Improving Communications With Soft Skill And Dialogue Simulations

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    Notes on slide 1

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    I was with my 13 year nephew the other evening and he told me about a school situation. He was with some friends and asked their teacher when they would be learning the results of their test. The teacher said “what”/. They asked again when would they hearing about their test results. He said “what” again and then to their puzzlement he smiled and said “that wasn’t a test, that was a learning opportunity!”.   I asked if I could borrow this story because it so resonated with me… Simulation . Simulation is just that…an amazing learning opportunity. In the structure of our program, we put a lot of weight on the learning opportunity and focused far less on consequences, unless there was continued problematic performance. But what is really key and crucial to the learning experience?

    So, as I mentioned, we wanted to make learning fun… We borrowed from the principles of game-based learning in our simulation development.

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    Improving Communications With Soft Skill And Dialogue Simulations - Presentation Transcript

    1. Improving Communication Using Soft Skills and Dialogue Simulations Presenters: Lance Dublin, Dublin Consulting Gerri Donohue and Marjorie Thomas, PRI Lytton Gilliland, Enspire Learning
    2. Lance Dublin
      • STRATEGIC THINKING & DESIGN for :
      • Assessing, planning, designing, and implementing
          • corporate learning and e-learning strategies & programs
          • large scale organizational and technological change initiatives (i.e., e-learning, ERP/new systems, process re-design, re-organization)
          • Organizational redesign
      • Over 30 years of experience in adult education and training, motivation and innovation, communication and change leadership.
      • Founder and CEO of Dublin Group, a leading training development and change implementation company
      • Regular presenter at national and international industry conferences
    3. John Dewey (1920) / Roger Schank (1999)
      • Learning by doing
      • Case-based Reasoning
      • Theory of experience
      • Project-based Learning
    4. Edgar Dale (1946): Cone
    5. Edgar Dale (1946):Debunked! http://www.willatworklearning.com/2006/05/people_remember.html
    6. Malcolm Knowles: Andragogy (1970)
      • Self-concept: As a person matures his self concept moves from one of being a dependent personality toward one of being a self-directed human being
      • Experience: As a person matures he accumulates a growing reservoir of experience that becomes an increasing resource for learning .
      • Readiness to learn. As a person matures his readiness to learn becomes oriented increasingly to the developmental tasks of his social roles
      • Orientation to learning. As a person matures his time perspective changes from one of postponed application of knowledge to immediacy of application, and accordingly his orientation toward learning shifts from one of subject-centeredness to one of problem centeredness.
      • Motivation to learn: As a person matures the motivation to learn is internal (Knowles 1984:12).
    7. David A. Kolb (1975)
      • Kolb. D. A. and Fry, R. (1975) Toward an applied theory of experiential learning. in C. Cooper (ed.) Theories of Group Process, London: John Wiley
      “ ... learning is the process whereby knowledge is created through the transformation of experience.”
    8. When is 100% required ?
      • 3 examples?
    9.  
    10. Media and Learning “ ... It’s not the media that cause the learning. Rather, it’s how the media are used.” Source: Ruth Clark, Four Steps to Effective Virtual Classroom Training, The eLearning Developers Journal, May 2005
    11. So, why do simulations work?
      • Based on sound & proven learning theory:
        • Self-direction (i.e., multiple paths)
        • Learning in context (i.e., real-life scenarios)
        • Practice (i.e., practice makes perfect – unconscious competence)
        • Immediate feedback / decision-testing (i.e., cause & effect)
      • ... (from your experience?)
    12. Simulation media toolkit
      • Low tech –
      • Story-line
      • Still pictures
      • Graphics
      • Text
      • Advice nuggets
      • Decision points
      • Feedback
      • High tech -
      • Story
      • Video
      • Graphics
      • Audio
      • Coach
      • Branching
      • Remediation
    13. Why do simulations work?
      • Leverage sound & proven learning theory:
        • Self-direction (i.e., multiple paths)
        • Learning in context (i.e., real-life scenarios)
        • Practice – (i.e., practice makes perfect; unconscious competence)
        • Immediate feedback / decision-testing (i.e., cause & effect)
        • Engagement (i.e., motivation and ‘stickiness’)
      • ... (from your experience?)
    14. Why do simulations work?
      • Leverage sound & proven learning theory:
        • Self-direction (i.e., multiple paths)
        • Learning in context (i.e., real-life scenarios)
        • Practice – (i.e., practice makes perfect; unconscious competence)
        • Immediate feedback / decision-testing (i.e., cause & effect)
        • Engagement (i.e., motivation and ‘stickiness’)
      • Make good business $ense (i.e., ROI and ROE)
      • ... (from your experience?)
    15. What’s in a meme? A meme is ... From wikipedia
    16. Aristotle / Confucius Meme I hear and I forget. I see and I remember. I do and I understand. Confucius, China's most famous teacher, philosopher, and political theorist, 551-479 BC
    17. Why do simulations work?
    18. Thank you! … Questions?? [email_address] 415-759-1258 www.dublinconsulting.net
    19. Our Company 10,000 physicians plus facilities, dentists and chiropractors 1982
    20. Why do we seek to educate our insureds?
      • To help improve patient safety
      • To decrease the frequency and severity of claims
    21. Our Process Claims Root Causes
    22. Educational Imperative
      • Responsibility to our physicians
      • Fundamental to our success
      • Continuous efforts to improve
    23. Where We Were…
    24. Where We Are…
    25. Miller’s Pyramid
    26. Simulation – making the experience real
    27. Simulation – Experiential Learning Practiced Skills New Skills Safe Environment
    28.  
    29. Simulation – Experiential Learning Practiced Skills New Skills Safe Environment Feedback
    30. Making Learning Fun
    31. Communication Meter
    32.  
    33. Results Was the design easy to follow? N = 5445 April 1, 2009 – June 30, 2009
    34. Results To what extent do you believe the use of simulated patient encounters was helpful in practicing communication skills with patients? N = 5445 April 1, 2009 – June 30, 2009
    35. Where We’re Headed…
    36. Use branching simulations… when practice is key
        • Do skills need to be applied in realistic situations?
        • Do multiple skills need to be assimilated and applied in combination?
    37. Use branching simulations… when exploration goes beyond simple interactions
        • Are multiple-choice questions enough to check understanding?
        • Is continuity in experiential practice critical to success?
    38. Use branching simulations… when feedback allows
        • Can learners benefit from situational and contextual feedback during the experience?
        • Can detailed feedback and debriefing wait until after a complete experience?
    39. Use branching simulations… when consequences must be felt
        • Are the consequences of correct or incorrect actions temporally or spatially removed from that action?
        • Is there value in failing?
    40. Use branching simulations… when modeling conversation or exploration of a physical space
        • Can the learning experience be logically chunked in discreet interactions, moments, rooms, events, etc?
        • Do unique “paths” lead to unique learning results?
    41. An example of modeling a space
    42. Developing Branching Conversation Simulations
        • Get to know your characters
    43. Developing Branching Conversation Simulations
        • Don’t forget the learning objectives
    44. Developing Branching Conversation Simulations
        • Know your tools – Flash, ActionScript, Captivate, Inform 7
    45. Developing Branching Conversation Simulations
        • Structure scenarios with characters, objectives, and tools in mind
    46. Structure, continued
    47. Developing Branching Conversation Simulations
        • Consider feedback
    48. Developing Branching Conversation Simulations
        • Play the finished product over and over again
    49. Mr. Tanaka Revisited
    50. Structure Chart includes prior visits for 52-yr-old male, ED for endoscopy, diagnosis of gastric carcinoma Introduction End Bad News Sim
      • Warning Shot
      • Answer questions
      • Gauge
      • Break the news
      Assess Comfort Prematurely Break News Answer Questions
      • Gauge
      • Reveal diagnosis
      • Rush to reassure
      Rush to Reassure
      • Reveal Diagnosis
      • Simple explanation
      • Complicated explanation
      Anger/Sorrow
      • Stunned Silence
      • Continue silence
      • Interrupt
      • Rush to reassure
      • Continued Silence
      • Ask about impact
      • Prognosis
      Impact
      • Prognosis
      • Offer support
      • False hope
      • Brutal
      Offer Support
      • Next Steps
      • Confirm understanding
      • Do not confirm
    51. Q&A
        • Questions?
        • Contact Us:
        • Lance Dublin, Dublin Consulting – [email_address]
        • Gerri Donohue, PRI - [email_address]
        • Marjorie Thomas, PRI – [email_address]
        • Lytton Gilliland, Enspire Learning – [email_address]

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