U72 lesson 09


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U72 lesson 09

  1. 1. Thanks! Last week was one of the best weeks Confetti has ever had. It was stressful and intense, but a big thanks from us to you! • Observation/inspection results proved us to be high grade lecturers for our course! • Niall Voice, Nathan Goredema and GS8 were BIG winners at the awards – well done to everyone nominated If you didn’t get involved. Why not? You could have earned points and an extension for your assignments
  2. 2. Tick, Tock! The clock is ticking for this first academic year. I’m making decisions about you, your performance this year and forecasts for next year. Have you performed as well as you could have?? How do you know?
  3. 3. Extensions vs Deadlines Those who gave up their time to the awards and the showcase have earned an extension to Friday. Those who have handed in work after the Friday deadline will be put on disciplinary stage 1 unless they have seen me for an extension prior to the deadline. 
  4. 4. Japanese Word of the Week (20) Watashi no nihongo wa jouzu ja arimasen... [Wat-ashi no nee-hongo wa tzuzu ja arry-masen] Iie, yokatta ne?!
  5. 5. Aims & Objectives Aims: Students will critique others work in order to offer a critique on their work. Objectives: All students will be able to examine 3 points for critique in others work Most students will be able to examine 3 points for critique in others work and 2 in their own work Some students will be able to examine 3 points for critique in others work and 2 in their own work explaining both in detail
  6. 6. Computer Game Story Development 21 June 2010 Unit 72 Computer Game Story Development
  7. 7. Computer Game Story Development 1 Understand storytelling for games 2 Be able to produce a story for a game 3 Be able to produce game dialogue 4 Be able to reflect upon own narrative work.
  8. 8. What Went Right?
  9. 9. What To Look For When You Review Yourself • Did you enjoy it? • Were you true to the assignment requirements? • Did you pay tribute to devices or style of plot delivery? • Did you learn something?
  10. 10. Did You Enjoy It? The liberation of language combined with imagination are brilliant for really assessing your strengths and weaknesses in conditions like this.
  11. 11. Were You True To The Assignment Requirements? Did you write too much? Do you believe it to be a good thing. Try and look at the positives of writing too much.
  12. 12. Did You Pay Tribute To Devices Or Style Of Plot Delivery? Why did you choose dramatic structure rather than 12 part journey? How would it affect the outcome if your story was a game?
  13. 13. Activity I’m handing out some of last year’s ‘Long Way Home’ submissions. Using the previous slides as considerations; please review this work on its merits. DO – tell me what’s good or ways that the writer can improve DON’T – look for spelling mistakes or grammar issues DO – comment on the effectiveness of the story against the assignment DON’T – re-mark this work: it’s already been done!
  14. 14. How Did You Get On? Were you too harsh? Not harsh enough? How did your work compare to that of the exemplar?
  15. 15. We ALWAYS Compare “Alan Wake is much better than Max Payne” “ FFXIII is the best RPG ever made” “Give me Gears of War any day!” But, why?
  16. 16. What Went Wrong?
  17. 17. What To Look For When You Review Yourself • Did you underperform in this assignment? • What would you change if you resubmitted? • Who got it right? You or your influences? • Did you want to learn or just get to the end?
  18. 18. Sometimes We’re Blinded FACT: Not every X-Men storyline ever written is good FACT: Just because it says HALO on the packaging, doesn’t mean it’s going to be memorable FACT: People lose their jobs over bad production
  19. 19. You Need To Know... ... When you’ve messed up and why ... What’s happened and how you can solve the problem ... Where your influences went wrong, or right and how you acted on it
  20. 20. Was Less More? I know that the very idea of using Oracle/Monitor and having an AI focus on Cortana caused a massive plot shift, largely due to how we had to make the story for the audience, rather than for ourselves as writers (or fans?) of HALO.
  21. 21. A Loss of Focus Think of the extent with which you may have lost focus (as I did in HALO) with your ‘Long Way Home’: • How did you shift your focus? • How did you correct it (if at all) • How did you recover?
  22. 22. Activity Look at last year’s submission again. Now go for broke! Avoiding the obvious, have a go at breaking this submission down into some of the subjects we’ve covered in section 2 of today’s lecture.
  23. 23. What Happened? Did you make choices based on good, and bad points you saw in the submission? • If yes, you will make a great critique of your own work. • If no, you might need to go back over the exemplar and see how you get on.
  24. 24. Here’s What You Could Have Found In The Exemplar... • Poor dialogue • A lack of ending / denouement • Brilliant characterisation (not backed up in the audio podcast) • Strong ensemble cast but weak storyline • Too many words, but nothing happened • Hard to visualise – where the storyboard? • No script or real direction of how the story will develop
  25. 25. Overview – What Have We Learned? • You can look at positives as negatives and vice-versa • Your ability to step away from the story is the best thing you can do • A critique can come from the influences you have used in your writing Have we met our outcomes?
  26. 26. Next Week Writing a critique based on existing stories and game examples – please play a game similar to your story. • If it’s a relationship story – look at RPGs • All action? See FPS’