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emma dissertation presentation 2nd April 09
 

emma dissertation presentation 2nd April 09

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My dissertation presentation given on the 2nd of April outlining what stage I am at with my project.

My dissertation presentation given on the 2nd of April outlining what stage I am at with my project.

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    emma dissertation presentation 2nd April 09 emma dissertation presentation 2nd April 09 Presentation Transcript

    • play for all
      • imedia dissertation presentation
      • emma creighton
      • 2nd april ‘09
    • initial proposal move away from play today...
    • initial proposal ...back to play from yesterday...
    • initial proposal ...using new technology from today
    • reading technology sketching what stage i am at now the first few pieces of the jigsaw puzzle...
    • what work i have been doing mindmap
    • what i have learned so far play for children “ Play is the highest expression of human development in childhood, for it alone is the free expression of what is in a child’s soul.” Friedrich Froebel “ Play is the work of children” Friedrich Froebel
    • what i have learned so far play for children
    • what i have learned so far importance of play for adults “ We don't stop playing because we grow old; we grow old because we stop playing.” George Bernard Shaw “ In every real man a child is hidden that wants to play.” Friedrich Nietzsche
    • what i have learned so far importance of play for adults
    • what i have learned so far traditional play
    • what i have learned so far technology driven play...the bad
    • what i have learned so far ...and the good...
    • my project idea
    • what i have learned so far general imedia ‘ sixth sense’ Pattie Maes and Pranav Mistry
    • what i have learned so far work done in the area ‘ multitouch display wall’ Obscura Digital, Goodby Silverstein & partners and HP
    • what i have learned so far general imedia ‘ siftables’ David Merrill and Jeevan Kalanithi
    • what i have learned so far work done in the area ‘ drawn’ Zachary Lieberman
    • what i have learned so far work done in the area ‘ metaField maze’ Bill Keays
    • what i have learned so far work done in the area ‘ bodymover’ Art + Com
    • my project motivation
    • my project aims and objectives facilitate play that is...
    • how will i achieve these?
    • inspiration outdoors play
    • inspiration simple toys
    • inspiration old computer games...timeless classics
    • inspiration new computer play...body play
    • research methods
    • literature some literature so far Hagebolling, Heide (2004) Interactive Dramaturgies New Approaches in Multumedia Content and Design , Springer-Verlag, Germany Mandryk, Regan L. Inkpen, Kori M., Supporting Free Play in Ubiquitous Computer Games, Edge Lab, Canada Yelland, Nicola (1999 ) Technology as Play, Early Childhood Education Journal, Vol. 26, No.4 Koster, Raph (2005) A Theory of Fun for Game Design, Paraglyph Press, Arizona Marshall, Ruth Freeing the Spirit a collection of traditional games, Cooleenbridge School, Ireland Thomson, John (1994) Natural Childgood Gaia Books Ltd, London Bee, Helen (2000) The Developing Child ninth edition Allyn & Bacon, USA
    • user studies - observations - focus groups - play groups - questionnaires - informal interviews - user testing/evaluation methods
    • online ‘playgroups’
    • technical & artistic details skills required - sketching - 3d modeling - rendering - graphics - programming - electronics (arduino) - modelmaking
    • potential challenges - time - user studies - programming - technology - electronics
    • hopes for my final outcome “ design of an interactive toy/game that aims to change the way of play for all”
    • [email_address]