Learning games have created a buzz in the training industry. Games promise a motivating and fun learning environment, but do these games lead to better learning?
During this webinar, the Doorways to Dreams Fund (D2D), Enspire Learning, and the Skillpoint Alliance will discuss the development of the casual video game, “Celebrity Calamity.” While managing the finances of spendthrift celebrity, this new game teaches low- to moderate-income women the basics of credit and debit cards. For many in the target audience, personal finance education can be difficult, scary, and boring. Keeping players motivated and engaged was important, though only half the battle. For the game to be considered successful, players also had to emerge from the experience with the confidence -- and knowledge -- to manage their credit and debit card accounts. To facilitate this, D2D and Enspire conducted rigorous user experience testing during the iterative production process. Later, efficacy testing was used to determine knowledge and confidence changes as a result of the game. The preliminary results? Tests with small samples showed a 50-70% improvement in financial knowledge and a 15-30% confidence increase in key areas.