Slideshow transcript
Slide 1: Augmented Reality Prof. Charles Woodward VTT Technical Research Centre of Finland
Slide 2: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Outline Introduction VTT Virtual and Augmented Reality Applications at VTT Entertainment, marketing Interior design, architecture Mobile Augmented Reality Production applications Augmented Reality Future Some new ideas Enabling technologies Trends and Drivers
Slide 3: VTT TECHNICAL RESEARCH CENTRE OF FINLAND INTRODUCTION
Slide 4: VTT TECHNICAL RESEARCH CENTRE OF FINLAND VTT Profile Figures IES 2 700 employees Basic SIT 233 M€ research budget research R IVE 45 Knowledge Centres UN 7 Knowledge Clusters Applied VTT Digital Information Systems research Telecommunications IN Microtechnologies and Sensors D US Materials and Building TR Industrial Systems Development Y Biotechnology work Energy and Pulp&Paper
Slide 5: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Virtual and Augmented Reality at VTT VR/AR Roadmap report 2005 Fourteen VTT research teams contributing Applications from entertainment to digital media, construction to production, ships, military, etc. Technology, incl. Core VR/AR solutions Machine vision, feature tracking Multimodality, 3D audio etc. Motion tracking, avatars, sensors GSM/GPS positioning, GIS systems Ambient intelligence, context sensitivity, … Special strenghts Multi-disciplinary research Strong industry relations and experience
Slide 6: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Virtual Reality (Introduction) Devices, incl. Head Mounted Displays (HMD), data gloves, motion trackers, ... CAVE systems “Lumeportti” - VTT’s proprietary CAVE for 3D data visualisation Utilises video projectors, networked PCs and low-cost VR technology Provides steroscopic walk-through functionality with gesture-based interaction Applications e.g. space ship simulation for Alenia Spazio
Slide 7: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Augmented Reality Augmented Reality (AR) - Mixes virtual objects with user’s view of real world - Properties: real-time, Reality Augmented Reality Augmented Virtuality Virtual Reality interactive, 3D Mixed Reality Related technologies Augmented Virtuality - - Mediated Reality - Diminished Reality - Mixed Reality Display devices - PC screen + web camera (”Magic mirror”) - Data glasses (video or optical see through HMD) - Hand held devices, camera phones (”Magic lense”)
Slide 8: VTT TECHNICAL RESEARCH CENTRE OF FINLAND AUGMENTED REALITY – APPLICATIONS AT VTT
Slide 9: VTT TECHNICAL RESEARCH CENTRE OF FINLAND AR in Marketing / Media ARCatalogue Enhanced ”Magic Book” application In real marketing use by e.g. Lappset Group ARCipher Implementation on camera phones Augmenting on matrix codes
Slide 10: VTT TECHNICAL RESEARCH CENTRE OF FINLAND AR in Games / Entertainment CamBall Augmented networked table tennis SymBall Virtual table tennis for camera phones StereoGames 3D Stereo display enhancement
Slide 11: VTT TECHNICAL RESEARCH CENTRE OF FINLAND AR at Homes / Interiors Basic solution Virtual furniture object tied to each marker ARInteriors Augmented digital images ARPhone Virtual furniture on phone’s camera image Downloading models by matrix codes
Slide 12: VTT TECHNICAL RESEARCH CENTRE OF FINLAND AR on the Table / Collaboration ARScaleModel Virtual scale model augmented on table Stereo viewing using data glasses Virtual cursor for user interaction Including ARCatalogue for selecting components Virtual reality walk-through inside the model
Slide 13: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Mobile Augmented Reality Outdoors visualisation of Digitalo Commission by Senate Properties, spring 2003 Client/server implementation with PDA & WLAN Using large 80 x 80 cm markers, Speed 2 frames / sec Markerless implementation “AROnSite” Feature based tracking Interactive positioning of building to real scene E.g. Helsinki Music Hall visualisation 2006
Slide 14: VTT TECHNICAL RESEARCH CENTRE OF FINLAND “Google Earth on Earth” Google Earth + AROnSite Building placed in Google Earth Semi-automatic positioning using GPS Applications, e.g. Paper mill visualisations by Pöyry Plc 2007 Excavator visualisations for Metso Minerals 2007 Future work Automatic positioning, e.g. matching map and cam view Implementation on camera phones
Slide 15: VTT TECHNICAL RESEARCH CENTRE OF FINLAND AR in the Web ARWebCam Augmented reality webcamera Application during Digitalo construction 2003 – 2005 VTT being the first in the world to implement 3D Terrain Semiautomatic creation of 3D environment Based on aerial photos and geographic information Incl. trees, surrounding buildings, terrain shapes
Slide 16: VTT TECHNICAL RESEARCH CENTRE OF FINLAND PRODUCTION APPLICATIONS
Slide 17: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Industry Partners, e.g.
Slide 18: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Project SPECIAL Further applications by Pöyry Plc ARCatalogue for technical machinery documents Helmet with integrated camera & data glasses Emagin video glasses / Micro-optical PC viewer Lightweight, battery mounted inside helmet
Slide 19: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Project PLAMOS Objective To provide ubiquitous access to plant information using intuitive mobile user interfaces / Augmented Reality Results Core-task analyses for operational and maintenance work to consider and define interfaces between actions and actors including outsourcing of services An ontology based modeling environment for linking plant model information from several sources e.g. for augmented visualisation of 3D constructions AR demonstrations on gasification simulation process; the user can e.g. change controls and study changes in process values, and retrienve service instructions of the identified equipment Employing AR in the design phase to support information transfer between design, installation, implementation and maintenance
Slide 20: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Project NOSE Objective: to study studies methods and tools for ubiquitous plant model usage Continuation to PLAMOS, but stronger emphasis on locationing techniques & pilot applications Location aware services and augmented reality techniques studied in process industry surroundings in order to provide plant model services to a mobile device Technologies: model based tracking, pseudosatellites Participating companies Fortum Nuclear Services, Pöyry Forest Industry, Metso Paper, Wärtsilä, Nokia Research Center, Cadmatic, Space Systems Finland, R.A. TR-Consulting Timetable 26.9.2007-31.7.2009, funding from Tekes and companies
Slide 21: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Project AugAsse Augmented Assembly Timetable: 1.8.2006-31.7.2008 Funding from Tekes and companies Objective: Increasing efficiency in assembly work with Augmented Reality Development of the manufacturing process using AR Integration of AR to CAD/PLM/ERP systems Content creation (authoring) for Augmented Assembly Exploring AR display devices in assembly factory Work tool sensor feedback into AR systems Development of a AugAsse demonstration system Development of pilot applications at customer companies Advantages Visual and smart information for manual working phases Faster work and less faults Uniform quality Steep learning curve Customer-driven design change management
Slide 22: VTT TECHNICAL RESEARCH CENTRE OF FINLAND SOME NEW PROJECT IDEAS
Slide 23: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Project Proposal ”TelePet” • Augmented Networked Games for Dogs • To entertain dogs over Internet during master’s absence • Game control based on gesture detection • Example game • Master throws virtual ball, dog has to “catch” • Dog sees silhouette on the screen, ball bounces back if “caught” • Further rewards, e.g. biscuit box operated over internet Internet
Slide 24: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Project Proposal ”AR4BC” • “Augmented Reality for Building and Construction” • To provide mobile AR (MR) tools linking real situation at construction site to Building Information Models (BIM) information, planning and follow-up • Augmented on-site visualisation • linking project plans with actual situation on site • Augmented site journaling • feedback to system: attach images, tag installed parts in 4D model • Office solutions • presentation techniques for augmented 4D models
Slide 25: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Project Proposal “MARACAT” “Mobile AR for Architects, Communities, Ads and Things” Technology – core solutions ARPhone – products, things downloaded by matrix codes, augmented in camera phone view ARMobile/AROnSite – products, things positioned in Google Earth maps, augmented in camera phone view ARCipher – 3D content augmented to ads, products etc., based on visual tracking of matrix codes Applications (“Things”) Consumer products, furniture, decoration Construction, houses, appartments Augmented ads, packages, products Entertainment, infotainment, games Fashion, trends, digital arts Personal digital items Virtual brand products Sharing by communities
Slide 26: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Connecting Physical and Digital Worlds • Mobile Augmented Reality as visual interface to location based (3D) Internet content Internet content augmented in real world • “Google Earth on Earth” for displaying GE content on spot • E.g. virtual ads, tourist info, navigation, architecture Mobile Internet content creation • Augmented and other media on camera phones, e.g. photos, video clips • Attaching the user generated (augmented) content to real world locations Interfaces to virtual products • Digital products by virtual communities, with real monetary value • Current examples Habbo Hotel, IRC Gallery, Aapeli, Second Life, … • MAR interface to hyperdragging Interfaces to virtual worlds • E.g. virtual world avatars augmented in real world • And, real people, things augmented in virtual worlds
Slide 27: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Mobile Augmented Reality one of the technologies “most likely to alter industries, fields of research, and the way we live”. - MIT’s annual review “10 Emerging Technologies 2007”
Slide 28: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Technology Enablers and Drivers • Smart mobile terminal • Technology convergence to smart phones • Incl. camera, 3D graphics, WLAN, WiMAX, 4G • Up to accelerometers, RFID, 3D displays • E.g. N95, iPhone, Samsung • Minituriarised data glasses • E.g. Lumus augmented reality glasses • MyVu video glasses for iPod • Game industry, e.g. • Sony Eye Toy • Nintendo Wii • Eye of Judgment • AR software technology • E.g., Markerless tracking (see video) • Commercial activities, companies Intersense (USA), Metaio (Germany), Total Immersion (France)
Slide 29: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Mixed Reality and 3D Web • Second Life etc. • Virtual communities and commerce • Avatar representations & access from real world by Mixed Reality • Google Earth • Incl. 3D buildings, photos, panorama, etc. • Content creation by virtual communities, “digital graffiti” • Microsoft • PhotoSynth, Massively multi-user content creation • 3D reconstruction of physical world • Nokia • Purchase of Navteq at 5 Billion € • MARA project & VCUI team work at Palo Alto 2007 • IBM • International Herald Tribune (April 25, 2007): IBM creates a mainframe platform for Virtual Worlds with game developer Hoplon, using the high-powered Cell processor, capable of supporting 100.000’s of users in realistic 3D games ...
Slide 30: VTT TECHNICAL RESEARCH CENTRE OF FINLAND Thank You! Prof. Charles Woodward Videos and Demos available at: http://www.vtt.fi/multimedia



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