Vadim Bashurov «How to bite a million from Apple»
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  • 1. How to bite a million from Apple Vadim Bashurov
  • 2. Content
    • Initial problem conditions
    • Game income without publisher
    • Game income with publisher
    • Game development for publisher
    • Brief conclusion
  • 3. Initial problem conditions
    • Started developing for iOs in August 2009
    • Partially overlaps with main work
    • Knowledge of programming languages ​​- below average
    • Development of logic games from birth
    • Complete absence of music and art education
  • 4. Game income without publisher
    • 2009 – 200 $
    • 2010 – 15 00 $
    • 2011 – 3000 $
    Pic . 1 Monthly games income
  • 5. Game selection for a publisher
    • Original idea
    • Original design
    • Complete bullshit
  • 6. Game income with publisher
    • Freeware game, free download
    • iAd advertisement
    • Sale of additional content and non-advertising version of game
  • 7. Games with publisher Pic . 2 Six Towers HD rating in US Top-25
  • 8. Games with publisher Pic . 3 Six Towers HD download rate
  • 9. Games with publisher Pic . 4 Six Towers HD sales income
  • 10. Games with publisher Pic . 5 Six Towers HD advertisement income
  • 11. Games with publisher
    • Earning with iAd
    • 60-days period
    • iPhone and iPad verions
  • 12. Games with publisher
    • Earn selling additional content
    • 60-days period
    • iPhone and iPad verions
  • 13. Разработка
    • MKStore Lib
    • 2 purchase-in-app
    • Be careful while AppStore registration
  • 14. Development
    • iAds example
    • Is not working in Russia
  • 15. Brief conclusion
    • Top-25 receives all income
    • Others complain and get nothing
    • Publisher
      • Skype: pavel.golubev
    • Rapporteur
      • [email_address]
    • Game website
      • www.bashni.org