Information Design for the New Web

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  • + anatolant anatoly antohin 3 years ago
    creating a narrative (best way to tell a story) requires THE choice, and art/science of selection
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Information Design for the New Web - Presentation Transcript

  1. information design for the new web ellyssa kroski computers in libraries 2007
  2. MSN circa February 29, 2000
  3. About circa February 29, 2000
  4. Google - Today
  5. Kodak – May 25, 2004
  6. Flickr - Today
  7. The New Web
    • User experience is changing
      • Changes in the way people consume information
      • Changes in user expectations
      • Changes in technology
    • = Changes in information design
  8. Information Design for the New Web
    • Simple
    • Social
    • Alternative Navigation
  9. simplicity
    • Simplicity of Web applications
    • Simplicity of design and style
  10. “ The fact that some choice is good doesn’t necessarily mean that more choice is better…there is a cost to having an overload of choice.” -The Paradox of Choice
  11.  
  12.  
  13.  
  14. Simplicity of Web Applications
    • Necessary features only
    • Less is more philosophy
    • Low learning curve
  15. Simplicity of Web Applications
    • No software to install
    • No manual needed
    • No registration
    • = DIY service model
  16. Healia Health Search
  17. del.icio.us Bookmarking
  18. 43 Things Life Goals
  19. Simplicity of Design
    • Design style responds to changes in application functionality
    • Clean and simple design
  20. Centered Design
  21. Centered Design
  22. Rounded Edges
  23. Rounded Edges
  24. San Serif & Lower Case Fonts
  25. Large Fonts
  26. Large Fonts
  27. Simple Persistant Navigation
  28. Simple Persistant Navigation
  29. Bold Logos
  30. Strong Colors
  31. Strong Colors
  32. Complementary Colors
  33. Complementary Colors
  34. Subtle 3D
  35. Subtle 3D
  36. Reflective Surfaces
  37. Reflective Surfaces
  38. Simple Icons
  39. Simple Icons
  40. Whitespace
  41. Whitespace
  42. Starbursts
  43. Advances in User Interface
    • AJAX
      • An evolution in Web interface design which allows information to be processed without reloading the page.
      • Large Tabs
      • Drag-and-Drop
      • Autocomplete
  44. AJAX – Large Tabs
  45. AJAX – Drag & Drop
  46. AJAX - Autocomplete
  47. Advances in UI - Maps
  48. Advances in UI - WYSIWYG
  49. Advances in UI - Previews
  50. Social
    • Socialization of Media and Applications
    • Social for Social’s Sake
  51. Socialization of Media and Applications
    • Photos
    • Videos
    • Books
    • News/Text
    • Collaborative Applications
      • Basecamp
      • Google Docs & Spreadsheets
    • Expectation of Interaction with Information
    • Required Baseline of Social Functionality
    Socialization Requirements & Expectations
  52. Commenting
  53. Rating & Reviewing
  54. Send to a Friend
  55. Share
  56. Subscribe
  57. Save
    • Websites can no longer be islands
      • Users want bridges elsewhere
  58. What are others saying?
  59. Sharing Discoveries
  60. Creating New
  61. Social for Social’s Sake
    • Social Networking Websites
      • Primary purpose is a sense of community and connection with others.
      • User profile is the primary component of a social networking application and the navigation revolves around it.
  62. User Profiles
  63. Friends Lists
  64. Comments
  65. Communication
  66. Subscribe
  67. Groups
  68. Tools for Personal Expression
  69. Alternate Navigation
  70. Alternate Navigation
    • New Ways to Navigate Web Content
    • Visual Representations of What’s Important
    • “We don’t read pages, we scan them” – Don’t Make Me Think: A Common Sense Approach to Web Usability by Steve Krug
  71. By User
  72. The Tag Cloud
  73. The Top
  74. The Top
  75. The Zeitgeist
  76. Related Information
  77. Heat Maps
  78. Relationship Maps
  79. Time Tools
  80. Digg Labs
  81. Maps
  82. Widgets
  83. Mashups
  84. Ellyssa’s Principles of Information Design for the New Web
    • Make it Simple
      • Include only necessary functionality
      • Clean efficient design
    • Make it Social
      • Meet users expectations
      • Enable connections
    • Offer Alternate Navigation
      • Reflect Zeitgeist
      • Offer visualizations
  85. Closing Thoughts
    • Evolve
      • The Perpetual Beta
      • Ethnographic development
    • Be Nimble
      • Respond to changes/advances
      • Be willing to abandon bad ideas
    • Be Open
      • Design Badges & Widgets
      • Issue an API
  86. InfoTangle
    • Information Design for the New Web
    • http:// infotangle.blogsome.com

+ Ellyssa KroskiEllyssa Kroski, 3 years ago

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