HOW WE LEARN?

SEAN ANDREWS
OLGERT NAZARKO
SITUATED COGNITION

Situated Cognition
(definition)

is

Learning Through
Experiences

is

Developing
Knowledge in
Context...
FOUR IMPORTANT BENEFITS OF SITUATED COGNITION
HTTP://EPLTT.COE.UGA.EDU/INDEX.PHP?TITLE=SITUATED_COGNITION

 Students shou...
TECHNOLOGY SUPPORTING SITUATED COGNITION
Multiuser Virtual Environment (MUVE)
Collaborate in Teams
Investigate and Solve...
EDUCATIONAL GAMES
Khan Academy
Code Academy
Math and Reading Games
NumHop
Puzzles, Brain Teasers, Trivia

SEAN ANDREW...
RESEARCH TOOLS
Wikipedia
You Tube
ConneXions; Open Source Textbook
Online Libraries
TED Talks
MOOCs
iTunes U, EdX, ...
PROJECTS & PRESENTATIONS
Power Point
Prezi
MindMeister
Inspiration Software
Movie Maker
Wix, Website Builder
Social...
CONCLUSION
 Situated Cognition equates to real life
experiences
 Empowers students to research and build
conclusions
 D...
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How We Learn

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How We Learn

  1. 1. HOW WE LEARN? SEAN ANDREWS OLGERT NAZARKO
  2. 2. SITUATED COGNITION Situated Cognition (definition) is Learning Through Experiences is Developing Knowledge in Context (example of Brazilin student) is Perform the knowledge (language example) SEAN ANDREWS OLGERT NAZARKO
  3. 3. FOUR IMPORTANT BENEFITS OF SITUATED COGNITION HTTP://EPLTT.COE.UGA.EDU/INDEX.PHP?TITLE=SITUATED_COGNITION  Students should learn about the condition for applying knowledge  Innovative settings can help students in invention and creativity  Students should see the impacts of knowledge  Student should be supported in using the gained knowledge in context SEAN ANDREWS OLGERT NAZARKO
  4. 4. TECHNOLOGY SUPPORTING SITUATED COGNITION Multiuser Virtual Environment (MUVE) Collaborate in Teams Investigate and Solve Problems Augmented Reality Location Aware Vision Aware SEAN ANDREWS OLGERT NAZARKO
  5. 5. EDUCATIONAL GAMES Khan Academy Code Academy Math and Reading Games NumHop Puzzles, Brain Teasers, Trivia SEAN ANDREWS OLGERT NAZARKO
  6. 6. RESEARCH TOOLS Wikipedia You Tube ConneXions; Open Source Textbook Online Libraries TED Talks MOOCs iTunes U, EdX, Courera, Udacity, Open Culture SEAN ANDREWS OLGERT NAZARKO
  7. 7. PROJECTS & PRESENTATIONS Power Point Prezi MindMeister Inspiration Software Movie Maker Wix, Website Builder Social Media Page Facebook, LinkedIn, Tumblr, Flikr, Science Stage, Deviant ART, Student Circle, Classmates.com SEAN ANDREWS OLGERT NAZARKO
  8. 8. CONCLUSION  Situated Cognition equates to real life experiences  Empowers students to research and build conclusions  Develops connection between classroom learning and practical application  Emerging Technologies are tools to help the learning process and manifest ideas into something tangible  It just makes sense! SEAN ANDREWS OLGERT NAZARKO
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