Objectives Overview<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />2<br />See Page 257 <br />fo...
Objectives Overview<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />3<br />See Page 257 <br />fo...
What Is Input?<br />Input is any data and instructions entered into the memory of a computer<br />Discovering Computers 20...
What Is Input?<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />5<br />Pages 258 - 259<br />Instr...
What Are Input Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />6<br />Page 260<br />
The Keyboard<br />A keyboard is an input device that contains keys users press to enter data and instructions into a compu...
The Keyboard<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />8<br />Pages 260 - 261<br />Most de...
The Keyboard<br />The insertion point, also known as the cursor, is a symbol on the screen that indicates where the next c...
The Keyboard<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />10<br />Page 262<br />
The Keyboard<br />An ergonomic keyboard has a design that reduces the chance of wrist and hand injuries<br />Ergonomics in...
The Keyboard<br />Keyboards on mobile devices typically are smaller and/or have fewer keys<br />Some phones have predictiv...
Pointing Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />13<br />Page 263<br />
Mouse<br />A mouse is a pointing device that fits under the palm of your hand comfortably<br />Most widely used pointing d...
Mouse<br />Mouse operations<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />15<br />Page 264<br ...
Other Pointing Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />16<br />Pages 265 – 266 <...
Touch Screens and Touch-Sensitive Pads<br />A touch screenis a touch-sensitive display device<br />Discovering Computers 2...
Touch Screens and Touch-Sensitive Pads<br />Microsoft Surface<br />Touch-sensitive pads<br />Discovering Computers 2010: L...
Pen Input<br />With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections<br /...
Other Input for Smart Phones<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />20<br />Page 269 <b...
Game Controllers<br />Video games and computer games use a game controlleras the input device that directs movements and a...
Game Controllers<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />22<br />Page 270 <br />Figure 5...
Digital Cameras<br />A digital camerais a mobile device that allows users to take pictures and store them digitally<br />D...
Digital Cameras<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />24<br />Page 272 <br />Figure 5-...
Digital Cameras<br />Two factors affect the quality of digital camera photos:<br />Discovering Computers 2010: Living in a...
Voice Input<br />Voice inputis the process of entering input by speaking into a microphone<br />Voice recognitionis the co...
Voice Input<br />Audio inputis the process of entering any sound into the computer<br />Discovering Computers 2010: Living...
Voice Input<br />Music production software allows users to record, compose, mix, and edit music and sounds<br />Discoverin...
Video Input<br />Video inputis the process of capturing full-motion images and storing them on a computer’s storage medium...
Video Input<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />30<br />Page 275 <br />Figure 5-24<b...
Video: Video Editing on Your Computer<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />31<br />CL...
Video Input<br />A Web camis a type of digital video camera that enables a user to:<br />Discovering Computers 2010: Livin...
Video Input<br />A video conferenceis a meeting between two or more geographically separated people<br />Discovering Compu...
Scanners and Reading Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />34<br />Page 277 <b...
Scanners and Reading Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />35<br />Page 278 <b...
Scanners and Reading Devices<br />Optical character recognition (OCR)involves reading characters from ordinary documents<b...
Scanners and Reading Devices<br />Optical mark recognition (OMR) reads hand-drawn marks such as small circles or rectangle...
Scanners and Reading Devices<br />A bar code reader, also called a bar code scanner uses laser beams to read bar codes<br ...
Scanners and Reading Devices<br />RFID (radio frequency identification) uses radio signals to communicate with a tag place...
Scanners and Reading Devices<br />Magnetic stripe card readersread the magnetic stripe on the back of cards such as:<br />...
Scanners and Reading Devices<br />MICR (magnetic ink character recognition) devices read text printed with magnetized ink<...
Scanners and Reading Devices<br />Data collection devices obtain data directly at the location where the transaction or ev...
Biometric Input<br />Biometrics authenticates a person’s identity by verifying a personal characteristic<br />Discovering ...
Biometric Input<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />44<br />hand geometry system<br ...
Terminals<br />A terminal is a computer that allows users to send data to and/or receive information from a host computer<...
Putting It All Together<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />46<br />Page 285 <br />F...
Putting It All Together<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />47<br />Page 285 <br />F...
Putting It All Together<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />48<br />Page 285 <br />F...
Input Devices for Physically Challenged Users<br />Several input devices are available to assist physically challenged use...
Input Devices for Physically Challenged Users<br />Keyboard with larger keys<br />Head-mounted pointer<br />Discovering Co...
Summary<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />51<br />Page 287<br />
Chapter 5 Complete<br />
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Chapter 05

  1. 1.
  2. 2. Objectives Overview<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />2<br />See Page 257 <br />for Detailed Objectives<br />
  3. 3. Objectives Overview<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />3<br />See Page 257 <br />for Detailed Objectives<br />
  4. 4. What Is Input?<br />Input is any data and instructions entered into the memory of a computer<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />4<br />Pages 258 – 259 <br />Figure 5-1<br />
  5. 5. What Is Input?<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />5<br />Pages 258 - 259<br />Instructions can be entered into the computer in the form of programs, commands, and user responses<br />
  6. 6. What Are Input Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />6<br />Page 260<br />
  7. 7. The Keyboard<br />A keyboard is an input device that contains keys users press to enter data and instructions into a computer<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />7<br />Page 560 <br />Figure 5-2<br />
  8. 8. The Keyboard<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />8<br />Pages 260 - 261<br />Most desktop computer keyboards have…<br />
  9. 9. The Keyboard<br />The insertion point, also known as the cursor, is a symbol on the screen that indicates where the next character you type will appear<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />9<br />Page 261 <br />Figure 5-3<br />
  10. 10. The Keyboard<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />10<br />Page 262<br />
  11. 11. The Keyboard<br />An ergonomic keyboard has a design that reduces the chance of wrist and hand injuries<br />Ergonomics incorporates comfort, efficiency, and safety into the design of the workplace<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />11<br />Page 262 <br />Figure 5-4<br />Click to view Web Link,click Chapter 5, Click Web Link from left navigation, <br />then click Ergonomics below Chapter 5<br />
  12. 12. The Keyboard<br />Keyboards on mobile devices typically are smaller and/or have fewer keys<br />Some phones have predictive text input, which saves time when entering text using the phone’s keypad<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />12<br />Pages 262 – 263 <br />Figure 5-5<br />
  13. 13. Pointing Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />13<br />Page 263<br />
  14. 14. Mouse<br />A mouse is a pointing device that fits under the palm of your hand comfortably<br />Most widely used pointing device on desktop computers<br />A mouse can be wired or wireless<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />14<br />Pages 263 – 264 <br />Figures 5-6 and 5-7<br />
  15. 15. Mouse<br />Mouse operations<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />15<br />Page 264<br />Figure 5-8<br />
  16. 16. Other Pointing Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />16<br />Pages 265 – 266 <br />Figures 5-9 – 5-11<br />
  17. 17. Touch Screens and Touch-Sensitive Pads<br />A touch screenis a touch-sensitive display device<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />17<br />Click to view Web Link,click Chapter 5, Click Web Link from left navigation, <br />then click Multi-Touch Screensbelow Chapter 5<br />Page 266 <br />Figures 5-12 – 5-13<br />
  18. 18. Touch Screens and Touch-Sensitive Pads<br />Microsoft Surface<br />Touch-sensitive pads<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />18<br />Page 267 <br />Figures 5-14 – 5-15<br />
  19. 19. Pen Input<br />With pen input, you touch a stylus or digital pen on a flat surface to write, draw, or make selections<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />19<br />Page 268 <br />Figure 5-16<br />Click to view Web Link,click Chapter 5, Click Web Link from left navigation, <br />then click Signature Capture Pads below Chapter 5<br />
  20. 20. Other Input for Smart Phones<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />20<br />Page 269 <br />Figures 5-17 – 5-18<br />
  21. 21. Game Controllers<br />Video games and computer games use a game controlleras the input device that directs movements and actions of on-screen objects<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />21<br />Page 270<br />Click to view Web Link,click Chapter 5, Click Web Link from left navigation, <br />then click Wii Remote below Chapter 5<br />
  22. 22. Game Controllers<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />22<br />Page 270 <br />Figure 5-19<br />
  23. 23. Digital Cameras<br />A digital camerais a mobile device that allows users to take pictures and store them digitally<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />23<br />Page 272<br />
  24. 24. Digital Cameras<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />24<br />Page 272 <br />Figure 5-20<br />
  25. 25. Digital Cameras<br />Two factors affect the quality of digital camera photos:<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />25<br />Page 273<br />
  26. 26. Voice Input<br />Voice inputis the process of entering input by speaking into a microphone<br />Voice recognitionis the computer’s capability of distinguishing spoken words<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />26<br />Page 274 <br />Figure 5-22<br />
  27. 27. Voice Input<br />Audio inputis the process of entering any sound into the computer<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />27<br />Page 274<br />
  28. 28. Voice Input<br />Music production software allows users to record, compose, mix, and edit music and sounds<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />28<br />Page 274 <br />Figure 5-23<br />
  29. 29. Video Input<br />Video inputis the process of capturing full-motion images and storing them on a computer’s storage medium<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />29<br />Page 275<br />
  30. 30. Video Input<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />30<br />Page 275 <br />Figure 5-24<br />
  31. 31. Video: Video Editing on Your Computer<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />31<br />CLICK TO START<br />
  32. 32. Video Input<br />A Web camis a type of digital video camera that enables a user to:<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />32<br />Pages 275 - 276<br />Click to view Web Link,click Chapter 5, Click Web Link from left navigation, <br />then click Web Camsbelow Chapter 5<br />
  33. 33. Video Input<br />A video conferenceis a meeting between two or more geographically separated people<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />33<br />Pages 276 – 277 <br />Figures 5-25 – 5-26<br />
  34. 34. Scanners and Reading Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />34<br />Page 277 <br />Figure 5-27<br />
  35. 35. Scanners and Reading Devices<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />35<br />Page 278 <br />Figure 5-28<br />
  36. 36. Scanners and Reading Devices<br />Optical character recognition (OCR)involves reading characters from ordinary documents<br />A turnaround documentis a document you return to the company that creates and sends it<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />36<br />Page 279 <br />Figures 5-29 – 5-30<br />
  37. 37. Scanners and Reading Devices<br />Optical mark recognition (OMR) reads hand-drawn marks such as small circles or rectangles<br />An OMR device scans the documents and matches the patterns of light<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />37<br />Page 279 <br />Figure 5-31<br />
  38. 38. Scanners and Reading Devices<br />A bar code reader, also called a bar code scanner uses laser beams to read bar codes<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />38<br />Page 280 <br />Figure 5-32<br />Click to view Web Link,click Chapter 5, Click Web Link from left navigation, <br />then click Bar Code Readersbelow Chapter 5<br />
  39. 39. Scanners and Reading Devices<br />RFID (radio frequency identification) uses radio signals to communicate with a tag placed in or attached to an object<br />An RFID readerreads information on the tag via radio waves<br />RFID can track:<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />39<br />Page 280<br />
  40. 40. Scanners and Reading Devices<br />Magnetic stripe card readersread the magnetic stripe on the back of cards such as:<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />40<br />Page 281 <br />Figure 5-34<br />
  41. 41. Scanners and Reading Devices<br />MICR (magnetic ink character recognition) devices read text printed with magnetized ink<br />An MICR readerconverts MICR characters into a form the computer can process<br />Banking industry uses MICR for check processing<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />41<br />Page 281 <br />Figure 5-35<br />
  42. 42. Scanners and Reading Devices<br />Data collection devices obtain data directly at the location where the transaction or event takes place<br />Used in:<br />Restaurants<br />Grocery stores<br />Factories<br />Warehouses<br />The outdoors<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />42<br />Page 282 <br />Figure 5-36<br />
  43. 43. Biometric Input<br />Biometrics authenticates a person’s identity by verifying a personal characteristic<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />43<br />Pages 282 - 283<br />
  44. 44. Biometric Input<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />44<br />hand geometry system<br />iris recognition system<br />fingerprint reader<br />Click to view Web Link,click Chapter 5, Click Web Link from left navigation, <br />then click Biometric Input<br />below Chapter 5<br />Pages 282 – 283<br />Figures 5-37 – 5-39<br />
  45. 45. Terminals<br />A terminal is a computer that allows users to send data to and/or receive information from a host computer<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />45<br />Pages 284 – 285<br />Figures 5-40 – 5-42<br />
  46. 46. Putting It All Together<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />46<br />Page 285 <br />Figure 5-43<br />
  47. 47. Putting It All Together<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />47<br />Page 285 <br />Figure 5-43<br />
  48. 48. Putting It All Together<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />48<br />Page 285 <br />Figure 5-43<br />
  49. 49. Input Devices for Physically Challenged Users<br />Several input devices are available to assist physically challenged users:<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />49<br />Page 286<br />Click to view Web Link,click Chapter 5, Click Web Link from left navigation, <br />then click Gesture Recognition<br />below Chapter 5<br />
  50. 50. Input Devices for Physically Challenged Users<br />Keyboard with larger keys<br />Head-mounted pointer<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />50<br />Page 286 <br />Figures 5-44 – 5-45<br />
  51. 51. Summary<br />Discovering Computers 2010: Living in a Digital World Chapter 5<br />51<br />Page 287<br />
  52. 52. Chapter 5 Complete<br />
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