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2010-02-19 Sem eMadrid UCM Intro
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2010-02-19 Sem eMadrid UCM Intro

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1er seminario de eMadrid …

1er seminario de eMadrid
"e-Learning y Juegos"
2010-02-19
en Móstoles (Madrid), URJC
Presentación del grupo e-ucm
Autor: Baltasar Fernández Manjón

Published in: Education

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Transcript

  • 1.  
  • 2. <e-UCM> research group
    • Research group in Technology-Enhanced Learning
    • Research areas related to eMadrid
      • Learning communities
      • Educational standards
      • E-Learning systems
      • Hypermedia and markup languages applied to learning
      • Using games and game-like simulations in education
  • 3. Our work: <e-Adventure>
    • <e-Adventure>
      • Easy-to-use platform for the creation of low-cost educational adventure games
      • Integration in e-learning environments (Moodle, WebCT, Sakai, etc.)
      • Evaluation and assessment integrated in the games
      • Adaptive games
    • http://e-adventure.e-ucm.es
      • Videos
      • Tutorials
      • Examples of games
    • Open source code
      • Sourceforge.net
  • 4.  
  • 5.  
  • 6. In collaboration with Harvard U. and MGH
  • 7. Our work
    • <e-Adventure> Current work
      • Improved capabilities and expressivity
      • Better integration with LMS (e.g. Moodle) with bi-directional communication
      • Integration with LAMS (in cooperation with Macquaire U.). Use games as a task in the LAMS learning design
    • Mundo núcleo
      • Use of 3D virtual worlds in education
      • Virtual worlds connected to a LMS Back-End (Moodle)
      • Moodle as a persistance layer
  • 8.  
  • 9. Our work
    • <e-Adventure>
      • Easy-to-use platform for the creation of low-cost educational adventure games
      • Integration in e-learning environments (Moodle, WebCT, Sakai, etc.)
      • Evaluation and assessment integrated in the games
    • Mundo núcleo
      • Use of virtual worlds in education
      • Virtual worlds connected to a Moodle Back-End
    • CS-Training
      • Mini-games in computer engineering for the Nintendo DS portable game console
      • The games are mini-exams that report grades to a Moodle server
  • 10. CS Training
  • 11. Our work
    • <e-Adventure>
      • Easy-to-use platform for the creation of low-cost educational adventure games
      • Integration in e-learning environments (Moodle, WebCT, Sakai, etc.)
      • Evaluation and assessment integrated in the games
    • Mundo núcleo
      • Use of virtual worlds in education
      • Virtual worlds connected to a Moodle Back-End
    • CS-Training
      • Mini-games in computer engineering for the Nintendo DS portable game console
      • The games are mini-exams that report grades to a Moodle server
    • <m-Adventure>
  • 12. <m-Adventure>
    • <e-Adventure> player for mobile devices
    • Player for Android
  • 13. Games, standards, e-Learning
  • 14. Main idea
    • Games may end up being a great medium for education, although their true value has not been thoroughly demonstrated
      • Integrate games into the learning flow
    • Open research challenges
      • Increase our understanding of why and how games can teach (or why and how education could be fun)
      • Demonstrate their efficacy scientifically
      • Reduce the average development cost
      • Introduce games non-disruptively or in parallel
      • Involve instructors
      • Accesibility
  • 15.