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Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
Theme c aaaa
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Theme c aaaa

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  • 1. CA:Theme
  • 2. • The two most widely covered themes in concept art are science fiction and fantasy.
  • 3. • Concept art has always had to cover many subjects, being the primary medium in film poster design since the early days of Hollywood, however, since the recent rise of concept art used in video game production concept art has expanded to cover genres from football to the Mafia and beyond.
  • 4. • Science fiction is a genre of fiction dealing with imaginary but more or less plausible (or at least non-supernatural) content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities. Exploring the consequences of scientific innovations is one purpose of science fiction, making it a "literature of ideas".
  • 5. • Science fiction is largely based on writing rationally about alternative possible worlds or futures.It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature(though some elements in a story might still be pure imaginative speculation).
  • 6. • The settings for science fiction are often contrary to known reality, but most science fiction relies on a considerable degree of suspension of disbelief, which is facilitated in the readers mind by potential scientific explanations or solutions to various fictional elements. Science fiction elements include:
  • 7. • A time setting in the future, in alternative timelines, or in a historical past that contradicts known facts of history or the archaeological record.
  • 8. • A spatial setting or scenes in outer space (e.g., spaceflight), on other worlds, or on subterranean earth.
  • 9. • Characters that include aliens, mutants, androids, or humanoid robots.
  • 10. • Technology that is futuristic (e.g., ray guns, teleportation machines, humanoid computers).Scientific principles that are new or that contradict known laws of nature, for example time
  • 11. • travel, wormholes, or faster-than- light travel.
  • 12. • New and different political or social systems (e.g. dystopia, post-scarcity, or a post-apocalyptic situation where organized society has collapsed).
  • 13. • Paranormal abilities such as mind control, telepathy, telekinesis, and teleportation.• Other universes or dimensions and travel between them.

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