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Wiki Site http://2010eleumich.wikispaces.com
Introduction to 21st century learner
History of Ed Tech http://www.youtube.com/watch?v=KdwEIi22Dv8&feature=related
A Vision of 21st Century Students http://www.youtube.com/watch?v=_A-ZVCjfWf8
"Kids tell us they power down to come to school.”-Julie Evans, CEO of Project Tomorrow (2008)
Speak up 2010 Report 100,000+ students For the first time since 2003, when asked to identify the major obstacle to prevent use of technology in school, students in grades 6–12 said “I cannot use my own cell phone, smart phone or Mp3 player in school.”
What are kids doing with technology? 76% of secondary students have their own cell phones 30% have Smartphone's 54% of 8 year olds will have their own cell phone (end of 2010)!   1 in 3 teens sends more than 100 text messages a day 85% of secondary students have MP3 players 84% of children between the ages of 8 to 10 have a video game player in their household 93% of teenagers use the Internet 70% have their own laptop or netbook 55% of 12-17 year olds have a profile on Facebook or Myspace
Millennials Rising (Neil Howe and William Strauss) How 21st Century Students learn best… Digital Age Learner Collaboratively   Anytime, anyplace, anywhere, any pace Structured activities Relevancy with real world *They want to do this with the TECHNOLOGY of their generation
For Example… 1-800-2chacha Send text Query to 36266
Fundamental Shift in 21st Century Workforce Technological changes are displacing low-skilled workers and making room for more high-skilled creative and innovative workers.  Employers are calling for schools to integrate new skills into education
Search for “cell phone  skills” on Monster.com
Search for “Social Media” Job Skills
Search for “video game” skills
Fundamental Shift in Citizenship Practices 74% of all 18-24 year olds were politically active on the Internet during the 2008 campaign During the 2008 campaign, 49% of younger voters (18-24) shared information via text message about the campaigns.  http://www.visiblevote.us
PBS: Ready to Learn Study Parent’s cell phones loaded with literacy software Parents living at or below poverty line Findings: Participants found the intervention to be a positive experience, especially for their children.  They reacted enthusiastically to receiving early literacy content via cell phone.  Most importantly, participants reported that their children enjoyed and benefited from the program.  Child participants, for the most part, were eager and excited to view the letter video clips.  They frequently requested to view the videos.   Some parents reported that each time the phone rang, their children came running, hoping the call was from Elmo.
Study Findings:  Civics Civilization IV & Democracy More civic gaming experience=more civic engagement
Digital Learning
2007: Middle School Principal’s Journey “Last year the school ran out of calculators needed for a math exam, So I let a student use the calculator function on his cell phone. The student was excited to use a phone instead of a calculator. I found 19 of my 22 students had phones.” -Kipp Rogers, Principal at Passages Middle School in Virginia
Mary Passage Middle School Cell Phone Policy   1.	Students will talk on their cell phone only to complete assignments that are related to the instructional lesson. 2.	Students will keep cell phones turned off or left in lockers when they are not being used for instructional purposes in class. 3.	Students will only send text- messages, pictures or video- messages to others outside of the classroom with permission and directions from the teacher. 4.	Students will not record still or moving images or voices of students or the teacher without permission from the teacher. 5.	Students will not post recordings of still or moving images or voice recordings of students or the teacher to online websites without their permission. 6.	Students will practice internet safety with online resources. 7.	Students will post only appropriate text, audio and visual media to on-line websites.   I _____________________ understand that violation of our class acceptable cell phone use policy may result in my not being able to participate in additional class activities that involve using the cell phone.  I also understand that I may receive disciplinary consequences for violating school board policies regarding cyber-bullying.   I _______________________ have gone over the Cell Phones in Class Acceptable Use Policy with my child and agree to allow my child to participate.  
Passages Middle School Cell Phone Book http://passage.nn.k12.va.us
Mobile Podcasting Project:  Radio Theater Elementary School 3rd-6th  graders Used: http://hipcast.com Web link: http://stjosephschooltrenton.com/blog/
PodcastingProjects Middle School 6th-7th Grade Author Study http://541sparkes.blogspot.com/2007/07/author-blog-6.html
CPS Project:  Brainstorming http://wiffiti.com
Summer Text Program Norwich Free Academy (Connecticut) Text of the week! Monday is vocabulary day Tuesday is science facts Wednesday is mathematics Thursday is history  Friday covers a variety of topics including general knowledge and cultural literacy  Each day is a theme Parents and Students Opt in
Mobile Novel Project:  Cell Phone Bestseller Popular in Asia to Read Novels Via Cell. http://www.nytimes.com/2008/01/20/world/asia/20japan.html?_r=2&pagewanted=1&th&emc=th&oref=slogin
Use a cell phone to write a private or collaborative novel, poem, chapter review, or short story to “publish” on a cell phone. Mobile Novels http://textnovel.com
Elementary Spanish 3rd-6th graders use Google Voice to call in oral language assignments http://elementaryspanish.wikispaces.com/Google+Voice
http://mrrobbo.wordpress.com/
Qrcode 2nd grade trip to zoo
Virtual Learning
The Unavoidable Evolution in Teacher Education Societal trends in digital media usage Growth & standards in online education Idaho has state teaching certification for teaching K-12 online Emerging research-based frameworks Calls to reform teacher education Exploring processes of global network teaching & learning
Trends:  World Future SocietyTop 10 Breakthroughs Transforming Life over the next 20-30 yearsBest forecast data ever assembled Alternative energy Desalination of water Precision farming Biometrics Quantum computers Entertainment on demand Global access Virtual education or distance learning Nanotechnology Smart Robots
Growth in Online Education Over 1,030,000 K-12 kids learn online in the U.S, a 47% increase in two years. Fall 2007:  20% of college students were enrolled in an online course (Sloan C)
Facebook FanPages in Social Studies http://www.youtube.com/watch?v=Vj-XCUIbbcE
Authors on Facebook
Activism/Fundraising
K-6 Social Networks
Guitar Hero Virtual Battle of the Bands Collaboration Project http://olliebray.typepad.com/olliebraycom/2008/06/mgs-guitar-hero.html
2009: the Sacred Heart Senior National School in Ireland decided to use Nintendo DS gaming devices as and aid to teaching math. 3 classes spent 15 minutes a day using two games, Math Training and Brain Training.  In 6th grade, relative to their peers, the Nintendo group scored substantially better. Gains were “obvious and significant”. In 5th grade, the average gain in the experimental group was 6 percentile points higher than in the control group. In 4th grade, almost every pupil in the Nintendo group improved their score in comparison with last year – the average increase was more than 10 percentile points. The children who made the greatest gains were those who had been using the game both in school and at home.
Wii in physics class "Project Surf.”  Use:  Wii Homerun Derby (from Wii Sports) First, a video clip from "Science of Summer" is shown in which we discuss the force of a pitch as it hits the catcher's glove.  The Wii is used to have students try to hit pitches (using homerun derby game) The purpose is to show just how fast pitches come in and how a batter's timing needs to be perfect.  Students take data in the excel-to-go program on our palm pilots. Students record the time of each pitch and then deduce how to find the velocity, acceleration, force, momentum, and work of the pitch.  The unit culminates in May when they attend an Atlantic City Surf game.  Students time pitches and enter data in the palm pilots for a pitch-by-pitch analysis of a few innings of the game.
Twitter in 2nd grade http://www.wcsh6.com/news/local/story.aspx?storyid=101781
Digital books
Wikis
Glogs
Podcasts
2nd Graders:  Our First Podcast
PBS Mobile Literacy
Once Upon a time…
“Student’s today can’t prepare bark to calculate their problems.  They depend on their slates, which are more expensive.  What will they do when the slate is dropped and it breaks?  They will not be able to write.” -Teachers Conference, 1703
“Students today depend upon paper too much.  They don’t know how to write on slate without getting chalk dust all over themselves.  They can’t clean a slate properly.  What will they do when they run out of paper?” -Principal’s Association, 1815
“The Internet is not a great tool for teaching. ..People think that children can think of any topic and pull up a wealth of information on it, but that is not the case. The information in the library is what people seem to expect, but nobody has the time to transcribe entire libraries onto computers.  There is nothing on the Internet that is incredibly beneficial to education.” -The Monterey County Herald, 1999
“We are not going to allow iPods and BlackBerrys and cell phones and things that are disruptive in the classroom.  Classrooms are for learning.  Teachers cannot be expected to look under every kid’s desk at what they’re doing.” -Mayor Michael Bloomberg, 2007
Questions to Explore How do we engage the anywhere, anytime, anyplace, any pace student? How do we prepare 21st Century students for the 21st Century job force? How do we prepare 21st Century students to be citizens in the global community?
Thoughts??? http://wiffiti.com
When you leave in spring 2011, you will…
Have a professional Blogeportfolio
Understand how to use web2.0 in teaching and learning
Be ready to teach virtually
Participate in professional networking online with educators from around the world
Present at a virtual conference
Professionally podcast
Teach lessons that integrate 21st century technologies
Understand classroom management and communication platforms
Debate controversial issues in education
Be ready to help prepare your students to create positive digital footprints
You will know what BYOT means
Make up your own mind as to how technology will impact your teaching and learning
Flip Cameras Downloading, Storage and Saving
Rules and Etiquette Always ask permission before filming! (get it on tape or in writing) Consider the "point" of what you are filming. What is the goal? What is the message? Why are you filming? This will help you decide what to film and how to film it. Always get permission before posting footage (especially when you edit the footage) Remember anything published becomes PERMANENT RECORD! (Digital Footprints)
Camera Work ,[object Object]
Wide-all subjects in the scene
Medium-waist up
Close-up-small detailed part of the subject
Angles
Reportorial -actor speaks directly into the camera
Objective- camera acts as a member of the audience
Subjective-camera placed so that it sees what one of the actors would see.
Panning and Zooming to add effect,[object Object]
1 Videographer2. Storyboard a scene that is 30 seconds long 3. Take at least 3 different types of shots and 3 different types of angles for the same scene.(This means that the actors will have to repeat their exact movements 3-4 times) 4. Be Respectful
Pick a computer Load to iMovie or MovieMaker EDIT Trash the “junk” Combine the clips so it is one fluid movie Add text or credits if needed If Time—Add Music or Sound
Saving to mFile (IFS Space---you have 10GB) Plug in your Flip or Camera ,[object Object]
Double-Click to Open FlipShare Software

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Ele under opening

  • 1.
  • 3. Introduction to 21st century learner
  • 4. History of Ed Tech http://www.youtube.com/watch?v=KdwEIi22Dv8&feature=related
  • 5. A Vision of 21st Century Students http://www.youtube.com/watch?v=_A-ZVCjfWf8
  • 6.
  • 7.
  • 8.
  • 9. "Kids tell us they power down to come to school.”-Julie Evans, CEO of Project Tomorrow (2008)
  • 10. Speak up 2010 Report 100,000+ students For the first time since 2003, when asked to identify the major obstacle to prevent use of technology in school, students in grades 6–12 said “I cannot use my own cell phone, smart phone or Mp3 player in school.”
  • 11. What are kids doing with technology? 76% of secondary students have their own cell phones 30% have Smartphone's 54% of 8 year olds will have their own cell phone (end of 2010)! 1 in 3 teens sends more than 100 text messages a day 85% of secondary students have MP3 players 84% of children between the ages of 8 to 10 have a video game player in their household 93% of teenagers use the Internet 70% have their own laptop or netbook 55% of 12-17 year olds have a profile on Facebook or Myspace
  • 12. Millennials Rising (Neil Howe and William Strauss) How 21st Century Students learn best… Digital Age Learner Collaboratively Anytime, anyplace, anywhere, any pace Structured activities Relevancy with real world *They want to do this with the TECHNOLOGY of their generation
  • 13. For Example… 1-800-2chacha Send text Query to 36266
  • 14. Fundamental Shift in 21st Century Workforce Technological changes are displacing low-skilled workers and making room for more high-skilled creative and innovative workers. Employers are calling for schools to integrate new skills into education
  • 15. Search for “cell phone skills” on Monster.com
  • 16. Search for “Social Media” Job Skills
  • 17. Search for “video game” skills
  • 18. Fundamental Shift in Citizenship Practices 74% of all 18-24 year olds were politically active on the Internet during the 2008 campaign During the 2008 campaign, 49% of younger voters (18-24) shared information via text message about the campaigns. http://www.visiblevote.us
  • 19. PBS: Ready to Learn Study Parent’s cell phones loaded with literacy software Parents living at or below poverty line Findings: Participants found the intervention to be a positive experience, especially for their children. They reacted enthusiastically to receiving early literacy content via cell phone. Most importantly, participants reported that their children enjoyed and benefited from the program. Child participants, for the most part, were eager and excited to view the letter video clips. They frequently requested to view the videos. Some parents reported that each time the phone rang, their children came running, hoping the call was from Elmo.
  • 20. Study Findings: Civics Civilization IV & Democracy More civic gaming experience=more civic engagement
  • 22. 2007: Middle School Principal’s Journey “Last year the school ran out of calculators needed for a math exam, So I let a student use the calculator function on his cell phone. The student was excited to use a phone instead of a calculator. I found 19 of my 22 students had phones.” -Kipp Rogers, Principal at Passages Middle School in Virginia
  • 23. Mary Passage Middle School Cell Phone Policy   1. Students will talk on their cell phone only to complete assignments that are related to the instructional lesson. 2. Students will keep cell phones turned off or left in lockers when they are not being used for instructional purposes in class. 3. Students will only send text- messages, pictures or video- messages to others outside of the classroom with permission and directions from the teacher. 4. Students will not record still or moving images or voices of students or the teacher without permission from the teacher. 5. Students will not post recordings of still or moving images or voice recordings of students or the teacher to online websites without their permission. 6. Students will practice internet safety with online resources. 7. Students will post only appropriate text, audio and visual media to on-line websites.   I _____________________ understand that violation of our class acceptable cell phone use policy may result in my not being able to participate in additional class activities that involve using the cell phone. I also understand that I may receive disciplinary consequences for violating school board policies regarding cyber-bullying.   I _______________________ have gone over the Cell Phones in Class Acceptable Use Policy with my child and agree to allow my child to participate.  
  • 24. Passages Middle School Cell Phone Book http://passage.nn.k12.va.us
  • 25. Mobile Podcasting Project: Radio Theater Elementary School 3rd-6th graders Used: http://hipcast.com Web link: http://stjosephschooltrenton.com/blog/
  • 26. PodcastingProjects Middle School 6th-7th Grade Author Study http://541sparkes.blogspot.com/2007/07/author-blog-6.html
  • 27. CPS Project: Brainstorming http://wiffiti.com
  • 28. Summer Text Program Norwich Free Academy (Connecticut) Text of the week! Monday is vocabulary day Tuesday is science facts Wednesday is mathematics Thursday is history Friday covers a variety of topics including general knowledge and cultural literacy Each day is a theme Parents and Students Opt in
  • 29. Mobile Novel Project: Cell Phone Bestseller Popular in Asia to Read Novels Via Cell. http://www.nytimes.com/2008/01/20/world/asia/20japan.html?_r=2&pagewanted=1&th&emc=th&oref=slogin
  • 30. Use a cell phone to write a private or collaborative novel, poem, chapter review, or short story to “publish” on a cell phone. Mobile Novels http://textnovel.com
  • 31. Elementary Spanish 3rd-6th graders use Google Voice to call in oral language assignments http://elementaryspanish.wikispaces.com/Google+Voice
  • 33.
  • 34. Qrcode 2nd grade trip to zoo
  • 35.
  • 37. The Unavoidable Evolution in Teacher Education Societal trends in digital media usage Growth & standards in online education Idaho has state teaching certification for teaching K-12 online Emerging research-based frameworks Calls to reform teacher education Exploring processes of global network teaching & learning
  • 38. Trends: World Future SocietyTop 10 Breakthroughs Transforming Life over the next 20-30 yearsBest forecast data ever assembled Alternative energy Desalination of water Precision farming Biometrics Quantum computers Entertainment on demand Global access Virtual education or distance learning Nanotechnology Smart Robots
  • 39. Growth in Online Education Over 1,030,000 K-12 kids learn online in the U.S, a 47% increase in two years. Fall 2007: 20% of college students were enrolled in an online course (Sloan C)
  • 40. Facebook FanPages in Social Studies http://www.youtube.com/watch?v=Vj-XCUIbbcE
  • 44. Guitar Hero Virtual Battle of the Bands Collaboration Project http://olliebray.typepad.com/olliebraycom/2008/06/mgs-guitar-hero.html
  • 45. 2009: the Sacred Heart Senior National School in Ireland decided to use Nintendo DS gaming devices as and aid to teaching math. 3 classes spent 15 minutes a day using two games, Math Training and Brain Training. In 6th grade, relative to their peers, the Nintendo group scored substantially better. Gains were “obvious and significant”. In 5th grade, the average gain in the experimental group was 6 percentile points higher than in the control group. In 4th grade, almost every pupil in the Nintendo group improved their score in comparison with last year – the average increase was more than 10 percentile points. The children who made the greatest gains were those who had been using the game both in school and at home.
  • 46. Wii in physics class "Project Surf.” Use: Wii Homerun Derby (from Wii Sports) First, a video clip from "Science of Summer" is shown in which we discuss the force of a pitch as it hits the catcher's glove. The Wii is used to have students try to hit pitches (using homerun derby game) The purpose is to show just how fast pitches come in and how a batter's timing needs to be perfect. Students take data in the excel-to-go program on our palm pilots. Students record the time of each pitch and then deduce how to find the velocity, acceleration, force, momentum, and work of the pitch. The unit culminates in May when they attend an Atlantic City Surf game. Students time pitches and enter data in the palm pilots for a pitch-by-pitch analysis of a few innings of the game.
  • 47. Twitter in 2nd grade http://www.wcsh6.com/news/local/story.aspx?storyid=101781
  • 49. Wikis
  • 50. Glogs
  • 52. 2nd Graders: Our First Podcast
  • 54. Once Upon a time…
  • 55. “Student’s today can’t prepare bark to calculate their problems. They depend on their slates, which are more expensive. What will they do when the slate is dropped and it breaks? They will not be able to write.” -Teachers Conference, 1703
  • 56. “Students today depend upon paper too much. They don’t know how to write on slate without getting chalk dust all over themselves. They can’t clean a slate properly. What will they do when they run out of paper?” -Principal’s Association, 1815
  • 57. “The Internet is not a great tool for teaching. ..People think that children can think of any topic and pull up a wealth of information on it, but that is not the case. The information in the library is what people seem to expect, but nobody has the time to transcribe entire libraries onto computers. There is nothing on the Internet that is incredibly beneficial to education.” -The Monterey County Herald, 1999
  • 58. “We are not going to allow iPods and BlackBerrys and cell phones and things that are disruptive in the classroom. Classrooms are for learning. Teachers cannot be expected to look under every kid’s desk at what they’re doing.” -Mayor Michael Bloomberg, 2007
  • 59. Questions to Explore How do we engage the anywhere, anytime, anyplace, any pace student? How do we prepare 21st Century students for the 21st Century job force? How do we prepare 21st Century students to be citizens in the global community?
  • 61. When you leave in spring 2011, you will…
  • 62. Have a professional Blogeportfolio
  • 63. Understand how to use web2.0 in teaching and learning
  • 64. Be ready to teach virtually
  • 65. Participate in professional networking online with educators from around the world
  • 66. Present at a virtual conference
  • 68. Teach lessons that integrate 21st century technologies
  • 69. Understand classroom management and communication platforms
  • 71. Be ready to help prepare your students to create positive digital footprints
  • 72. You will know what BYOT means
  • 73. Make up your own mind as to how technology will impact your teaching and learning
  • 74. Flip Cameras Downloading, Storage and Saving
  • 75. Rules and Etiquette Always ask permission before filming! (get it on tape or in writing) Consider the "point" of what you are filming. What is the goal? What is the message? Why are you filming? This will help you decide what to film and how to film it. Always get permission before posting footage (especially when you edit the footage) Remember anything published becomes PERMANENT RECORD! (Digital Footprints)
  • 76.
  • 81. Reportorial -actor speaks directly into the camera
  • 82. Objective- camera acts as a member of the audience
  • 83. Subjective-camera placed so that it sees what one of the actors would see.
  • 84.
  • 85. 1 Videographer2. Storyboard a scene that is 30 seconds long 3. Take at least 3 different types of shots and 3 different types of angles for the same scene.(This means that the actors will have to repeat their exact movements 3-4 times) 4. Be Respectful
  • 86. Pick a computer Load to iMovie or MovieMaker EDIT Trash the “junk” Combine the clips so it is one fluid movie Add text or credits if needed If Time—Add Music or Sound
  • 87.
  • 88. Double-Click to Open FlipShare Software
  • 90. Save on Desktop (or in folder)
  • 94. Save on Desktop (or in folder)Save to your IFS Space http://mfile.umich.edu
  • 95. Sending videos to instructor Use Flipcam Email (in Flip software)
  • 96. Video Tutorial on Importing Flip http://www.screencast-o-matic.com/watch/c61Zngipo
  • 97. Storing Videos USB Flash Drive or Your Computer Hard Drive
  • 98. Editing Videos PC MovieMaker Mac iMovie
  • 99. For PC Users You will use MovieMaker (free on all computers)
  • 100. File on Desktop Right click on fileRename extension from .wmv to .avi *Change the file extension on Mac’s, too, to use in PowerPoint.
  • 101. Open MovieMaker Inside MovieMaker, open the video file (“Add to Collection”)You can also import directly from cameraGreat ‘How To’ pdf!
  • 102. MAC Users You will use iMovie
  • 103. Next Time… October 8th 1-3:00 Digital Footprints

Editor's Notes

  1. 70% of schools have policy against cell phones
  2. (Lenhart et al, 2010) (Project Tomorrow, 2009) (Rideout et al, 2005). (Lenhart et al, 2007).
  3. (Are They Really Ready to Work, 2006).
  4. (Smith, 2008).
  5. http://pbskids.org/read/research/cellphone.html
  6. http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx1st national video games and learning survey 2008
  7. Student Statistics (850 6th-9th grade students)
  8. http://www.teamvistech.com/index.php/mobile-learning-using-cell-phones.html
  9. Middle School Science “What do you know about elements, compounds, and mixtures?”http://wiffiti.com/screen/?id=eb633c3a-5c10-4f91-805c-7eb986e68934
  10. 4th gradehttp://www.fcps.edu/ChesterbrookES/qrcodes.htmChesterbrook's Living ClassroomsThe Living Classroom across Kirby Road deals with trees particular to Virginia, and is associated with the Fourth grade. Our second Living Classroom is down near a stream
  11. http://www.irishtimes.com/newspaper/education/2009/1110/1224258471192.html
  12. http://www.njea.org/page.aspx?a=3631