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Game Unit

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Transcript

  • 1. Games Unit Ultimate Ninja Heroes Ahmed Ali Jason Knox Phuong Pham Johnnie Clark
  • 2. Work plan
    • Duties, Schedule, timeline
  • 3. Game description
    • Summary
    • Why you chose it
    • What you expect
    • Have you played it before?
  • 4. Walkthrough
    • List major points 8 slides
  • 5. Rubric
    • Point of View
    • Awareness of Audience
    • We gave it a 4 because, the game catches our attention throughout the whole game and the targeted audience is mesmerized by the enchanting graphics, gameplay and storyline.
  • 6. Rubric
    • Voice Consistency
    • We give this a 2 due to the fact that there were no voices throughout the whole game, but the sound was alright. Images- We give this a 4 because the games background matches the storyline and gives an atmosphere of realism throughout the whole game.
  • 7. Rubric
    • Point of View
    • We give this a 1. Due to the fact that most arcade fighting games don't have a purpose. Even though some might, this game really doesn't have a purpose whatsoever.
  • 8. Rubric
    • Soundtrack Emotion
    • We give this a 2. The music was okay, but doesn't change whatsoever in the game. The music doesn't support the story line whatsoever.
  • 9. Rubric
    • Economy
    • We give this a 1. Because the game was far too short and unworthy of purchase. Any gamers' would want a long and interesting game worth their time and money, unfortunately this game doesn't match up to the cash amount in your pockets.
  • 10. Rubric
    • Dramatic Question
    • I expected the game to be long, interesting, and goes along with the storyline of the series. Unfortunately it wasn't. So that's the reason why we give this a 2.
  • 11. Rubric
    • Engagement
    • This game is extremely engaging, unfortunately the game begins to grow old as you continue throughout the storyline.
  • 12. Rubric
    • Complexity
    • This game deserves a 2. The unique engine of being able to teleport anyone around your opponent, and deal damage using range weapons like shurikens but there's nothing very complex about the game. Anyone can learn to play this game.
  • 13. Rubric
    • Rules
    • We give a 2 due to the fact that the area of combat is limited. As a result, the game only has a few different areas of combat which gets increasingly boring. Usability
    • The controls are moderately easy to comprehend. At the beginning of the game, you are taught how to control your character. Although the tutorial is short, you are able to dominate and master the game to its full potential. For this reason I give this score a 4
  • 14. Participant
    • What does this game mean to me?
    • The game is a form of entertainment that helps me cope with boredom.
  • 15. Group Contributions
    • What each member did well
    • What you would do differently
  • 16. Reflection
    • Brief reflection from each member on the quality game, the value of the learning experience, and working as a group member.
    • Is this kind of unit worth while?