• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Re-Thinking Technology in Museums
 

Re-Thinking Technology in Museums

on

  • 364 views

"LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places", in Proceedings of Re-Thinking Technology in Museums. University of Limerick, Ireland. ...

"LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places", in Proceedings of Re-Thinking Technology in Museums. University of Limerick, Ireland. May 2011.

Statistics

Views

Total Views
364
Views on SlideShare
296
Embed Views
68

Actions

Likes
0
Downloads
4
Comments
0

3 Embeds 68

http://www.elios.dibe.unige.it 65
http://elios.dibe.unige.it 2
http://www.slashdocs.com 1

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Re-Thinking Technology in Museums Re-Thinking Technology in Museums Presentation Transcript

    • ELIOS LabLodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places F. Bellotti, R. Berta, A. De Gloria, M. Margarone DIBE – Department of Electronics and Biophysical Engineering University of Genoa Re-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 1
    • MADE We have developed a toolkit MADE: Mobile Application Development Environment  designed ad-hoc to support the creative approach of multimedia applications on mobile devices MADE is composed of: a visual development tool through which developers (also not programming experts) can develop their own applications for mobile devices A scripting language for the description of MADE apps A set of modules to support localization and proximity  GPS, RFID A set of player to run MADE apps on mobile devices  until now Windows Mobile and PCsRe-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 2
    • Location-Awareness in museum Proximity Module MADE script (RFID reader) MADE Player Museum Map RFID sw Environment with active low-power RFID Tags User GUI controlsRe-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 3
    • MADE RFID The MADE RFID module implements a proximity algorithm based on scanning of tags in the area it support the iCARD Identec reader Why RFID?  Availability of long-range (up to 100 meters) long-range communication with long-life (up tp 5 years) battery life – Bluetooth: no long-battery life Why Windows Mobile?  Simple to add hw modules with Compact Flash interface  We plan also to port MADE on Android and iOSRe-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 4
    • Main outcomes Through MADE developers can combine the multimedia content, GUI controls and proximity awareness components images, videos, buttons, maps, position, nearest objects etc.) to easily build multimedia applications not as flexible as the manual coding easy to use hides language-specific complex aspects speed-up the most routinely parts of the work rapid prototypingRe-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 5
    • Example of applications Examples of applications developed with MADE Tour guides  Genoa Aquarium  Palazzo del Principe Museum Territorial gaming  VeGame: a treasure-hunt game which challenges players at the field discovery of the Venetian heritage  ScienceGame for “Festival della Scienza” Visual impaired support: LodeStar  EuroFlora 2006  Villa Serra (a naturalistic park in Genoa) 2008  Museo del Mare (a museum in Genoa) 2010Re-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 6
    • Visually impaired support Using sensors (RFID), we provide visually impaired people with location-related added value information on objects and spaces The guide supports users by identifying important object-to-self and object-to-object spatial relationsRe-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 7
    • «Villa Serra» (naturalistic park) Spatial distribution on “Villa Serra” natural park. Red spot represent the RFID tags (66 tags)Re-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 8
    • «Museo del Mare» (Museum) Spatial distribution on “Museo del Mare” museum (80 tags, picture shows only 2nd floor)Re-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 9
    • Design goals not an assistive technology to allow visually impaired people independent navigation a support to better appreciate in an independent way cultural and natural contents an exhibition in a museum, a walk in a natural park not a tool “only” for visually impaired people, but a tool for all an event-driven operational mode only alerts, information on demand contents written for visually impaired people  highlighting olfactory and tactile sensorial informationRe-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 10
    • DEMO (from «Museo del Mare») An initial two minute tutorial stage users could experiment the tool interface by pressing freely the controls The event-driven UI provides information when users are in the proximity of tags. a pop-up window and an audio alert just-in-time: alerts are offered to the visitor in the exact moment of the requirement If the user wishes listen to the description, he can press the touch screen low intrusiveness: the user is asked about his willingness to accept the contentsRe-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 11
    • Experimental results Experiments with real users in a real context of use LodeStar can contribute to improve visually impaired people’s ability to learn a route through an unfamiliar area recall important features in the environment, like tagged points-of-interest As an example: A sketch of the natural park map draw by a subject The user have correctly identified the entrance (I), bar ( R), the lake center (X) and his initial path (V)Re-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 12
    • Conclusion Support for Rapid prototype of mobile guide proximity awareness Different application types Tuorist guides Territorial gaming Visually impaired tools A set of real-world applications deployed User-test results gives good fedback from end- usersRe-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 13
    • References F. Bellotti, R. Berta and A. Gloria. "Widely usable user interfaces on Mobile Devices with RFID", in Handbook of Research on User Interface Design and Evaluation for Mobile Technology. J. Lumsden (Ed.). Idea Group Inc. 2008 F. Bellotti, R. Berta, M. Margarone and A. Gloria. "oDect: an RFID-based object detection API to support applications development on mobile devices",Software: Practice and Experience, Vol. 38, January, 2008 F. Bellotti, R. Berta, A. Gloria and M. Margarone. "Implementing tour guides for travelers", Human Factors in Ergonomics & Manufacturing, Vol. 15, September, 2005 F. Bellotti, R. Berta, A. De Gloria, E. Ferretti, M. Margarone, VeGame: Field Exploration of Art and History in Venice , IEEE Computer, Vol. 36, No.9, pp. 48-55, September 2003 F. Bellotti, R. Berta, A. De Gloria, M. Margarone, MADE: developing edutainment applications on mobile computers, Computers & Graphics, Volume 27, Issue 4, April 2003 F. Bellotti, R. Berta, A. De Gloria, M. Margarone, User Testing a Hypermedia Tour Guide, IEEE Pervasive Computing, Volume 1, Issue 2, pp. 33-41, April- June 2002Re-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 14
    • Thank you! Questions? Riccardo Berta berta@elios.unige.it www.elios.unige.itRe-Thinking Technology in Museums May 2011 www.elios.dibe.unige.it 15