Visit to a blind student's school🧑🦯🧑🦯(community medicine)
LaunchPad @ the Art Institute of Chicago
1. It’s All in the Details
The Inner Workings of a Large-Scale Media Project.
2. Presenters
Liz Neely, Art Institute of Chicago
@lili_czarina, @artinstitutechi
Scott Sayre, Sandbox Studios
@zbartrout
Kyle Jaebker, IMA Lab
@kjaebker
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3. Project Goals
• Enliven the European Decorative Arts Galleries
• Engage and entertain the visitors
• Tell the rich histories and stories of these works
And..
• Develop an authoring system connected to
collection management and re-usable in other
galleries
• Open Source
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16. 2. Formation of Teams
1 Management team – Oversaw and managed overall project and
relationship with the funder.
2 Core Content team – Defined content and media plan for each
object and developed checklists, production and permission
requests.
3 Content Production team – Produced required supporting
media, manages workflow, schedule and development of standard
processes.
4 Software Development team – Managed the production and
testing of the authoring and delivery software as well as interface
related design.
5 Infrastructure team – Manages hardware, furniture and utility
(power, network, lighting) design, construction and installation.
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17. Management Team – EDA
Responsibilities
1) Managed funder relationship
2) Defined and managed scope of program
3) Defined core components
4) Defined and managed workflow
5) Address administrative issues and obstacles
6) Managed project budget
7) Reviews completed work
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19. Core Content Team
The ‘hive’ of activity happens with the 3 Core Content contributors
– sometimes meeting 4-5 times per week.
Digital Information & Access
• Identify where multimedia is appropriate
• Find sources for artist talent to produce
media
• Manage contracts with media talent
• Oversee the multimedia production
process and budgets
Curatorial Education
• Identify stories and tour stops that will
• Object Research
best resonate with audiences
• Liaison with curator in charge of project
• Ensure language and tone are appropriate
• Drafts story and other texts
for the galleries
• Identifies comparative illustrations
• Assist in authoring drafts for stories
• Reviews revisions
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20. Core Content Team
. Digital Information & Access
• Identify where multimedia is appropriate
• Find sources for artist talent to produce
media
• Manage contracts with media talent
• Oversee the multimedia production
process and budgets
Curatorial Education
• Identify stories and tour stops that will
• Object Research
best resonate with audiences
• Liaison with curator in charge of project
• Ensure language and tone are appropriate
• Drafts story and other texts
for the galleries
• Identifies comparative illustrations
• Assist in authoring drafts for stories
• Reviews revisions
Publications & Editorial
• Edit all written copy
• Manage rights requests
• Produce labels
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21. Core Content Team -Training
• Interpretive writing
• Thinking from a media perspective
• Authoring and non-print media
• Multimedia provenance
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22. Core Content Team
Multimedia Interpretation Worksheet
Techniques
Contextualize
Examine/Manipulate • Historical Context
• Turn it around • Physical context
• Open it up • Use
• Disassemble it
• Zoom in/Magnify Care and Preservation
• Details • Restoration
• Tour
Process/Creation
Compare • Construction
• Like items • Materials
• Unlike items/differences • Technique
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23. Content Production Team
Training – Multimedia Interpretation
Techniques (cont.)
Reference/Documentation Voices
• Interpretation • Talking heads
• Biography • Interviews involving props
• Bibliography • Other experts and sources
• Provenance
• Location/Maps
• Movement
• Glossary
• Timeline
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24. Content Production Team
Training – Multimedia Interpretation
Potential Tools
Media Personalization
• Images • Communicate
• Animation • Collect
• Interactions • Share
• Audio
• Video
• Text
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27. Editorial – Program Style Guide
Object#_TO
Related Teaser Object
DT: Display Title, Date
Entered as regular case, not
CAPs
TO: Teaser Object Text
Word Count: 80
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29. Content Production Team
This team addressed cross-departmental issues and workflows
needed to produce media for the publication.
Imaging Media Production
Art Handling Curatorial
Digital Information & Access Education
Management
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41. Software Development Team
This team met bi-weekly to agile process and discuss priorities.
Digital Information & Access
IMA Labs
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44. Infrastructure Team
This team met as needed.
Responsibilities: Networking, Electrical, Mounting, Furniture
Design and Construction Digital Information & Access
Information Services
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83. THE NUTS & BOLTS
How technology helped bring LaunchPad together.
Photo by Flickr user josephrobertson
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84. Requirements
• Open Source Software usage
• Easy authoring environment
• Integration with Collection Management
• Beautiful and Performant Kiosk App
• Scalable to multiple galleries/many objects
• Authors ability to preview content
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85. Workflow
• Iterative development
• App and Authoring tools built at same time
• Bi-Weekly Check-ins with all stakeholders
• Updates pushed from IMA to AIC so
changes can be tested and iterated on
quickly
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86. Can we leverage existing tools?
Photo by Flickr user OZinOH
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87. Why TAP & TourML
• Content analysis made it a
clear fit for the TourML
schema (stops, assets,
and connections)
• IMLS funded grant for TAP allowed updates
to the project to be leveraged by LaunchPad
• Allowed focus on Kiosk App and Authoring
interface since TAP provided the
architecture
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88. Authoring Tools
• Built on the CMS Drupal
• Custom views and content editing screens
• TAP tools integrated to allow export of
TourML
• CITI (collection management) object
search integrated to pull in object data and
images
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92. Authoring Tools – CITI Integration
• Search
Artworks
• Ingest
Artwork id
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93. Authoring Tools – CITI Integration
• Search
Images
• Import
Images into
Drupal
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94. The Kiosk App
• How can we build an app that will be easy
for an author to see their changes?
• Content will need to be updated while the
app is in the galleries
• The app must be beautiful and performant
to attract users
• Can the app be reused in other galleries?
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95. The Kiosk App - PhoneGap
• Allows us to leverage HTML5, Javascript,
& CSS in an app
• Leverage some native features of iOS
through the provided framework
• Build one codebase to use in the app and
the authoring tools preview
• App caches all content
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96. The Kiosk App – Other Tools
• Zepto.js – lightweight JavaScript library for
mobile
• Backbone.js – MVC (Model-View-
Controller) like JavaScript framework
• iScroll.js – plugin to mimic native app
scrolling in a web app
• 360.js – plugin for handling the 360 view
• Modernizr.js – feature detection library
• Google Analytics
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97. One code base
Desktop Browser iPad App
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99. Danger – App Performance
• Performance dropped off quickly as
content grew
• Some screens became sluggish and really
hurt the users experience
• Retina images can be quite large and
many on the same screen is problematic
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100. Photo by Flickr user steveharris
Nothing to Worry about
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101. Lessons Learned
• Compress and optimize all images
• Only use retina images where users will
notice (sometimes 1.5x instead of 2x is
good enough)
• Limit animations on retina images
• Cache, Cache and more cache
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102. Would native have been better?
• Depends on the project and requirements
• For platform portability HTML5, CSS, and
JavaScript have great potential
• Native most likely would have offered
better performance
• Native would allow access to all features
of the device
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Donor approached the department of EDA with a challengeEnliven the EDA galleries, stop people in their tracksGeographically challengedTo deliver engaging interactive multimedia programming enhancing object interpretation and visitor experience of EDA galleriesIn-gallery touch screens, with Web resources Beautiful and compelling for all visitorsTo develop systems for authoring, delivery, and production that can be replicated for other galleries in the Art Institute* We had to see this to the donor – it was not her initial thought. But if we were putting in this kind of effort, we wanted it to be broadly re-usable.Authorable by lay peopleConnected to Collection Management
-ChallengesLocation of Gallery-Interpretive challenges:-3D utilitarian works of art, why is it at the museum-Hightly decorated – of
Our department was pretty busy with OSCI and other thingsWith OSCI we had delved more deeply into content production and collaborationBut this project would require much more as a media driven departmentHow could we continue transforming our digital information department into a digitial content and media departmentOpen sourceEngaged Scott Sayre because of his experience with a templated open source system: PackydermAlso had worked with Sandbox on curious corner - success
18th century France in San Diego, California
MacArthur Fellowship Award, 2011Conservator, Silversmith, Renaissance Man
Stencil artist extraordinaireWith stencil pattern from the Burges Sideboard Later to be given to Paul and Melinda
Hands in Clay
Scalable authoring environmentNew team-based structure – applying it to other projectsCollaborativeCreativeHolistic approach to projectTAP extendedJaharisNew style guideUpdating entire style guide