K12 classrooms.

ESC's MAT students (pre-service teachers) consider ways that a Second Life like environment could be used in K12 classrooms.



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Second Life Uses in K12 - Gr3 Presentation Transcript

  • 1. Meeting for final project MAT T&L Students – ideas for Second Life
  • 2. We love Genome Island!
  • 3. Advantages to Second Life  It allows people to meet online, without having to travel.  Good way to listen to a speaker.  Some interesting places to explore.  The thing we found most useful was being able to talk to other people there. Seeing the avatars makes the conversation seem more real than just talking over the phone.
  • 4. Disadvantages  It can take a while getting the technology to work.  It’s difficult for a large group to all talk together.  It’s harder to see or read many things than on a regular website.  But most importantly, it’s not real. The water isn’t wet. The dolphins do the same jumps over and over. There are no insects in the trees. If I wanted my students to be in an “immersive environment,” it would be nice if they could be immersed in the real world.  Is that possible?
  • 5. What if a class could visit and explore a real location in Second Life? If one person was in an interesting place, and had a video camera, a whole class could go on a virtual tour. We could talk to each other as we went. A tour could be recorded for later, or if the tour was done live, the class could ask the guide questions as they went, and the guide could focus the camera on what the class wanted to see.
  • 6. Or, could we explore a website together?
  • 7. All of the computers for a class could be connected. A class could move through the regular internet the same as we can move in Second Life, having conversations, and showing what pages we found that the rest of the class might want to look at. You could click on other avatars to see what they’re looking at, or to join them on a different page. This would let the teacher provide more guidance to the class, and would help to make sure students were working on the class project, rather than downloading songs. Shall we look at the whales next? Sure, let’s all go to that page.
  • 8. Virtual visits  I could envision Second Life as a place to prepare students for real life experiences. Using the Alamo as an example; (I do remember it.) If there were a Second Life American Museum of Natural History; students could explore the virtual museum together and choose the areas that they want to focus on when they go. It would be impossible to see everything at the Museum in one day and difficult enough to get one field trip together. Having students visit a virtual world as preparation would enable them to have ready expectations and to create inquiry questions in advance. The familiarity they gain would help them get more out of their visit.
  • 9. Museums in Second Life Retrieved from: Retrieved from:
  • 10. Explore 3-D Models
  • 11. Manipulate the Environment Simulate dihybrid crosses to demonstrate independent assortment on Genome Island
  • 12. Why Second Life?  It’s fun! Activities that feel new can increase engagement and spark creativity…but could it be made to feel like more than another video game?  Waldorf philosophy believes that brains are negatively effected by “screen time.” Television reduces creativity and causes children to get lower scores on IQ tests. This philosophy supposes that it’s the media, not the message. There is no such thing as good screen time; it doesn’t matter what you watch. All screen time is bad for creativity. But SL might challenge this as it allows for interaction but without physical self-consciousness. The communication that occurs is something different than face-to-face however. There are nuances in communication that are missing in a virtual world.
  • 13. Other Useful Places  Other types of social networking have the potential to help create a classroom environment with open learning and inquiry based and personalized learning experience. Students could be given homework and quizzes, they could ask questions of the teacher and each other they could explore at their own pace, and learn from the interests of other students.
  • 14. Student Made Places Student “science rooms”  Have students develop their own personal space devoted to whatever they find interesting in the course (ongoing)  Have students visit each other’s spaces and comment/discuss
  • 15. Second Life for Professionals  Best thing about SL is the networking and the potential to access professionals in the field who live far away and with whom you would ordinarily not have contact. The ability to contribute to creating worlds in SL is another component that could be interesting to professionals and students alike.
  • 16. Seminars Daniel McNulty’s presentation on the PATINS Project. We found that the ability to ask questions at any time through text messages was a great benefit of using this technology.
  • 17. Connect the World