2012 06 19 (upm) emadrid fdevries ounl mobile learning opportunities pitfalls
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2012 06 19 (upm) emadrid fdevries ounl mobile learning opportunities pitfalls

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2012 06 19

2012 06 19
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emadrid
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ounl
mobile learning opportunities pitfalls

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2012 06 19 (upm) emadrid fdevries ounl mobile learning opportunities pitfalls 2012 06 19 (upm) emadrid fdevries ounl mobile learning opportunities pitfalls Presentation Transcript

  • Mobile learning, opportunities and ... Fred de Vries 1Tuesday, June 19, 12
  • 2Tuesday, June 19, 12
  • Facts: - 20.000 students - 60 Mio budget - 15 study centers CELSTEC - 120 fte, 7 Mio budget 2Tuesday, June 19, 12
  • Facts: - 20.000 students - 60 Mio budget - 15 study centers CELSTEC - 120 fte, 7 Mio budget 2Tuesday, June 19, 12
  • Research Lines and topics #1 Mobile and ubiquitous learning content Ubiquitous access to learning support and distributed multi-format learning content. – Mobile Video and Audio Content (Youtube EDU, iTunes U), Cloud- based learning content, Mobile data collection and aggregation, eBooks and tablet content. #2 Orchestration of seamless learning support Instructional design of nomadic and seamless learning support. – Ubiquitous LMS access, Mixed Reality Games, Excursions and Field Trip systems, Mobile Augmented Reality, Mobile Learning Games, Object and location-based service access. #3 Situated learning experiences Connect the Learning and the real World, context-aware learning systems, sensor-based learning support. – Experience sampling apps, Sensor-based learning apps, Situated and ambient displays, Context-aware social media, Tangible and smart- objects for learning 3Tuesday, June 19, 12
  • Mobile Learning Applications Domains • eHealth and healthcare EMURGENCY: performance support and notification system, Handover procedures, Reference apps for daily practice • Law and Management education OpenScout, OUNL iPad pilots, UNHCR mobile simulated games • Architecture and creative industries MACE location-based content and social media, Cloud-based cooperation methods in design and architecture • Cultural Heritage Mixed reality field trips with Cultural Sciences • Logistics SALOMO: Situation Awareness and Mobile data collection • Language learning ELENA, PhD projects • Teacher education and networking mobile social networking apps 4Tuesday, June 19, 12
  • Service and research portfolio • How to innovate? Innovation workshops for mobile media and learning in the OUNL Learning Innovation Laboratory, Desirability and technology acceptance studies of innovative solutions, Open innovation policy, open source frameworks • How to learn best? Educational and instructional design for blended and ubiquitous learning Evaluation of increased awareness, efficiency, effectiveness. • How to implement your mobile learning support? Prototyping mobiles cross-platform and with embedded technologies. Mashup and visualisation technologies for integrated solutions. Customized mobile solutions integrating legacy software. • What is my return on investment? Piloting and evaluation of new solutions, following standardized methods. Usability and acceptance studies (mobile eye-tracking). • How to optimize your existing processes for mobile? Content engineering and automation for mobile and multi-platform delivery. Multi-platform access to legacy systems integrated with daily practices. 5Tuesday, June 19, 12
  • tion Lab g In nova Le arnin 6Tuesday, June 19, 12
  • Augmented Reality 7Tuesday, June 19, 12
  • Milgram, P. and Kishino, A. F. (1994) Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329. •Real environment •Virtual environment •enriched with virtual objects •enriched with virtual objects 8Tuesday, June 19, 12
  • Senses • sight • hearing • taste • smell • touch • balance • .... 9Tuesday, June 19, 12
  • ARLearn: hearing 10Tuesday, June 19, 12
  • ARLearn: hearing 10Tuesday, June 19, 12
  • ARLearn Architecture – Serious game engine • Score • Progress • Team play – Android and streetview clients – excursions possible – notification framework – Rich media: video, audio, multiplechoice questions, ... – location based assignments and triggers Media 11Tuesday, June 19, 12
  • ARLearn Case studies Florence case Amsterdam case Hostage case Game Scavenger game Adventure game Decision game design Delivery augmented reality augmented virtuality augmented reality Channel Pedagogic situated learning expository learning learning through approach decision taking 12Tuesday, June 19, 12
  • Cultural Science Fieldtrip in Florence 13Tuesday, June 19, 12
  • Tutor (assignment/ information) • For everyone • For a specific person / learnerTuesday, June 19, 12
  • Tutor (assignment/ information) • For everyone • For a specific person / learnerTuesday, June 19, 12
  • Students make notes • replay / editing during fieldwork • research data for their essayTuesday, June 19, 12
  • Students make notes • replay / editing during fieldwork • research data for their essayTuesday, June 19, 12
  • Results - students • Event driven: • walk to a position • make notes (text, audio, photo) • manual interventions by tutor 16Tuesday, June 19, 12
  • Results - students • Navigate vs. Exploration • Application designed for explotaration • Navigation can be used to find your way besides paper map. • accuracy of GPS-signal! • Students appreciated recording their notes and checking them afterward via the web. • Quality of essays of ARlearn students was higher than non-ARlearn students. 17Tuesday, June 19, 12
  • Results - tutor • Multitasking • tutor can monitor different students real-time • checking continuously the online portfolio to check the progress and answer of students • Intervene sometimes with instruction or extra assignments • Assignments were sometimes too complex, tasks need to be split in smaller ones in future implementations. 18Tuesday, June 19, 12
  • Lessons Learned • Choose a location for fieldwork with proper GPS reception • High buildings, narrow streets :( • Reserve time for users to make themselves acquainted with the smartphone • Battery life ~ GPS/network operations • Balance between automatic start and manual start of audiofragments. 19Tuesday, June 19, 12
  • Research Find out how much ‘ human intervention ‘ from an expert / tutor is needed during the fieldwork? Ask questions during the fieldwork... is this needed? Review of student’s work during their fieldwork; tutor can require additional activities Perspective: Students can run the game on their own in Florence when it suits them during a study-year 20Tuesday, June 19, 12
  • Streetlearn: Amsterdam culturale heritage • cultural heritage case : Amsterdamse grachtengordel • Unesco site with 100% google streetview coverage • storyboard based on real historic event: smuggling marihuana from Libanon in early 1970s • Player takes role of Ada Jobse, a police officer 21Tuesday, June 19, 12
  • Streetlearn: ARLearn streetview client 22Tuesday, June 19, 12
  • Hostage Simulation: Real World Training for critical situations 23Tuesday, June 19, 12
  • UNHCR Hostage Training • Hostage taking situation: train employees to handle a hostage taking situation • Simulate stress through notification framework: many things to handle, little time available • New events come in: employees need to react in time • multitask: make it easy for 2 instructors to simulate a hostage taking situation with 18 trainees. • Different roles with customized content: staff welfare, head of office, security official 24Tuesday, June 19, 12
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  • Roles / teams Head of Office - Security Officer - Staff Welfare a role is performed by a small group with smartphone. advance organizer for real drill take decissions / collaborate 27Tuesday, June 19, 12
  • Results Game played in Entebbe: 9 devices, 3 runs, 3 roles drop of internet, due to electrical cuts moderated game: learners shared info and collaborated REALISM more scenario’s in other domains to be developed 28Tuesday, June 19, 12
  • 1.context is complex and always. 2. engineering challenges need to focus..... then technology ... 3. ... can enhance learning to be more dynamic, flexible, personal, social, connected ... put in context. 29Tuesday, June 19, 12
  • 11th  World  Conference  on  Mobile  and  Contextual  Learning mLearn  2012  -­‐  MOBILE  LEARNING  IN  CONTEXT Helsinki,  Finland  -­‐16-­‐18  October  2012 SelecGon  of  the  Conference  Topics 2012   • Mobile  learning  across  formal  and  informal   n mlear se9ngs / k.com • Ubiquitous  and  ambient  learning  and   faceboo Kp:// technology   V isit:  h • Theories,  models  and  ethics  for  mobile  and   contextual  learning • Open  and  distance  educaAon  with  mobile   devices • Interoperability  and  standards  for  mobile   learning • Challenges  for  mobile  learning  in  developing   countries • Mobile  learning  strategies  in  schools,  higher   insAtuAons,  industry,  and  organizaAons • AdapAve,  virtual  or  collaboraAve  environments   for  mobile  learning   • Augmented  reality  for  learning • InnovaAve  approaches  to  learning  of  current   and  emerging  mobile  technologies • Mobile  learning  across  cultures   • Mobile  language  learningTuesday, June 19, 12
  • Thank you • fred.devries@ou.nl • +31455762860 • Skype: fjdevries • Twitter: freddevries • LinkedIn: freddevries www.openu.nl Lear ning Mo bile Top ic on 31Tuesday, June 19, 12