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Cognitive Rehabilitation through Serious Games
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Cognitive Rehabilitation through Serious Games

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In BackHome we focus on the definition and provision of cognitive rehabilitation tasks to people with neurological disorders going back to home after a discharge. Those tasks will be executed through …

In BackHome we focus on the definition and provision of cognitive rehabilitation tasks to people with neurological disorders going back to home after a discharge. Those tasks will be executed through a Brain-Neural Computer Interface system and will consist of desktop-based serious games. By now, two games have been implemented: the “memory cards” game, aimed at improving memory skills, and the “find a category” game, aimed at improving attention-and-perception skills. The implemented games are currently under testing at the end-users facilities, in Belfast and Wüurzburg.


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  • 1. Eloisa Vargiu Barcelona Digital Technology Center Cognitive Rehabilitation through Serious Games
  • 2. Outline 1. BackHome 2. Cognitive Rehabilitation in BackHome 3. Serious Games 4. Closing Remarks 2
  • 3. The Project 3  BackHome is the first European research project aimed at delivering the ambitious, but critical, step to bring BNCI systems to mainstream markets The Objectives  To study the transition from the hospital to the home  To learn how different BNCIs and other assistive technologies work together  To reduce the cost and hassle of the transition from the hospital to the home
  • 4. BackHome is aimed at… 4  …producing applied results, developing o new and better integrated practical electrode systems o friendlier and more flexible BNCI software o better telemonitoring and home support tools
  • 5. Cognitive Rehabilitation in BackHome 5  Therapists o Plan o Schedule o Telemonitor o Personalize the prescription of cognitive rehabilitation tasks  Cognitive rehabilitation tasks are given in form of serious games  The user performs those tasks inside her therapeutic range
  • 6. 6 Cognitive Rehabilitation in BackHome
  • 7. 7 Cognitive Rehabilitation – Perception
  • 8. 8 Cognitive Rehabilitation – Perception  Daily-life activities o Level 1: Teeth brushing (6 actions) o Level 2: Frying an egg (8 actions) o Level 3: Buying the bread (10 actions)
  • 9. 9 Cognitive Rehabilitation – Attention & Concentration
  • 10. 10  Find a category o Level 1: High level categories (e.g., Plant) o Level 2: More specific categories (e.g., Kitchen) o Level 3: Abstract categories (e.g., Something that walks) Cognitive Rehabilitation – Attention & Concentration
  • 11. 11 Cognitive Rehabilitation – Memory
  • 12. 12  Memory cards o Level 1: Shapes (8 cards) o Level 2: Fruits (12 cards) o Level 3: Animals (20 cards) Cognitive Rehabilitation – Memory
  • 13.  A user centered approach has been adopted  The find-a-category game and the memory-cards game have been validated by a therapist focus group and are currently under testing by people with trauma in Belfast  The daily-life-activities game will be validated by a therapist focus group this month in Belfast  The overall approach has been fully integrated in the overall BackHome system 13 Closing Remarks
  • 14. Thanks for your attention!  Web • www.Backhome-FP7.eu  LinkedIn • BackHome-FP7-Research-Innovation  Twitter • @BackHomeFP7  Youtube • BackHomeFP7 evargiu@bdigital.org