Patterns, Components, and Code, Oh My!
by erin malone, Principal at Tangible ux on Aug 17, 2010
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The talk I gave at An Event Apart, Minneapolis, 2010. ...
The talk I gave at An Event Apart, Minneapolis, 2010.
In which I discuss identifying interaction design patterns, writing design patterns, creating a pattern library, creating a component library and code libraries. The three elements - patterns, components and code - are unified as a toolkit for design and development teams.
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