An ignite style presentation given as part of the Reframe IA workshop day at the IA Summit 2013. The presentation outlines an emerging philosophy of design based around the idea of pervasive networks and augmentation, and briefly looks at what a new design practice needs to include to be successful in the networked world.
1. MATT NISH-LAPIDUS
DESIGN FOR THE NETWORK
THE PRACTICE OF 21st CENTURY DESIGN AND
INFORMATION ARCHITECTURE
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
2. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
ROADS
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
3. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
NETWORK
http://www.romanscotland.org.uk/
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
4. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
NETWORKS
http://blyon.com/
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
5. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
http://
SOFTWARE
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
6. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
7. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
CULTURAL
INTERFACE
“… we are no longer interfacing to a
computer but to culture encoded in
digital form …”
Lev Manovich, The Language of New Media (2001)
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
8. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
“If culture, in the context of
interactive media, becomes
something we „do,‟ it‟s the
interface that defines how we do
it and how the „doing‟ feels.”
David Rokeby, The Construction of Experience: Interface as Content (1998)
http://www.flickr.com/photos/theilluminated/5704563713
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
9. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
AUGMENTATION
http://caminao.files.wordpress.com/2011/11/map-old-world.jpg
http://cyclingfunmontreal.blogspot.ca/2010/07/why-did-chemin-nordet-disappear-from.html
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
10. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
PRE-INDUSTRIAL
http://erictantanto.blogspot.ca/2012/05/dear-readers-here-are-ancient-glasses.html
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
11. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
INDUSTRIAL
http://img0.etsystatic.com/000/0/5968045/il_fullxfull.290008624.jpg
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
12. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
POST-INDUSTRIAL
http://www.sott.net/article/248297-Augmented-Reality-Explorer-Steve-Mann-Assaulted-At-Parisian-McDonald-s
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
13. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
DESIGN PRACTICE
FOR THE
NETWORKED WORLD
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A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
14. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
… it is more likely that a "systems esthetic"
will become the dominant approach to a
maze of socio-technical conditions rooted
only in the present. … Rather than a novel
way of rearranging surfaces and spaces, it is
fundamentally concerned with the
implementation of the art impulse in an
advanced technological society.
Jack Burnham, System Esthetics, 1968
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A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
15. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
I CAN HAZ
FEEDBACK?
SYSTEMS
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A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
16. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
HUMANS
http://thinkjaytv.com/wp-content/uploads/2013/03/613445810_95f712caa1_o.jpg
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
17. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
TECHNOLOGY
http://www.moma.org/interactives/exhibitions/2011/talktome/objects/146358/
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A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
18. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
CRAFT
CRAFT
http://karenyair.files.wordpress.com/2011/05/img_0154.jpg
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
19. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
INTERFACE
http://www.gamingupdate.com/news/kinect
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
20. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
21. MATTHEW NISH-LAPIDUS
DESIGN FOR THE NETWORK
DESIGN FOR THE
NETWORK
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
Editor's Notes
Roads – rome built roads as a means to move troops and supplies acrosseurope
What they were actually building was a network of cultural impact, empire, social change, religion – this was software for the time, it ran on human hardware
Now we build different kinds of networks.
Now we build a different type of software that runs on this network, built on a code for machines rather than for humans
However, machine software still requires a human interface, and creates new types of cultural software
Cultural Interface
If culture and interface are now intertwined, then designing these interfaces … Interface as culture
Software augments our connection to reality, in a cybernetic loop with culture at large
But we have always been augmenting reality with technology, that is the nature of technology itself. Pre-industrial interfaces were mainly the expression of a single individual craftsperson and made one at a time, all unique
The industrial revolution was essentiallya cultural event where technology became inextricable from society and shifted all our cultural interfaces: class, consumerism, wealth, war. Industrial interfaces were the expression of the collective, the industry.
Post industrial interfaces are the expression of the network and the rate of cultural change has accelerated in the extreme. Memes, networks of all shapes and sizes…
What we are now developing is a new design practice for post-industrial objects. We’ve been calling this Design for the Network.
Aesthetics: In 1986 Jack Burnham, an art professor at Northwestern and the University of Maryland, began exploring the aesthetics of art and design as a systems. He saw the emergence of artists as aesthetic decision makers rather than the makers of things.
Systems: Second order cybernetics pioneer Heinzvon Foerster helped give us a framework for understanding these complex systems and their relationships through the primary notion of understanding interactions through feedback, and observing systems from the inside. Even more true today is the idea that everything is a complex network of interactions between people, machines, other systems, and people through machines.
Human cognition, behavior, psychology, and more are a core part of the new design practice, as they have been for all design practices. All technology and networks are created by humans, and ultimately serve them (for now).
Technology is a key part of all modern networks, creating links, making decisions, acting autonomously based on programming, and taking on the appearance and vocabulary of it’s creators and context.
In 1998 MalcolmMcCollough published a book entitles Abstracting Craft focused on understanding the nature of creative making in a digital era. We now have 3d printers, data modeling that acts more like clay sculpting, and direct manipulation of digital objects. The nature of craft skill is changing, however our need and desire to create tangible things with our own hands is not.
The penultimate foundation element is Interface. As interfaces become part of our daily environment it is important to consider the impact of the those interfaces and the ethical decisions about transparency, hackability, and access. Interface isn’t just about working with technology, it’s about how we understand the world and shapes our expectations of our environment.
Finally, CULTURE. The explosion of networks and interfaces in the broad sense has accelerated the rate of change at the cultural level.
All of this leads to a new cultural software and a practice for designing it…