2010-09-30 ectel 2010 mbarajas ubarcelona game based learning augmented learning

637 views
593 views

Published on

2010-09-30
ECTEL 2010
Mario Barajas
Universitat de Barcelona
From game-based learning to augmented reality learning

Published in: Education
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
637
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
5
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

2010-09-30 ectel 2010 mbarajas ubarcelona game based learning augmented learning

  1. 1. From game-based learning to augmented reality learning:<br />Pedagogical Underpinnings of two European Projects<br />Prof. Mario Barajas, Universitat de Barcelona, DOE<br />
  2. 2. EC-TEL 2010, Barcelona<br />2<br />TEL: Research and Implementation<br />
  3. 3. Overview of SCeTGo. Key aspects<br />Overview of PROACTIVE. Key aspects<br />The challenges of TEL and pedagogy<br />Conclusions<br />Outline<br />3<br />EC-TEL 2010, Barcelona<br />
  4. 4. SCeTGo<br />4<br />EC-TEL 2010, Barcelona<br />
  5. 5. The project<br />SCeTGo = Science Center ToGo<br />Programme: Lifelong Learning, KA3 ICT<br />Official Start: 01/01/2010<br />Duration: 2 years<br />Consortium: 10 partners from 7 countries (Finland, Germany, Greece, Romania, Spain, Sweden, UK)<br />www.sctg.eu<br />5<br />EC-TEL 2010, Barcelona<br />
  6. 6. SCeTGo blended approach<br />6<br />EC-TEL 2010, Barcelona<br />
  7. 7. SCeTGo approach<br />7<br />EC-TEL 2010, Barcelona<br />
  8. 8. Science Centers<br />a Science Museum<br />emphasize a Hands-on Approach<br />8<br />EC-TEL 2010, Barcelona<br />
  9. 9. Augmented Reality<br />Allows showing the invisible<br />Makes evident hidden phenomena<br />Provides additional information<br />9<br />EC-TEL 2010, Barcelona<br />
  10. 10. SCeTGo‘s Pedagogical Framework<br /><ul><li>based on an inquiry-based and creative problem based approach
  11. 11. Integrates augmented reality (AR technology) applications on miniature exhibits
  12. 12. for improving science education, enhance scientific literacy and their critical thinking skills
  13. 13. recognises the diversity of personal learning styles and behaviours in different contexts and applications
  14. 14. promoting young people’s interest in science</li></ul>10<br />EC-TEL 2010, Barcelona<br />
  15. 15. The miniatures<br />The miniatures support until now 5 experiments:<br /><ul><li>The double cone paradox
  16. 16. The double slits wave experiment
  17. 17. Airfoil miniwing experiment
  18. 18. The Doppler effect
  19. 19. The Bolzman experiment</li></ul>11<br />EC-TEL 2010, Barcelona<br />
  20. 20. EC-TEL 2010, Barcelona<br />12<br />
  21. 21. PROACTIVE<br />13<br />EC-TEL 2010, Barcelona<br />
  22. 22. The project<br />PROACTIVE<br />Programme: Lifelong Learning, KA3 ICT<br />Official Start: 01/01/2010<br />Duration: 2 years<br />Consortium: 6 partners from 4 countries (Italy, Romania, Spain, UK)<br />www.proactive-project.eu<br />14<br />EC-TEL 2010, Barcelona<br />
  23. 23. <ul><li>In natural situations learners combine simultaneously 5 metaphors for learning: Imitation, Participation, Acquisition, Exercising, and Discovery
  24. 24. Game-based learning (GBL) supports creativity and inquiry-based learning processes</li></ul>15<br />Assumptions and Solutions<br />PROACTIVE GOAL is to Foster Teachers’ Creativity<br />
  25. 25. Acquisition: transfer of knowledge, from teacher to learner<br />Imitation: modeling behaviours observing others<br />Exercising: repetition of action in order to learn<br />Participation: learning by participation with others<br />Discovery: by doing things by yourself, you discover… allows for incidental learning.<br />EC-TEL 2010, Barcelona<br />16<br />Learningmetaphors<br />
  26. 26. Using video games in educational settings can enhance students’ motivation towards learning.<br />Video games can provide challenging experiences that promote the intrinsic satisfaction of the players and therefore keep them engaged and motivated <br />EC-TEL 2010, Barcelona<br />17<br />EducationalGames<br />
  27. 27. EC-TEL 2010, Barcelona<br />18<br />Whatcreativitymeansforeducation?<br />
  28. 28. Creativeteachersencouragestudentstobecreative<br />Theeducationalsystemsencouragesthe no creativityparadigm (no errors, no try out, no differentanswers, etc.<br />EC-TEL 2010, Barcelona<br />19<br />Teaching for creativity<br />
  29. 29. <ul><li>Two game editors:
  30. 30. EUTOPIA - a free of charge 3D virtual environment allowing collaborative interaction of the learners; University of Napoli
  31. 31. <e-Adventure> - an Open Source framework for implementing 2D user-centred adaptable scenarios; UCM</li></ul>20<br />Tools<br />
  32. 32. <E-ADVENTURE><br />
  33. 33. EUTOPIA<br />
  34. 34. EC-TEL 2010, Barcelona<br />23<br />PROACTIVE in action<br />
  35. 35. Challenges<br />EC-TEL 2010, Barcelona<br />24<br />
  36. 36. EC-TEL 2010, Barcelona<br />25<br />PROACTIVE challenge<br />
  37. 37. PROACTIVE: Designinggamespromotecreativityamongteachers…and as a consequence, amongstudents<br />Themetaphorswouldhelpteacherstostimulatetheirreflectiveprocessesonhowtheyteach.<br />EC-TEL 2010, Barcelona<br />26<br />Do gamespromotecreativity?<br />
  38. 38. EC-TEL 2010, Barcelona<br />27<br />SCeTGochallenge<br />
  39. 39. Thelearningmodelssouldhelpdesignerstomakeexplicittheirtechnologicaldecisions, and facilitateteacherstoput TEL innovationsintopractice.<br />A welldefinedpedagogicalapproach (IBL) embeddedintorich (AR) experiments, couldimprovetheeducationaloutcomes (SCeTGo)<br />A creativeteachervarieshis/herteachingstrategies: bydesigningeducationalgames, thiscouldbepossible (PROACTIVE)<br />EC-TEL 2010, Barcelona<br />28<br />Conclusions<br />
  40. 40. Thank you!<br />29<br />Contact:<br />Mario Barajas Frutosmbarajas@ub.edu<br />http://www.futurelearning.org<br />

×