Presentation 1 22nd August 2008

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legends of the black moon

legends of the black moon

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  • 1. legendsoftheblackmoon.wordpress.com
  • 2. What is this ..
    • What is this all about ?
    • A Game of course
    • Genre – RPG
    • Style – Linear
    • View – Isometric
  • 3. Our plan
    • Develop a playable version
    • Game play characteristics
    • Game engine
    • Sprites
    • Additional features
  • 4. In the industry …
    • Techniques generally followed
    • Prototyping, RAD, Heavy testing
    • Popular platforms
    • C++, DirectX / OpenGL, Python, Java
    • Popular games
    • The Elder Scrolls, Titan Quest, Dungeon Seige
  • 5. Can it be done ..?
    • Yes .. In fact we have a demo ready
    • Ease of programming in .NET
    • Superb toolset, IDE
    • Language essentials
  • 6. Our demo ..
    • A simple game ..
    • Player movement
    • Sprite rendering
    • Game engine in action
  • 7. USE CASE Diagram
  • 8. Timeline
  • 9. Add ons
    • Level Editor
    • Player-side enhancement
    • Multiplayer
    • Network based games
  • 10. Areas of application
    • Targeted Audience
    • Gamers ;-)
    • Gaming platforms
    • PC & XBOX, XBOX 360
    • Future updates
    • Additional players, levels etc..
  • 11. Hardware + Software
    • Developer
    • High end
    • Video memory
    • Drive space
    • IDE
    • Environment
    • Gamer
    • Medium end
    • Runtime environment
    • Drive space
    • Primary Memory
    • Basic peripherals
  • 12. References
    • 1] .NET Game Programming- http://gpwiki.org/forums/viewforum.php?f=7
    • 2] GameDev.net - http://www.gamedev.net/reference/start_here/
    • 3] XNA FAQ –
    • http://msdn.microsoft.com/en-us/directx/aa937793.aspx
    • 4] Wikipedia –
    • http://www.wikipedia.com
  • 13.
    • Game Over