learning organizations                    and              design thinkingSaturday, November 10, 2012
creative strategist       Emilia Åström                              digital production       SWE                         ...
Saturday, November 10, 2012
HYPER ISLANDSaturday, November 10, 2012
The Mission               “We are Hyper Island. Hyper Island designs             learning experiences that enables compani...
Executive Programs   Student Programs                  Tailored Classes     Interactive Art Director                  Mast...
LEARN BY DOING                               PROBLEM SOLVING                               FAILING IS GOOD!               ...
Saturday, November 10, 2012
how                              (process)                              what                              (content)Saturda...
Saturday, November 10, 2012
Problem solving                                                  Group dynamics                                  Learning ...
Real briefs                                              What                  Latest digital technology                  ...
USEFUL TIPS AND EXERCISESSaturday, November 10, 2012
Saturday, November 10, 2012
LEARNING ORGANIZATIONS                  AND INDIVIDUALSSaturday, November 10, 2012
Checkin                               What did you do yesterday?                                 What will you do today?  ...
So who are you?               One paper, your name, 3 drawings of things               that defined you througout your life...
Saturday, November 10, 2012
Johari Window                During the 1950s two psychologists (Joseph                Luft and Harry Ingham) at the Unive...
Saturday, November 10, 2012
FEEDBACK FOR DUMMIESSaturday, November 10, 2012
Saturday, November 10, 2012
DESIGN THINKINGSaturday, November 10, 2012
Draw apples                      Divide a paper in boxes by drawing lines                      Fill all the boxes with var...
What do you think                                 happened                                 and why?Saturday, November 10, ...
Saturday, November 10, 2012
Can rules lead to a                               more productive                               creative process?Saturday,...
5 RULESSaturday, November 10, 2012
1. SEPARATE CREATIVE AND                                 ANALYTICAL THINKINGSaturday, November 10, 2012
2. QUANTITY IS A CONDITION FOR QUALITYSaturday, November 10, 2012
3. VISUALIZE YOUR IDEASSaturday, November 10, 2012
4. LISTEN!Saturday, November 10, 2012
5. YES AND!                              Build on each others ideas                                  No is a big NO NO!Sat...
HOW TO CREATE A                      CONCEPT IN LESS THAN                           ONE HOUR                              ...
1. Find a problem to solve                         Find a partner and ask them to tell you three things                   ...
2. Dig a little deeper                           Ask your partner to describe their most recent                           ...
3. Define the problem                          Now distill what you’ve learnt from your partner by                         ...
4. Sketch a solution                              Draw an ambitious solution to your partnerʼs problem,                   ...
5. Present back & choose                                                   Present                                Take the...
6. Sketch brainstorm                                    Sit in silence and sketch as many propositions                    ...
7. Review & create a                              Minimum Viable Product                      Lay out all of the propositi...
8. PRESENTATION                                     Prepare:                               Challenge + Solution           ...
Homework                                     Think of what you would do next.                         What simple tests, p...
Checkout                                 What did you do today?                          What will you need to do tomorrow...
PRESENTATION DEVELOPED IN COLLABORATION WITH:           Ulrik Gotsche           Anders Teigene           WWW.PROJECTOFHOW....
LINKS:           @THERIVERTWEET           WWW.PROJECTOFHOW.COM           http://www.slideshare.net/emiliaastromadvertising...
Upcoming SlideShare
Loading in...5
×

Learning organisations and design thinking

927

Published on

Published in: Design
0 Comments
3 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
927
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
20
Comments
0
Likes
3
Embeds 0
No embeds

No notes for slide

Learning organisations and design thinking

  1. 1. learning organizations and design thinkingSaturday, November 10, 2012
  2. 2. creative strategist Emilia Åström digital production SWE workshopsSaturday, November 10, 2012
  3. 3. Saturday, November 10, 2012
  4. 4. HYPER ISLANDSaturday, November 10, 2012
  5. 5. The Mission “We are Hyper Island. Hyper Island designs learning experiences that enables companies and individuals to develop, grow, and rise to the challenges of tomorrow’s transformative technology. Our mission is to spark a passion for learning that lasts for life.”Saturday, November 10, 2012
  6. 6. Executive Programs Student Programs Tailored Classes Interactive Art Director Master Classes Digital Media (ME) Mobile Design & Development Motion Graphics Digital Data Strategist Learning Designer & Facilitator eCommerce Business MA Digital Media ManagementSaturday, November 10, 2012
  7. 7. LEARN BY DOING PROBLEM SOLVING FAILING IS GOOD! REAL CLIENTS COLLABORATION CREATE THE FUTURESaturday, November 10, 2012
  8. 8. Saturday, November 10, 2012
  9. 9. how (process) what (content)Saturday, November 10, 2012
  10. 10. Saturday, November 10, 2012
  11. 11. Problem solving Group dynamics Learning organizations Idea generation How Design thinking Feedback Reflection PrototypingSaturday, November 10, 2012
  12. 12. Real briefs What Latest digital technology Industry leadersSaturday, November 10, 2012
  13. 13. USEFUL TIPS AND EXERCISESSaturday, November 10, 2012
  14. 14. Saturday, November 10, 2012
  15. 15. LEARNING ORGANIZATIONS AND INDIVIDUALSSaturday, November 10, 2012
  16. 16. Checkin What did you do yesterday? What will you do today? Is there something you need help with from the group? How do you feel today?Saturday, November 10, 2012
  17. 17. So who are you? One paper, your name, 3 drawings of things that defined you througout your life, and the reason why you are attending this workshopSaturday, November 10, 2012
  18. 18. Saturday, November 10, 2012
  19. 19. Johari Window During the 1950s two psychologists (Joseph Luft and Harry Ingham) at the University of California developed the model. It is a model that can be used to clarify different aspects of human relations and communication.Saturday, November 10, 2012
  20. 20. Saturday, November 10, 2012
  21. 21. FEEDBACK FOR DUMMIESSaturday, November 10, 2012
  22. 22. Saturday, November 10, 2012
  23. 23. DESIGN THINKINGSaturday, November 10, 2012
  24. 24. Draw apples Divide a paper in boxes by drawing lines Fill all the boxes with variations of apples One pen per team that you pass around 10 min and NO talkingSaturday, November 10, 2012
  25. 25. What do you think happened and why?Saturday, November 10, 2012
  26. 26. Saturday, November 10, 2012
  27. 27. Can rules lead to a more productive creative process?Saturday, November 10, 2012
  28. 28. 5 RULESSaturday, November 10, 2012
  29. 29. 1. SEPARATE CREATIVE AND ANALYTICAL THINKINGSaturday, November 10, 2012
  30. 30. 2. QUANTITY IS A CONDITION FOR QUALITYSaturday, November 10, 2012
  31. 31. 3. VISUALIZE YOUR IDEASSaturday, November 10, 2012
  32. 32. 4. LISTEN!Saturday, November 10, 2012
  33. 33. 5. YES AND! Build on each others ideas No is a big NO NO!Saturday, November 10, 2012
  34. 34. HOW TO CREATE A CONCEPT IN LESS THAN ONE HOUR - a team exercise 10 10Saturday, November 10, 2012 min min
  35. 35. 1. Find a problem to solve Find a partner and ask them to tell you three things they find annoying on a daily basis something annoying, or something that you want to improve Pick your favourite, then switch roles ~2 min 10 10Saturday, November 10, 2012 min min
  36. 36. 2. Dig a little deeper Ask your partner to describe their most recent encounter with the annoyance. Take notes: Stuck? Try asking “how?” or “why?”, then switch roles ~4 min 10 10Saturday, November 10, 2012 min min
  37. 37. 3. Define the problem Now distill what you’ve learnt from your partner by completing the following sentence: your partner’s name whatever it is to be fixed or made better the desired outcome (what improvement or change does it bring about?) an insight into your partner’s life that could help you solve the problem, it should be interestingly / amusingly / ironically, ~1 min 10 10Saturday, November 10, 2012 min min
  38. 38. 4. Sketch a solution Draw an ambitious solution to your partnerʼs problem, then give it a name ~5 min 10 10Saturday, November 10, 2012 min min
  39. 39. 5. Present back & choose Present Take the problems and solutions youʼve defined, sketched and named and present these back to your group (1 minute each). Vote As a group, vote for the individual problem/solution you now want to take forward to solve as a group. Weʼre looking for one to develop further as a group within a sketch brainstorm 10 10Saturday, November 10, 2012 min min
  40. 40. 6. Sketch brainstorm Sit in silence and sketch as many propositions that might solve the problem. When you have sketched something, hold it up and explain it to the group before placing it in the middle and sketching another one. Sketch the way these propositions might work as: • A web application on a desktop, in a browser • Mobile/portable products or services on a phone or tablet • Something else - donʼt feel limited by ʻdevicesʼ or ʻplatformsʼ. Perhaps your idea exists across the digital and physical world (e.g. as a book as well as a digital service; as an installation, wall or screen) ~20 min 10 10Saturday, November 10, 2012 min min
  41. 41. 7. Review & create a Minimum Viable Product Lay out all of the propositions you just sketched and decide which one is the strongest. For the solution write down: core feature 1 core feature 2 core feature 3 ~15 min 10 10Saturday, November 10, 2012 min min
  42. 42. 8. PRESENTATION Prepare: Challenge + Solution Name of digital service Technical device Target grooup 5 minSaturday, November 10, 2012
  43. 43. Homework Think of what you would do next. What simple tests, prototypes, interviews would you create/ carry out to iterate the product youʼve designed? How else can you prove people will use it before you start building? 10 10Saturday, November 10, 2012 min min
  44. 44. Checkout What did you do today? What will you need to do tomorrow? Is there something you need help with from the group? How did today make me feel?Saturday, November 10, 2012
  45. 45. PRESENTATION DEVELOPED IN COLLABORATION WITH: Ulrik Gotsche Anders Teigene WWW.PROJECTOFHOW.COMSaturday, November 10, 2012
  46. 46. LINKS: @THERIVERTWEET WWW.PROJECTOFHOW.COM http://www.slideshare.net/emiliaastromadvertisingSaturday, November 10, 2012
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×